Rename the Soft Vacuum package

This commit is contained in:
Robbert van der Helm
2023-04-05 20:07:13 +02:00
parent ad5f0ce72a
commit e1c7508624
11 changed files with 14 additions and 14 deletions

View File

@@ -0,0 +1,9 @@
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic
Versioning](https://semver.org/spec/v2.0.0.html).
## [Unreleased]

674
plugins/soft_vacuum/COPYING Normal file
View File

@@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force. You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright. Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under
the conditions stated below. Sublicensing is not allowed; section 10
makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention
is effected by exercising rights under this License with respect to
the covered work, and you disclaim any intention to limit operation or
modification of the work as a means of enforcing, against the work's
users, your or third parties' legal rights to forbid circumvention of
technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
b) The work must carry prominent notices stating that it is
released under this License and any conditions added under section
7. This requirement modifies the requirement in section 4 to
"keep intact all notices".
c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:
a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the
Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided
you inform other peers where the object code and Corresponding
Source of the work are being offered to the general public at no
charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal, family,
or household purposes, or (2) anything designed or sold for incorporation
into a dwelling. In determining whether a product is a consumer product,
doubtful cases shall be resolved in favor of coverage. For a particular
product received by a particular user, "normally used" refers to a
typical or common use of that class of product, regardless of the status
of the particular user or of the way in which the particular user
actually uses, or expects or is expected to use, the product. A product
is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent
the only significant mode of use of the product.
"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to install
and execute modified versions of a covered work in that User Product from
a modified version of its Corresponding Source. The information must
suffice to ensure that the continued functioning of the modified object
code is in no case prevented or interfered with solely because
modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed. Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or
authors of the material; or
e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions of
it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

View File

@@ -0,0 +1,16 @@
[package]
name = "soft_vacuum"
version = "0.1.0"
edition = "2021"
authors = ["Robbert van der Helm <mail@robbertvanderhelm.nl>"]
license = "GPL-3.0-or-later"
homepage = "https://github.com/robbert-vdh/nih-plug/tree/master/plugins/soft_vacuum"
[lib]
crate-type = ["cdylib"]
[dependencies]
nih_plug = { path = "../../", features = ["assert_process_allocs"] }
[dev-dependencies]
approx = "0.5.1"

View File

@@ -0,0 +1,28 @@
# Soft Vacuum (Airwindows port)
This is a straightforward port of Airwindows' [Hard
Vacuum](https://www.airwindows.com/hard-vacuum-vst/) plugin with 4x linear-phase
oversampling and parameter smoothing, because I like the distortion effect and
wish it had oversampling. All credit goes to Chris from Airwindows. I just
wanted to share this in case anyone else finds it useful.
## Download
You can download the development binaries for Linux, Windows and macOS from the
[automated
builds](https://github.com/robbert-vdh/nih-plug/actions/workflows/build.yml?query=branch%3Amaster)
page. Or if you're not signed in on GitHub, then you can also find the latest nightly
build [here](https://nightly.link/robbert-vdh/nih-plug/workflows/build/master).
On macOS you may need to [disable
Gatekeeper](https://disable-gatekeeper.github.io/) as Apple has recently made it
more difficult to run unsigned code on macOS.
### Building
After installing [Rust](https://rustup.rs/), you can compile Safety Limiter as
follows:
```shell
cargo xtask bundle soft_vacuum --release
```

