Fix export_templates folder name in Dockerfile and CI scripts (#135)
This commit is contained in:
8
.github/workflows/godot-ci.yml
vendored
8
.github/workflows/godot-ci.yml
vendored
@@ -20,7 +20,7 @@ jobs:
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- name: Setup
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run: |
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mkdir -v -p ~/.local/share/godot/templates
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mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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- name: Windows Build
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run: |
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mkdir -v -p build/windows
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@@ -45,7 +45,7 @@ jobs:
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- name: Setup
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run: |
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mkdir -v -p ~/.local/share/godot/templates
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mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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- name: Linux Build
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run: |
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mkdir -v -p build/linux
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@@ -70,7 +70,7 @@ jobs:
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- name: Setup
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run: |
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mkdir -v -p ~/.local/share/godot/templates
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mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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- name: Web Build
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run: |
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mkdir -v -p build/web
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@@ -103,7 +103,7 @@ jobs:
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- name: Setup
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run: |
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mkdir -v -p ~/.local/share/godot/templates
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mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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- name: Mac Build
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run: |
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mkdir -v -p build/mac
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@@ -25,12 +25,12 @@ RUN wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}${SUBDIR}/G
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&& wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}${SUBDIR}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz \
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&& mkdir ~/.cache \
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&& mkdir -p ~/.config/godot \
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&& mkdir -p ~/.local/share/godot/templates/${GODOT_VERSION}.${RELEASE_NAME} \
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&& mkdir -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME} \
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&& ln -s ~/.local/share/godot/templates ~/.local/share/godot/export_templates \
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&& unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM}.zip \
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&& mv Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM} /usr/local/bin/godot \
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&& unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz \
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&& mv templates/* ~/.local/share/godot/templates/${GODOT_VERSION}.${RELEASE_NAME} \
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&& mv templates/* ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME} \
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&& rm -f Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM}.zip
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ADD getbutler.sh /opt/butler/getbutler.sh
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@@ -19,14 +19,14 @@ https://hub.docker.com/r/barichello/godot-ci/
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### Mono/C#
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To build a Godot project with Mono (C#) enabled, you must do two things for each job:
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1. Change the container's `image` tag from `barichello/godot-ci:VERSION` to `barichello/godot-ci:mono-VERSION` in `.gitlab-ci.yml` (Gitlab) or `godot-ci.yml` (Github). (e.g. `barichello/godot-ci:mono-3.2.1`).
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2. You will also need to change your "Setup" step's run commands (looks like `run: mv /root/.local ...`) from ending with `...${GODOT_VERSION}.stable` to ending with `...${GODOT_VERSION}.stable.mono`. You will need to do this for both directories in the command.
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1. Change the container's `image` tag from `barichello/godot-ci:VERSION` to `barichello/godot-ci:mono-VERSION` in `.gitlab-ci.yml` (Gitlab) or `godot-ci.yml` (Github). (e.g. `barichello/godot-ci:mono-3.2.1`).
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2. You will also need to change your "Setup" step's run commands (looks like `run: mv /root/.local ...`) from ending with `...${GODOT_VERSION}.stable` to ending with `...${GODOT_VERSION}.stable.mono`. You will need to do this for both directories in the command.
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```bash
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mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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```
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becomes:
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```bash
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mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable.mono ~/.local/share/godot/templates/${GODOT_VERSION}.stable.mono
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mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable.mono ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable.mono
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```
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### Android
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@@ -35,12 +35,12 @@ RUN wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}${SUBDIR}/m
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RUN mkdir ~/.cache \
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&& mkdir -p ~/.config/godot \
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&& mkdir -p ~/.local/share/godot/templates/${GODOT_VERSION}.${RELEASE_NAME}.mono \
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&& mkdir -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME}.mono \
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&& unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${ZIP_GODOT_PLATFORM}.zip \
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&& mv Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${ZIP_GODOT_PLATFORM}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${FILENAME_GODOT_PLATFORM} /usr/local/bin/godot \
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&& mv Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${ZIP_GODOT_PLATFORM}/GodotSharp /usr/local/bin/GodotSharp \
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&& unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_export_templates.tpz \
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&& mv templates/* ~/.local/share/godot/templates/${GODOT_VERSION}.${RELEASE_NAME}.mono \
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&& mv templates/* ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME}.mono \
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&& rm -f Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_export_templates.tpz Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${ZIP_GODOT_PLATFORM}.zip
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ADD getbutler.sh /opt/butler/getbutler.sh
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