//! Traits and structs describing plugins and editors. This includes extension structs for features
//! that are specific to one or more plugin-APIs.
use std::sync::Arc;
use crate::prelude::{
AsyncExecutor, AudioIOLayout, AuxiliaryBuffers, Buffer, BufferConfig, Editor, InitContext,
MidiConfig, Params, PluginState, ProcessContext, SysExMessage,
};
pub mod clap;
#[cfg(feature = "vst3")]
pub mod vst3;
/// A function that can execute a plugin's [`BackgroundTask`][Plugin::BackgroundTask]s. A plugin can
/// dispatch these tasks from the `initialize()` function, the `process()` function, or the GUI, so
/// they can be deferred for later to avoid blocking realtime contexts.
pub type TaskExecutor
= Box::BackgroundTask) + Send>;
/// The main plugin trait covering functionality common across most plugin formats. Most formats
/// also have another trait with more specific data and functionality that needs to be implemented
/// before the plugin can be exported to that format. The wrappers will use this to expose the
/// plugin in a particular plugin format.
///
/// NIH-plug is semi-declarative, meaning that most information about a plugin is defined
/// declaratively but it also doesn't shy away from maintaining state when that is the path of least
/// resistance. As such, the definitions on this trait fall in one of the following classes:
///
/// - `Plugin` objects are stateful. During their lifetime the plugin API wrappers will call the
/// various lifecycle methods defined below, with the `initialize()`, `reset()`, and `process()`
/// functions being the most important ones.
/// - Most of the rest of the trait statically describes the plugin. You will find this done in
/// three different ways:
/// - Most of this data, including the supported audio IO layouts, is simple enough that it can be
/// defined through compile-time constants.
/// - Some of the data is queried through a method as doing everything at compile time would
/// impose a lot of restrictions on code structure and meta programming without any real
/// benefits. In those cases the trait defines a method that is queried once and only once,
/// immediately after instantiating the `Plugin` through `Plugin::default()`. Examples of these
/// methods are [`Plugin::params()`], and
/// [`ClapPlugin::remote_controls()`][clap::ClapPlugin::remote_controls()].
/// - Some of the data is defined through associated types. Rust currently sadly does not support
/// default values for associated types, but all of these types can be set to `()` if you wish
/// to ignore them. Examples of these types are [`Plugin::SysExMessage`] and
/// [`Plugin::BackgroundTask`].
/// - Finally, there are some functions that return extension structs and handlers, similar to how
/// the `params()` function returns a data structure describing the plugin's parameters. Examples
/// of these are the [`Plugin::editor()`] and [`Plugin::task_executor()`] functions, and they're
/// also called once and only once after the plugin object has been created. This allows the audio
/// thread to have exclusive access to the `Plugin` object, and it makes it easier to compose
/// these extension structs since they're more loosely coupled to a specific `Plugin`
/// implementation.
///
/// The main thing you need to do is define a `[Params]` struct containing all of your parameters.
/// See the trait's documentation for more information on how to do that, or check out the examples.
/// The plugin also needs a `Default` implementation so it can be initialized. Most of the other
/// functionality is optional and comes with default trait method implementations.
#[allow(unused_variables)]
pub trait Plugin: Default + Send + 'static {
/// The plugin's name.
const NAME: &'static str;
/// The name of the plugin's vendor.
const VENDOR: &'static str;
/// A URL pointing to the plugin's web page.
const URL: &'static str;
/// The vendor's email address.
const EMAIL: &'static str;
/// Semver compatible version string (e.g. `0.0.1`). Hosts likely won't do anything with this,
/// but just in case they do this should only contain decimals values and dots.
const VERSION: &'static str;
/// The plugin's supported audio IO layouts. The first config will be used as the default config
/// if the host doesn't or can't select an alternative configuration. Because of that it's
/// recommended to begin this slice with a stereo layout. For maximum compatibility with the
/// different plugin formats this default layout should also include all of the plugin's
/// auxiliary input and output ports, if the plugin has any. If the slice is empty, then the
/// plugin will not have any audio IO.
