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godot-ci/test-project/scenes/Projectile.tscn
abarichello 9fd1c3aee0 Import test project as example
TODO: update gitlab-ci template to also use the test-project
2020-05-18 17:52:17 -03:00

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://scripts/Projectile.gd" type="Script" id=1]
[ext_resource path="res://scripts/ColoredEntity.gd" type="Script" id=2]
[ext_resource path="res://resources/img/missile-placeholder.png" type="Texture" id=3]
[sub_resource type="RectangleShape2D" id=1]
custom_solver_bias = 0.0
extents = Vector2( 24, 24 )
[sub_resource type="CircleShape2D" id=2]
custom_solver_bias = 0.0
radius = 143.093
[node name="Projectile" type="RigidBody2D"]
input_pickable = false
collision_layer = 0
collision_mask = 0
mode = 0
mass = 3.0
gravity_scale = 1.0
custom_integrator = false
continuous_cd = 0
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
linear_velocity = Vector2( 0, 0 )
linear_damp = -1.0
angular_velocity = 0.0
angular_damp = 100.0
script = ExtResource( 1 )
[node name="Mask" type="Node2D" parent="."]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="Mask"]
texture = ExtResource( 3 )
[node name="Collision" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="VisibilityNotifier" type="VisibilityNotifier2D" parent="."]
rect = Rect2( -12, -12, 22, 24 )
[node name="ExplosionArea" type="Area2D" parent="."]
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
collision_layer = 0
collision_mask = 0
audio_bus_override = false
audio_bus_name = "Master"
[node name="ExplosionShape" type="CollisionShape2D" parent="ExplosionArea"]
shape = SubResource( 2 )
[connection signal="body_entered" from="." to="." method="_on_Projectile_body_entered"]
[connection signal="screen_exited" from="VisibilityNotifier" to="." method="_on_VisibilityNotifier2D_screen_exited"]
[connection signal="body_entered" from="ExplosionArea" to="." method="_on_ExplosionArea_body_entered"]
[connection signal="body_exited" from="ExplosionArea" to="." method="_on_ExplosionArea_body_exited"]