mirror of
https://github.com/token2/fido2-manage.git
synced 2026-04-09 18:55:38 +00:00
390 lines
12 KiB
Bash
390 lines
12 KiB
Bash
#!/bin/bash
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# Complete deployment script for macOS FIDO2 Manager
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# This script should be run on the macOS VPS after pulling latest changes
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set -eo pipefail
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# Configuration
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APP_NAME="fido2-manage"
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CLI_EXECUTABLE_NAME="fido2-token2"
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FINAL_APP_NAME="${APP_NAME}.app"
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DMG_NAME="${APP_NAME}.dmg"
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VOL_NAME="FIDO2 Manager"
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BUILD_DIR="build"
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DIST_DIR="dist"
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STAGING_DIR="${BUILD_DIR}/staging"
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# Colors for output
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RED='\033[0;31m'
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GREEN='\033[0;32m'
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YELLOW='\033[1;33m'
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NC='\033[0m' # No Color
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# Helper Functions
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info() {
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echo -e "${GREEN}[INFO]${NC} $1"
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}
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warn() {
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echo -e "${YELLOW}[WARN]${NC} $1"
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}
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fatal() {
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echo -e "${RED}[FATAL]${NC} $1" >&2
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exit 1
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}
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check_command() {
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if ! command -v "$1" &> /dev/null; then
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fatal "'$1' is not installed. Please install it first."
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fi
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}
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# Verify we're on macOS
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if [[ "$OSTYPE" != "darwin"* ]]; then
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fatal "This script must be run on macOS"
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fi
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info "Starting FIDO2 Manager deployment on macOS..."
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# 1. Check prerequisites
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info "Checking build prerequisites..."
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check_command "cmake"
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check_command "hdiutil"
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check_command "otool"
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check_command "install_name_tool"
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check_command "python3"
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if ! command -v "brew" &> /dev/null; then
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fatal "Homebrew is not installed. Please install it first."
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fi
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# 2. Install dependencies
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info "Installing/checking Homebrew dependencies..."
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dependencies=("pkg-config" "openssl@3" "libcbor" "zlib" "python-tk")
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for dep in "${dependencies[@]}"; do
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if ! brew list "$dep" &>/dev/null; then
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info "Installing dependency: $dep"
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brew install "$dep" || fatal "Failed to install $dep"
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else
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info "✓ $dep already installed"
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fi
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done
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# 3. Setup Python environment
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info "Setting up Python virtual environment..."
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if [[ -d ".venv" ]]; then
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rm -rf ".venv"
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fi
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python3 -m venv .venv
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source .venv/bin/activate
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pip install --upgrade pip
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pip install pyinstaller
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# 4. Clean old build artifacts
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info "Cleaning old build artifacts..."
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rm -rf "$BUILD_DIR" "$DIST_DIR"
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rm -f "${APP_NAME}.spec"
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# 5. Build the C++ binary
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info "Building C++ binary: ${CLI_EXECUTABLE_NAME}..."
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mkdir -p "$STAGING_DIR"
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# Check for spaces in current directory and warn user
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current_dir=$(pwd)
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if [[ "$current_dir" == *" "* ]]; then
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warn "Directory contains spaces: $current_dir"
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warn "This may cause build issues. Consider renaming the directory."
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warn "Attempting build with space-handling fixes..."
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fi
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# Set deployment target to ensure compatibility
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cmake -S . -B "$BUILD_DIR" -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES="arm64" -DCMAKE_OSX_DEPLOYMENT_TARGET=13.0
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cmake --build "$BUILD_DIR" --config Release
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CLI_BINARY_PATH="${BUILD_DIR}/tools/${CLI_EXECUTABLE_NAME}"
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if [[ ! -f "$CLI_BINARY_PATH" ]]; then
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fatal "Build failed. C++ executable not found at: $CLI_BINARY_PATH"
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fi
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info "✓ C++ binary built successfully"
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# 6. Bundle libraries and fix dependencies
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info "Bundling libraries and fixing dependencies..."
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if [[ ! -f "./bundle_libs.sh" ]]; then
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fatal "bundle_libs.sh not found. Please ensure it exists."
