155 lines
4.2 KiB
YAML
155 lines
4.2 KiB
YAML
image: barichello/godot-ci:3.3.4
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# NOTE: the `cd` command in each build stage is not necessary if your
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# project.godot is at the repo root
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# Cache imported assets between runs
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cache:
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key: import-assets
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paths:
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- .import/
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stages:
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- export
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- deploy
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variables:
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EXPORT_NAME: test-project
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linux:
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stage: export
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script:
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- mkdir -v -p build/linux
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- cd $EXPORT_NAME
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- godot -v --export "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64
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artifacts:
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name: $EXPORT_NAME-$CI_JOB_NAME
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paths:
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- build/linux
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windows:
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stage: export
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script:
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- mkdir -v -p build/windows
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- cd $EXPORT_NAME
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- godot -v --export "Windows Desktop" ../build/windows/$EXPORT_NAME.exe
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artifacts:
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name: $EXPORT_NAME-$CI_JOB_NAME
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paths:
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- build/windows
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mac:
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stage: export
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script:
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- mkdir -v -p build/mac
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- cd $EXPORT_NAME
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- godot -v --export "Mac OSX" ../build/mac/$EXPORT_NAME.zip
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artifacts:
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name: $EXPORT_NAME-$CI_JOB_NAME
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paths:
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- build/mac
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web:
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stage: export
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script:
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- mkdir -v -p build/web
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- cd $EXPORT_NAME
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- godot -v --export "HTML5" ../build/web/index.html
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artifacts:
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name: $EXPORT_NAME-$CI_JOB_NAME
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paths:
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- build/web
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# Android Debug Job. It will use the generated debug.keystore.
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android_debug:
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stage: export
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script:
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- mkdir -v -p build/android
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- cd $EXPORT_NAME
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- godot -v --export-debug "Android Debug" ../build/android/$EXPORT_NAME-debug.apk
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artifacts:
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name: $EXPORT_NAME-$CI_JOB_NAME
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paths:
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- build/android
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# Android Release Job. You will need to include keystore and password in the GitLab variable settings:
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# 1. Take your generated keystore and convert it to Base64:
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# Linux & macOS: `base64 release.keystore -w 0`
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# Windows: `certutil -encodehex -f release.keystore encoded.txt 0x40000001`
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# 2. Go to GitLab Project > Settings > CI/CD > Variables and copy the Base64-encoded keystore value in a new variable `SECRET_RELEASE_KEYSTORE_BASE64` as type variable.
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# 3. Create a second variable SECRET_RELEASE_KEYSTORE_USER as type variable with the alias of your keystore as value.
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# 4. Create a third variable SECRET_RELEASE_KEYSTORE_PASSWORD as type variable with the password of your keystore as value.
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android:
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stage: export
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rules:
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- if: $SECRET_RELEASE_KEYSTORE_BASE64
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- if: $SECRET_RELEASE_KEYSTORE_USER
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- if: $SECRET_RELEASE_KEYSTORE_PASSWORD
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script:
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- echo $SECRET_RELEASE_KEYSTORE_BASE64 | base64 --decode > /root/release.keystore
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- mkdir -v -p build/android
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- cd $EXPORT_NAME
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- sed 's@keystore/release=".*"@keystore/release="'/root/release.keystore'"@g' -i export_presets.cfg
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- sed 's@keystore/release_user=".*"@keystore/release_user="'$SECRET_RELEASE_KEYSTORE_USER'"@g' -i export_presets.cfg
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- sed 's@keystore/release_password=".*"@keystore/release_password="'$SECRET_RELEASE_KEYSTORE_PASSWORD'"@g' -i export_presets.cfg
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- godot -v --export "Android" ../build/android/$EXPORT_NAME.apk
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artifacts:
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name: $EXPORT_NAME-$CI_JOB_NAME
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paths:
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- build/android
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# GitHub Pages Deploy
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deploy-github-pages:
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stage: deploy
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dependencies:
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- web
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script:
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# This ensures the `gh-pages` branch is available.
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- git fetch
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- git checkout gh-pages
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- rm -f *.md
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- mv build/web/** .
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- git config user.email $GIT_EMAIL
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- git config user.name $GIT_USERNAME
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- git remote add github $REMOTE_URL
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- git add -A
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- 'git commit -m "ci: Deploy GitHub Page | $EXPORT_NAME:$CI_JOB_NAME" -m "Deploy from GitLab pipeline #$CI_PIPELINE_ID" || true'
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- git push github gh-pages -f
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# GitLab Pages Deploy
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pages:
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stage: deploy
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dependencies:
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- web
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script:
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# This ensures the `pages` branch is available.
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- git fetch
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- git checkout pages
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- rm -f *.md
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- mv build/web/** ./public
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artifacts:
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paths:
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- public
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# Itch.io Deploy
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itchio:linux:
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stage: deploy
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script:
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- butler push ./build/linux $ITCHIO_USERNAME/$ITCHIO_GAME:linux
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dependencies:
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- linux
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itchio:windows:
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stage: deploy
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script:
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- butler push ./build/windows $ITCHIO_USERNAME/$ITCHIO_GAME:windows
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dependencies:
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- windows
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itchio:macosx:
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stage: deploy
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script:
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- butler push ./build/mac $ITCHIO_USERNAME/$ITCHIO_GAME:mac
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dependencies:
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- mac
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