///
/// Both [`AudioIOLayout`] and [`PortNames`][crate::prelude::PortNames] have `.const_default()`
/// functions for compile-time equivalents to `Default::default()`:
///
/// ```
/// # use nih_plug::prelude::*;
/// const AUDIO_IO_LAYOUTS: &'static [AudioIOLayout] = &[AudioIOLayout {
/// main_input_channels: NonZeroU32::new(2),
/// main_output_channels: NonZeroU32::new(2),
///
/// aux_input_ports: &[new_nonzero_u32(2)],
///
/// ..AudioIOLayout::const_default()
/// }];
/// ```
///
/// # Note
///
/// Some plugin hosts, like Ableton Live, don't support MIDI-only plugins and may refuse to load
/// plugins with no main output or with zero main output channels.
const AUDIO_IO_LAYOUTS: &'static [AudioIOLayout];
/// Whether the plugin accepts note events, and what which events it wants to receive. If this
/// is set to [`MidiConfig::None`], then the plugin won't receive any note events.
const MIDI_INPUT: MidiConfig = MidiConfig::None;
/// Whether the plugin can output note events. If this is set to [`MidiConfig::None`], then the
/// plugin won't have a note output port. When this is set to another value, then in most hosts
/// the plugin will consume all note and MIDI CC input. If you don't want that, then you will
/// need to forward those events yourself.
const MIDI_OUTPUT: MidiConfig = MidiConfig::None;
/// If enabled, the audio processing cycle may be split up into multiple smaller chunks if
/// parameter values change occur in the middle of the buffer. Depending on the host these
/// blocks may be as small as a single sample. Bitwig Studio sends at most one parameter change
/// every 64 samples.
const SAMPLE_ACCURATE_AUTOMATION: bool = false;
/// If this is set to true, then the plugin will report itself as having a hard realtime
/// processing requirement when the host asks for it. Supported hosts will never ask the plugin
/// to do offline processing.
const HARD_REALTIME_ONLY: bool = false;
/// The plugin's SysEx message type if it supports sending or receiving MIDI SysEx messages, or
/// `()` if it does not. This type can be a struct or enum wrapping around one or more message
/// types, and the [`SysExMessage`] trait is then used to convert between this type and basic
/// byte buffers. The [`MIDI_INPUT`][Self::MIDI_INPUT] and [`MIDI_OUTPUT`][Self::MIDI_OUTPUT]
/// fields need to be set to [`MidiConfig::Basic`] or above to be able to send and receive
/// SysEx.
type SysExMessage: SysExMessage;
/// A type encoding the different background tasks this plugin wants to run, or `()` if it
/// doesn't have any background tasks. This is usually set to an enum type. The task type should
/// not contain any heap allocated data like [`Vec`]s and [`Box`]es. Tasks can be send using the
/// methods on the various [`*Context`][crate::context] objects.
//
// NOTE: Sadly it's not yet possible to default this and the `async_executor()` function to
// `()`: https://github.com/rust-lang/rust/issues/29661
type BackgroundTask: Send;
/// A function that executes the plugin's tasks. When implementing this you will likely want to
/// pattern match on the task type, and then send any resulting data back over a channel or
/// triple buffer. See [`BackgroundTask`][Self::BackgroundTask].
///
/// Queried only once immediately after the plugin instance is created. This function takes
/// `&mut self` to make it easier to move data into the closure.
fn task_executor(&mut self) -> TaskExecutor {
// In the default implementation we can simply ignore the value
Box::new(|_| ())
}
/// The plugin's parameters. The host will update the parameter values before calling
/// `process()`. These string parameter IDs parameters should never change as they are used to
/// distinguish between parameters.
///
/// Queried only once immediately after the plugin instance is created.
fn params(&self) -> Arc;
/// Returns an extension struct for interacting with the plugin's editor, if it has one. Later
/// the host may call [`Editor::spawn()`] to create an editor instance. To read the current
/// parameter values, you will need to clone and move the `Arc` containing your `Params` object
/// into the editor. You can later modify the parameters through the
/// [`GuiContext`][crate::prelude::GuiContext] and [`ParamSetter`][crate::prelude::ParamSetter]
/// after the editor GUI has been created. NIH-plug comes with wrappers for several common GUI
/// frameworks that may have their own ways of interacting with parameters. See the repo's
/// readme for more information.