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fi
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chmod +x ./bundle_libs.sh
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./bundle_libs.sh "$STAGING_DIR" "$CLI_BINARY_PATH"
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# 6.0.5 Copy built libfido2 library (not available via Homebrew)
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info "Copying built libfido2 library..."
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LIBFIDO2_BUILD_PATH="build/src/libfido2.1.15.0.dylib"
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LIBFIDO2_SYMLINK_PATH="build/src/libfido2.1.dylib"
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if [[ -f "$LIBFIDO2_BUILD_PATH" ]]; then
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info "✓ Found built libfido2 library, copying to staging..."
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cp "$LIBFIDO2_BUILD_PATH" "$STAGING_DIR/"
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if [[ -L "$LIBFIDO2_SYMLINK_PATH" ]]; then
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# Copy as regular file instead of symlink for better compatibility
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cp "$LIBFIDO2_BUILD_PATH" "$STAGING_DIR/libfido2.1.dylib"
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else
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cp "$LIBFIDO2_SYMLINK_PATH" "$STAGING_DIR/" 2>/dev/null || cp "$LIBFIDO2_BUILD_PATH" "$STAGING_DIR/libfido2.1.dylib"
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fi
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info "✓ libfido2 library copied to staging directory"
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else
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warn "libfido2 library not found at: $LIBFIDO2_BUILD_PATH"
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warn "App may not work on systems without libfido2 installed"
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fi
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# 6.1 Fix library version compatibility
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info "Fixing library version compatibility..."
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cd "$STAGING_DIR"
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if [[ -f "libcbor.0.12.dylib" ]] && [[ ! -f "libcbor.0.11.dylib" ]]; then
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# Copy the file instead of creating symlink for better compatibility
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cp libcbor.0.12.dylib libcbor.0.11.dylib
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info "✓ Created libcbor version compatibility copy (safer than symlink)"
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fi
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# Go back to project root (staging is build/staging, so we need to go up 2 levels)
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cd ../..
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# 6.2 Fix library linking
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info "Fixing library linking..."
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info "Current directory: $(pwd)"
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info "Looking for fix_macos_linking.sh..."
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# Script should be in the project root
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LINKING_SCRIPT="./fix_macos_linking.sh"
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if [[ ! -f "$LINKING_SCRIPT" ]]; then
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info "Files in current directory:"
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ls -la *.sh || echo "No .sh files found"
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fatal "fix_macos_linking.sh not found at: $(pwd)/$LINKING_SCRIPT"
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fi
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chmod +x "$LINKING_SCRIPT"
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"$LINKING_SCRIPT"
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# 7. Verify CLI functionality
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info "Testing CLI functionality..."
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CLI_TEST_PATH="${STAGING_DIR}/${CLI_EXECUTABLE_NAME}"
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if [[ -x "$CLI_TEST_PATH" ]]; then
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info "Testing CLI help..."
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if "$CLI_TEST_PATH" 2>&1 | grep -q "usage:"; then
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info "✓ CLI help works"
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else
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warn "CLI help test failed, but continuing..."
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fi
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info "Testing CLI device list..."
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if "$CLI_TEST_PATH" -L &>/dev/null; then
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info "✓ CLI device list works"
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else
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warn "CLI device list test failed (expected if no devices connected)"
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fi
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else
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fatal "CLI binary is not executable"
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fi
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# 8. Build macOS app with PyInstaller
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info "Building macOS app with PyInstaller..."
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# Create app icon if it doesn't exist
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if [[ ! -f "icon.icns" ]]; then
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info "Creating placeholder app icon..."
