//! Traits and structs describing plugins and editors. This includes extension structs for features //! that are specific to one or more plugin-APIs. use std::sync::Arc; use crate::prelude::{ AsyncExecutor, AudioIOLayout, AuxiliaryBuffers, Buffer, BufferConfig, Editor, InitContext, MidiConfig, Params, PluginState, ProcessContext, SysExMessage, }; pub mod clap; #[cfg(feature = "vst3")] pub mod vst3; /// A function that can execute a plugin's [`BackgroundTask`][Plugin::BackgroundTask]s. A plugin can /// dispatch these tasks from the `initialize()` function, the `process()` function, or the GUI, so /// they can be deferred for later to avoid blocking realtime contexts. pub type TaskExecutor

= Box::BackgroundTask) + Send>; /// The main plugin trait covering functionality common across most plugin formats. Most formats /// also have another trait with more specific data and functionality that needs to be implemented /// before the plugin can be exported to that format. The wrappers will use this to expose the /// plugin in a particular plugin format. /// /// NIH-plug is semi-declarative, meaning that most information about a plugin is defined /// declaratively but it also doesn't shy away from maintaining state when that is the path of least /// resistance. As such, the definitions on this trait fall in one of the following classes: /// /// - `Plugin` objects are stateful. During their lifetime the plugin API wrappers will call the /// various lifecycle methods defined below, with the `initialize()`, `reset()`, and `process()` /// functions being the most important ones. /// - Most of the rest of the trait statically describes the plugin. You will find this done in /// three different ways: /// - Most of this data, including the supported audio IO layouts, is simple enough that it can be /// defined through compile-time constants. /// - Some of the data is queried through a method as doing everything at compile time would /// impose a lot of restrictions on code structure and meta programming without any real /// benefits. In those cases the trait defines a method that is queried once and only once, /// immediately after instantiating the `Plugin` through `Plugin::default()`. Examples of these /// methods are [`Plugin::params()`], and /// [`ClapPlugin::remote_controls()`][clap::ClapPlugin::remote_controls()]. /// - Some of the data is defined through associated types. Rust currently sadly does not support /// default values for associated types, but all of these types can be set to `()` if you wish /// to ignore them. Examples of these types are [`Plugin::SysExMessage`] and /// [`Plugin::BackgroundTask`]. /// - Finally, there are some functions that return extension structs and handlers, similar to how /// the `params()` function returns a data structure describing the plugin's parameters. Examples /// of these are the [`Plugin::editor()`] and [`Plugin::task_executor()`] functions, and they're /// also called once and only once after the plugin object has been created. This allows the audio /// thread to have exclusive access to the `Plugin` object, and it makes it easier to compose /// these extension structs since they're more loosely coupled to a specific `Plugin` /// implementation. /// /// The main thing you need to do is define a `[Params]` struct containing all of your parameters. /// See the trait's documentation for more information on how to do that, or check out the examples. /// The plugin also needs a `Default` implementation so it can be initialized. Most of the other /// functionality is optional and comes with default trait method implementations. #[allow(unused_variables)] pub trait Plugin: Default + Send + 'static { /// The plugin's name. const NAME: &'static str; /// The name of the plugin's vendor. const VENDOR: &'static str; /// A URL pointing to the plugin's web page. const URL: &'static str; /// The vendor's email address. const EMAIL: &'static str; /// Semver compatible version string (e.g. `0.0.1`). Hosts likely won't do anything with this, /// but just in case they do this should only contain decimals values and dots. const VERSION: &'static str; /// The plugin's supported audio IO layouts. The first config will be used as the default config /// if the host doesn't or can't select an alternative configuration. Because of that it's /// recommended to begin this slice with a stereo layout. For maximum compatibility with the /// different plugin formats this default layout should also include all of the plugin's /// auxiliary input and output ports, if the plugin has any. If the slice is empty, then the /// plugin will not have any audio IO. /// /// Both [`AudioIOLayout`] and [`PortNames`][crate::prelude::PortNames] have `.const_default()` /// functions for compile-time equivalents to `Default::default()`: /// /// ``` /// # use nih_plug::prelude::*; /// const AUDIO_IO_LAYOUTS: &'static [AudioIOLayout] = &[AudioIOLayout { /// main_input_channels: NonZeroU32::new(2), /// main_output_channels: NonZeroU32::new(2), /// /// aux_input_ports: &[new_nonzero_u32(2)], /// /// ..AudioIOLayout::const_default() /// }]; /// ``` /// /// # Note /// /// Some plugin hosts, like Ableton Live, don't support MIDI-only plugins and may refuse to load /// plugins with no main output or with zero main output channels. const AUDIO_IO_LAYOUTS: &'static [AudioIOLayout]; /// Whether the plugin accepts note events, and what which events it wants to receive. If this /// is set to [`MidiConfig::None`], then the plugin won't receive any note events. const MIDI_INPUT: MidiConfig = MidiConfig::None; /// Whether the plugin can output note events. If this is set to [`MidiConfig::None`], then the /// plugin won't have a note output port. When this is set to another value, then in most hosts /// the plugin will consume all note and MIDI CC input. If you don't want that, then you will /// need to forward those events yourself. const MIDI_OUTPUT: MidiConfig = MidiConfig::None; /// If enabled, the audio processing cycle may be split up into multiple smaller chunks if /// parameter values change occur in the middle of the buffer. Depending on the host these /// blocks may be as small as a single sample. Bitwig Studio sends at most one parameter change /// every 64 samples. const SAMPLE_ACCURATE_AUTOMATION: bool = false; /// If this is set to true, then the plugin will report itself as having a hard realtime /// processing requirement when the host asks for it. Supported hosts will never ask the plugin /// to do offline processing. const HARD_REALTIME_ONLY: bool = false; /// The plugin's SysEx message type if it supports sending or receiving MIDI SysEx messages, or /// `()` if it does not. This type can be a struct or enum wrapping around one or more message /// types, and the [`SysExMessage`] trait is then used to convert between this type and basic /// byte buffers. The [`MIDI_INPUT`][Self::MIDI_INPUT] and [`MIDI_OUTPUT`][Self::MIDI_OUTPUT] /// fields need to be set to [`MidiConfig::Basic`] or above to be able to send and receive /// SysEx. type SysExMessage: SysExMessage; /// A type encoding the different background tasks this plugin wants to run, or `()` if it /// doesn't have any background tasks. This is usually set to an enum type. The task type should /// not contain any heap allocated data like [`Vec`]s and [`Box`]es. Tasks can be send using the /// methods on the various [`*Context`][crate::context] objects. // // NOTE: Sadly it's not yet possible to default this and the `async_executor()` function to // `()`: https://github.com/rust-lang/rust/issues/29661 type BackgroundTask: Send; /// A function that executes the plugin's tasks. When implementing this you will likely want to /// pattern match on the task type, and then send any resulting data back over a channel or /// triple buffer. See [`BackgroundTask`][Self::BackgroundTask]. /// /// Queried only once immediately after the plugin instance is created. This function takes /// `&mut self` to make it easier to move data into the closure. fn task_executor(&mut self) -> TaskExecutor { // In the default implementation we can simply ignore the value Box::new(|_| ()) } /// The plugin's parameters. The host will update the parameter values before calling /// `process()`. These string parameter IDs parameters should never change as they are used to /// distinguish between parameters. /// /// Queried only once immediately after the plugin instance is created. fn params(&self) -> Arc; /// Returns an extension struct for interacting with the plugin's editor, if it has one. Later /// the host may call [`Editor::spawn()`] to create an editor instance. To read the current /// parameter values, you will need to clone and move the `Arc` containing your `Params` object /// into the editor. You can later modify the parameters through the /// [`GuiContext`][crate::prelude::GuiContext] and [`ParamSetter`][crate::prelude::ParamSetter] /// after the editor GUI has been created. NIH-plug comes with wrappers for several common GUI /// frameworks that may have their own ways of interacting with parameters. See the repo's /// readme for more information. /// /// Queried only once immediately after the plugin instance is created. This function takes /// `&mut self` to make it easier to move data into the `Editor` implementation. fn editor(&mut self, async_executor: AsyncExecutor) -> Option> { None } /// This function is always called just before a [`PluginState`] is loaded. This lets you /// directly modify old plugin state to perform migrations based on the [`PluginState::version`] /// field. Some examples of use cases for this are renaming parameter indices, remapping /// parameter values, and preserving old preset compatibility when introducing new parameters /// with default values that would