///
/// Queried only once immediately after the plugin instance is created. This function takes
/// `&mut self` to make it easier to move data into the `Editor` implementation.
fn editor(&mut self, async_executor: AsyncExecutor) -> Option> {
None
}
/// This function is always called just before a [`PluginState`] is loaded. This lets you
/// directly modify old plugin state to perform migrations based on the [`PluginState::version`]
/// field. Some examples of use cases for this are renaming parameter indices, remapping
/// parameter values, and preserving old preset compatibility when introducing new parameters
/// with default values that would otherwise change the sound of a preset. Keep in mind that
/// automation may still be broken in the first two use cases.
///
/// # Note
///
/// This is an advanced feature that the vast majority of plugins won't need to implement.
fn filter_state(state: &mut PluginState) {}
//
// The following functions follow the lifetime of the plugin.
//
/// Initialize the plugin for the given audio IO configuration. From this point onwards the
/// audio IO layouts and the buffer sizes are fixed until this function is called again.
///
/// Before this point, the plugin should not have done any expensive initialization. Please
/// don't be that plugin that takes twenty seconds to scan.
///
/// After this function [`reset()`][Self::reset()] will always be called. If you need to clear
/// state, such as filters or envelopes, then you should do so in that function instead.
///
/// - If you need to access this information in your process function, then you can copy the
/// values to your plugin instance's object.
/// - If the plugin is being restored from an old state,
/// then that state will have already been restored at this point.
/// - If based on those parameters (or for any reason whatsoever) the plugin needs to introduce
/// latency, then you can do so here using the process context.
/// - Depending on how the host restores plugin state, this function may be called multiple
/// times in rapid succession. It may thus be useful to check if the initialization work for
/// the current bufffer and audio IO configurations has already been performed first.
/// - If the plugin fails to initialize for whatever reason, then this should return `false`.
fn initialize(
&mut self,
audio_io_layout: &AudioIOLayout,
buffer_config: &BufferConfig,
context: &mut impl InitContext,
) -> bool {
true
}
/// Clear internal state such as filters and envelopes. This is always called after
/// [`initialize()`][Self::initialize()], and it may also be called at any other time from the
/// audio thread. You should thus not do any allocations in this function.
fn reset(&mut self) {}
/// Process audio. The host's input buffers have already been copied to the output buffers if
/// they are not processing audio in place (most hosts do however). All channels are also
/// guaranteed to contain the same number of samples. Lastly, denormals have already been taken
/// case of by NIH-plug, and you can optionally enable the `assert_process_allocs` feature to
/// abort the program when any allocation occurs in the process function while running in debug
/// mode.
///
/// The framework provides convenient iterators on the [`Buffer`] object to process audio either
/// either per-sample per-channel, or per-block per-channel per-sample. The first approach is
/// preferred for plugins that don't require block-based processing because of their use of
/// per-sample SIMD or excessive branching. The parameter smoothers can also work in both modes:
/// use [`Smoother::next()`][crate::prelude::Smoother::next()] for per-sample processing, and
/// [`Smoother::next_block()`][crate::prelude::Smoother::next_block()] for block-based
/// processing.
///
/// The `context` object contains context information as well as callbacks for working with note
/// events. The [`AuxiliaryBuffers`] contain the plugin's sidechain input buffers and
/// auxiliary output buffers if it has any.
///
/// TODO: Provide a way to access auxiliary input channels if the IO configuration is
/// asymmetric
fn process(
&mut self,
buffer: &mut Buffer,
aux: &mut AuxiliaryBuffers,
context: &mut impl ProcessContext,
) -> ProcessStatus;
/// Called when the plugin is deactivated. The host will call
/// [`initialize()`][Self::initialize()] again before the plugin resumes processing audio. These
/// two functions will not be called when the host only temporarily stops processing audio. You
/// can clean up or deallocate resources here. In most cases you can safely ignore this.
///
/// There is no one-to-one relationship between calls to `initialize()` and `deactivate()`.
/// `initialize()` may be called more than once before `deactivate()` is called, for instance
/// when restoring state while the plugin is still activate.
fn deactivate(&mut self) {}
}
/// Indicates the current situation after the plugin has processed audio.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum ProcessStatus {
/// Something went wrong while processing audio.
Error(&'static str),
/// The plugin has finished processing audio. When the input is silent, the host may suspend the
/// plugin to save resources as it sees fit.
Normal,
/// The plugin has a (reverb) tail with a specific length in samples.
Tail(u32),
/// This plugin will continue to produce sound regardless of whether or not the input is silent,
/// and should thus not be deactivated by the host. This is essentially the same as having an
/// infinite tail.
KeepAlive,
}