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# Try to create a proper icon, but continue if it fails
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mkdir -p icon.iconset
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# Create a simple 1024x1024 PNG (you can replace this with a proper icon)
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echo "iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAADUlEQVR42mNkYPhfDwAChwGA60e6kgAAAABJRU5ErkJggg==" | base64 -d > icon.iconset/icon_1024x1024.png
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if command -v iconutil &> /dev/null; then
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if iconutil -c icns icon.iconset 2>/dev/null; then
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info "✓ Icon created successfully"
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else
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warn "Icon creation failed, continuing without custom icon"
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rm -f icon.icns # Remove any partial icon file
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fi
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else
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warn "iconutil not found, continuing without custom icon"
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fi
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rm -rf icon.iconset
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fi
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# Build the app
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PYINSTALLER_ARGS=(
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--name "$APP_NAME"
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--windowed
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--noconsole
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--add-data "${STAGING_DIR}/*:."
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--add-data "fido2-manage-mac.sh:."
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--add-binary "${STAGING_DIR}/fido2-token2:."
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--osx-bundle-identifier="com.token2.fido2-manager"
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--target-arch="arm64"
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)
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# Add icon if it exists
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if [[ -f "icon.icns" ]]; then
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PYINSTALLER_ARGS+=(--icon="icon.icns")
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info "Using custom icon"
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else
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info "Building without custom icon"
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fi
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pyinstaller "${PYINSTALLER_ARGS[@]}" gui-mac.py
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# 9. Verify and fix app bundle
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APP_BUNDLE_PATH="${DIST_DIR}/${FINAL_APP_NAME}"
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if [[ ! -d "$APP_BUNDLE_PATH" ]]; then
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fatal "App bundle was not created at: $APP_BUNDLE_PATH"
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fi
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info "Verifying app bundle contents..."
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BUNDLE_MACOS_DIR="${APP_BUNDLE_PATH}/Contents/MacOS"
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BUNDLE_CLI_PATH="${BUNDLE_MACOS_DIR}/fido2-token2"
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# Ensure CLI binary and all libraries are in MacOS directory
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info "Ensuring CLI binary and libraries are in MacOS directory..."
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if [[ ! -f "$BUNDLE_CLI_PATH" ]]; then
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info "Copying CLI binary to app bundle MacOS directory..."
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cp "${STAGING_DIR}/fido2-token2" "$BUNDLE_MACOS_DIR/"
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fi
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# Copy all libraries to MacOS directory (same directory as binary)
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info "Copying all libraries to MacOS directory..."
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cp "${STAGING_DIR}"/*.dylib "$BUNDLE_MACOS_DIR/" 2>/dev/null || info "No additional libraries to copy"
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# Copy shell script to bundle (for backward compatibility)
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BUNDLE_SCRIPT_PATH="${BUNDLE_MACOS_DIR}/fido2-manage-mac.sh"
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if [[ ! -f "$BUNDLE_SCRIPT_PATH" ]]; then
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info "Copying macOS shell script to app bundle..."
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cp "fido2-manage-mac.sh" "$BUNDLE_MACOS_DIR/"
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chmod +x "$BUNDLE_SCRIPT_PATH"
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fi
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# Set proper permissions for all executables
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chmod +x "$BUNDLE_MACOS_DIR"/*
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info "✓ App bundle created and verified with consistent binary placement"
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# 10. Test the app bundle
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info "Testing app bundle..."
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if [[ -f "$BUNDLE_CLI_PATH" ]] && [[ -x "$BUNDLE_CLI_PATH" ]] && [[ -f "$BUNDLE_SCRIPT_PATH" ]] && [[ -x "$BUNDLE_SCRIPT_PATH" ]]; then
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info "✓ CLI binary and shell script found in app bundle"
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# Test shell script from bundle
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if "$BUNDLE_SCRIPT_PATH" -help 2>&1 | grep -q "FIDO2 Token Management Tool"; then
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info "✓ macOS shell script in app bundle works"
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else
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warn "macOS shell script in app bundle test failed"
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fi
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else
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fatal "CLI binary or shell script not found or not executable in app bundle"
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fi
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# 11. Test GUI (basic check)
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info "Testing GUI startup..."
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# This will test if the GUI can start without errors
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timeout 5 python3 gui-mac.py 2>/dev/null || info "GUI test completed (expected timeout)"
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# 11.5. Code sign the app (OPTIONAL - requires Apple Developer Account)
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if [[ -f "./sign_macos_app.sh" ]] && [[ -x "./sign_macos_app.sh" ]]; then
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warn ""
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warn "Code signing script found. Do you want to sign the app?"