otherwise change the sound of a preset. Keep in mind that /// automation may still be broken in the first two use cases. /// /// # Note /// /// This is an advanced feature that the vast majority of plugins won't need to implement. fn filter_state(state: &mut PluginState) {} // // The following functions follow the lifetime of the plugin. // /// Initialize the plugin for the given audio IO configuration. From this point onwards the /// audio IO layouts and the buffer sizes are fixed until this function is called again. /// /// Before this point, the plugin should not have done any expensive initialization. Please /// don't be that plugin that takes twenty seconds to scan. /// /// After this function [`reset()`][Self::reset()] will always be called. If you need to clear /// state, such as filters or envelopes, then you should do so in that function instead. /// /// - If you need to access this information in your process function, then you can copy the /// values to your plugin instance's object. /// - If the plugin is being restored from an old state, /// then that state will have already been restored at this point. /// - If based on those parameters (or for any reason whatsoever) the plugin needs to introduce /// latency, then you can do so here using the process context. /// - Depending on how the host restores plugin state, this function may be called multiple /// times in rapid succession. It may thus be useful to check if the initialization work for /// the current bufffer and audio IO configurations has already been performed first. /// - If the plugin fails to initialize for whatever reason, then this should return `false`. fn initialize( &mut self, audio_io_layout: &AudioIOLayout, buffer_config: &BufferConfig, context: &mut impl InitContext, ) -> bool { true } /// Clear internal state such as filters and envelopes. This is always called after /// [`initialize()`][Self::initialize()], and it may also be called at any other time from the /// audio thread. You should thus not do any allocations in this function. fn reset(&mut self) {} /// Process audio. The host's input buffers have already been copied to the output buffers if /// they are not processing audio in place (most hosts do however). All channels are also /// guaranteed to contain the same number of samples. Lastly, denormals have already been taken /// case of by NIH-plug, and you can optionally enable the `assert_process_allocs` feature to /// abort the program when any allocation occurs in the process function while running in debug /// mode. /// /// The framework provides convenient iterators on the [`Buffer`] object to process audio either /// either per-sample per-channel, or per-block per-channel per-sample. The first approach is /// preferred for plugins that don't require block-based processing because of their use of /// per-sample SIMD or excessive branching. The parameter smoothers can also work in both modes: /// use [`Smoother::next()`][crate::prelude::Smoother::next()] for per-sample processing, and /// [`Smoother::next_block()`][crate::prelude::Smoother::next_block()] for block-based /// processing. /// /// The `context` object contains context information as well as callbacks for working with note /// events. The [`AuxiliaryBuffers`] contain the plugin's sidechain input buffers and /// auxiliary output buffers if it has any. /// /// TODO: Provide a way to access auxiliary input channels if the IO configuration is /// asymmetric fn process( &mut self, buffer: &mut Buffer, aux: &mut AuxiliaryBuffers, context: &mut impl ProcessContext, ) -> ProcessStatus; /// Called when the plugin is deactivated. The host will call /// [`initialize()`][Self::initialize()] again before the plugin resumes processing audio. These /// two functions will not be called when the host only temporarily stops processing audio. You /// can clean up or deallocate resources here. In most cases you can safely ignore this. /// /// There is no one-to-one relationship between calls to `initialize()` and `deactivate()`. /// `initialize()` may be called more than once before `deactivate()` is called, for instance /// when restoring state while the plugin is still activate. fn deactivate(&mut self) {} } /// Indicates the current situation after the plugin has processed audio. #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub enum ProcessStatus { /// Something went wrong while processing audio. Error(&'static str), /// The plugin has finished processing audio. When the input is silent, the host may suspend the /// plugin to save resources as it sees fit. Normal, /// The plugin has a (reverb) tail with a specific length in samples. Tail(u32), /// This plugin will continue to produce sound regardless of whether or not the input is silent, /// and should thus not be deactivated by the host. This is essentially the same as having an /// infinite tail. KeepAlive, }