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warn "This requires an Apple Developer ID certificate."
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read -p "Sign the app? (y/N): " -n 1 -r
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echo
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if [[ $REPLY =~ ^[Yy]$ ]]; then
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info "Code signing app bundle..."
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./sign_macos_app.sh
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else
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warn "Skipping code signing - app may be blocked by Gatekeeper"
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fi
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else
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warn "No code signing script found - app will not be signed"
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warn "Unsigned apps may be blocked by macOS Gatekeeper"
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warn "See CODE_SIGNING_GUIDE.md for instructions"
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fi
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# 12. Create DMG
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info "Creating DMG package..."
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FINAL_DMG_PATH="${DIST_DIR}/${DMG_NAME}"
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if [[ -f "$FINAL_DMG_PATH" ]]; then
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rm -f "$FINAL_DMG_PATH"
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fi
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# Create temporary directory for DMG contents
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DMG_TEMP_DIR=$(mktemp -d)
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cp -R "$APP_BUNDLE_PATH" "$DMG_TEMP_DIR/"
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ln -s /Applications "$DMG_TEMP_DIR/Applications"
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# Create the DMG
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hdiutil create -fs HFS+ -srcfolder "$DMG_TEMP_DIR" -volname "$VOL_NAME" "$FINAL_DMG_PATH"
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rm -rf "$DMG_TEMP_DIR"
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# 13. Final verification and self-contained test
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info "Final verification..."
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echo ""
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echo "=== Build Summary ==="
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echo "App bundle: $APP_BUNDLE_PATH"
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echo "DMG file: $FINAL_DMG_PATH"
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echo "App bundle size: $(du -sh "$APP_BUNDLE_PATH" | cut -f1)"
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echo "DMG size: $(du -sh "$FINAL_DMG_PATH" | cut -f1)"
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echo ""
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echo "=== App Bundle Contents ==="
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ls -la "$BUNDLE_MACOS_DIR"
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echo ""
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echo "=== Library Dependencies ==="
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otool -L "$BUNDLE_CLI_PATH"
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echo ""
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echo "=== Self-Contained Verification ==="
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# Test that all libraries are bundled
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external_deps=$(otool -L "$BUNDLE_CLI_PATH" | grep -E '/opt/homebrew/|/usr/local/' | grep -v '@executable_path' | grep -v '@rpath' || true)
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if [[ -n "$external_deps" ]]; then
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warn "External dependencies found:"
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echo "$external_deps"
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warn "App may not work on systems without these dependencies!"
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else
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info "✅ All external dependencies are properly bundled"
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fi
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# Check that required library files exist
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echo ""
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echo "=== Required Library Check ==="
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FRAMEWORKS_DIR="$APP_BUNDLE_PATH/Contents/Frameworks"
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required_libs=$(otool -L "$BUNDLE_CLI_PATH" | grep '@.*\.dylib' | awk '{print $1}' | sed 's/@executable_path\///g' | sed 's/@rpath\///g')
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missing_libs=""
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while IFS= read -r lib; do
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if [[ -n "$lib" && ! -f "$FRAMEWORKS_DIR/$lib" ]]; then
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missing_libs="${missing_libs}${lib}\n"
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fi
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done <<< "$required_libs"
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if [[ -n "$missing_libs" ]]; then
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warn "Missing required libraries in app bundle:"
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echo -e "$missing_libs"
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warn "App may fail to launch!"
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else
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info "✅ All required libraries are present in app bundle"
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fi
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# Test CLI execution
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echo ""
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echo "=== CLI Functionality Test ==="
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if "$BUNDLE_CLI_PATH" 2>&1 | head -1 | grep -q "usage:"; then
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info "✅ CLI binary executes correctly"
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else
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warn "CLI binary test failed - may indicate linking issues"
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fi
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# Clean up
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deactivate
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info "✅ Deployment complete!"
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info "Final DMG: $FINAL_DMG_PATH"
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info "You can now test the app and distribute the DMG file." |