View File

@@ -0,0 +1,140 @@
// Soft Vacuum: Airwindows Hard Vacuum port with oversampling
// Copyright (C) 2023 Robbert van der Helm
// Copyright (c) 2018 Chris Johnson
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
use std::f32::consts::{FRAC_PI_2, PI};
use nih_plug::nih_debug_assert;
/// For some reason this constant is used quite a few times in the Hard Vacuum implementation. I'm
/// pretty sure it's a typo.
const ALMOST_FRAC_PI_2: f32 = 1.557_079_7;
/// Single-channel port of the Hard Vacuum algorithm from
/// <https://github.com/airwindows/airwindows/blob/283343b9e90c28fdb583f27e198f882f268b051b/plugins/LinuxVST/src/HardVacuum/HardVacuumProc.cpp>.
#[derive(Debug, Default)]
pub struct HardVacuum {
last_sample: f32,
}
/// Parameters for the [`HardVacuum`] algorithm. This is a struct to make it easier to reuse the
/// same values for multiple channels.
pub struct Params {
/// The 'drive' parameter, should be in the range `[0, 2]`. Controls both the drive and how many
/// distortion stages are applied.
pub drive: f32,
/// The 'warmth' parameter, should be in the range `[0, 1]`.
pub warmth: f32,
/// The 'aura' parameter, should be in the range `[0, pi]`.
pub aura: f32,
}
impl HardVacuum {
/// Reset the processor's state. In this case this only resets the discrete derivative
/// calculation. Doesn't make a huge difference but it's still useful to make the effect
/// deterministic.
pub fn reset(&mut self) {
self.last_sample = 0.0;
}
/// Process a sample for a single channel. Because this maintains per-channel internal state,
/// you should use different [`HardVacuum`] objects for each channel when processing
/// multichannel audio.
///
/// Output scaling and dry/wet mixing should be done externally.
#[allow(unused)]
pub fn process(&mut self, input: f32, params: &Params) -> f32 {
let slew = self.compute_slew(input);
self.process_with_slew(input, params, slew)
}
/// Compute only the slew value. Used together with `process_with_slew()` to compute the slews,
/// upsample that, and then process the upsampled signal using those upsampled slews so the
/// oversampled version ends up sounding more similar to the original algorithm.
pub fn compute_slew(&mut self, input: f32) -> f32 {
// AW: skew will be direction/angle
let skew = input - self.last_sample;
self.last_sample = input;
skew
}
/// The same as `process()`, but with an externally computed slew value (`input - last_value`).
/// This is useful for the oversampled version of this algorithm as we can upsample the slew
/// signal separately.
pub fn process_with_slew(&self, input: f32, params: &Params, slew: f32) -> f32 {
// We'll skip a couple unnecessary things here like the dithering and the manual denormal
// evasion
nih_debug_assert!((0.0..=2.0).contains(&params.drive));
nih_debug_assert!((0.0..=1.0).contains(&params.warmth));
nih_debug_assert!((0.0..=PI).contains(&params.aura));
// These two values are derived from the warmth parameter in an ...interesting way
let scaled_warmth = params.warmth / FRAC_PI_2;
let inverse_warmth = 1.0 - params.warmth;
// AW: We're doing all this here so skew isn't incremented by each stage
let skew = {
// AW: skew will be direction/angle
let skew = slew;
// AW: for skew we want it to go to zero effect again, so we use full range of the sine
let bridge_rectifier = skew.abs().min(PI).sin();
// AW: skew is now sined and clamped and then re-amplified again
// AW @ the `* 1.557` part: cools off sparkliness and crossover distortion
// NOTE: The 1.55707 is presumably a typo in the original plugin. `pi/2` is 1.5707...,
// and this one has an additional 5 in there.
skew.signum() * bridge_rectifier * params.aura * input * ALMOST_FRAC_PI_2
};
// AW: WE MAKE LOUD NOISE! RAWWWK!
let mut remaining_distortion_stages = if params.drive > 1.0 {
params.drive * params.drive
} else {
params.drive
};
// AW: crank up the gain on this so we can make it sing
let mut output = input;
while remaining_distortion_stages > 0.0 {
// AW: full crank stages followed by the proportional one whee. 1 at full warmth to
// 1.5570etc at no warmth
let drive = if remaining_distortion_stages > 1.0 {
ALMOST_FRAC_PI_2
} else {
remaining_distortion_stages * (1.0 + ((ALMOST_FRAC_PI_2 - 1.0) * inverse_warmth))
};
// AW: set up things so we can do repeated iterations, assuming that wet is always going
// to be 0-1 as in the previous plug.
let bridge_rectifier = (output.abs() + skew).min(FRAC_PI_2).sin();
// AW: the distortion section.
let bridge_rectifier = bridge_rectifier.mul_add(drive, skew).min(FRAC_PI_2).sin();
output = if output > 0.0 {
let positive = drive - scaled_warmth;
(output * (1.0 - positive + skew)) + (bridge_rectifier * (positive + skew))
} else {
let negative = drive + scaled_warmth;
(output * (1.0 - negative + skew)) - (bridge_rectifier * (negative + skew))
};
remaining_distortion_stages -= 1.0;
}
output
}
}

View File

@@ -0,0 +1,420 @@
// Soft Vacuum: Airwindows Hard Vacuum port with oversampling
// Copyright (C) 2023 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
use std::f32::consts::PI;
use std::sync::atomic::Ordering;
use std::sync::Arc;
use nih_plug::prelude::*;
mod hard_vacuum;
mod oversampling;
/// The maximum number of samples to process at a time. Used to create scratch buffers for the
/// oversampling.
const MAX_BLOCK_SIZE: usize = 32;
/// The 2-logarithm of the maximum oversampling amount to use. 16x oversampling corresponds to factor
/// 4.
const MAX_OVERSAMPLING_FACTOR: usize = 4;
const MAX_OVERSAMPLING_TIMES: usize = oversampling_factor_to_times(MAX_OVERSAMPLING_FACTOR);
const MAX_OVERSAMPLED_BLOCK_SIZE: usize = MAX_BLOCK_SIZE * MAX_OVERSAMPLING_TIMES;
/// This corresponds to 2x oversampling.
const DEFAULT_OVERSAMPLING_FACTOR: usize = 1;
struct SoftVacuum {
params: Arc<SoftVacuumParams>,
/// Stores implementations of the Hard Vacuum algorithm for each channel, since each channel
/// needs to maintain its own state.
hard_vacuum_processors: Vec<hard_vacuum::HardVacuum>,
/// Oversampling for each channel.
oversamplers: Vec<oversampling::Lanczos3Oversampler>,
/// Oversampling for each channel's slew control signal. This is upsampled separately to make
/// the oversampled algorithm sound similar to the regular, non oversampled version as the slews
/// will necessarily be lower in the oversampled version.
slew_oversamplers: Vec<oversampling::Lanczos3Oversampler>,
/// Scratch buffers that the smoothed parameters can be rendered to. Allocated on the heap
/// because Windows uses tiny stack sizes which may eventually cause problems in some hosts.
scratch_buffers: Box<ScratchBuffers>,
}
struct ScratchBuffers {
// These are for the Hard Vacuum parameters
drive: [f32; MAX_OVERSAMPLED_BLOCK_SIZE],
warmth: [f32; MAX_OVERSAMPLED_BLOCK_SIZE],
aura: [f32; MAX_OVERSAMPLED_BLOCK_SIZE],
// These are for the mix parameters
output_gain: [f32; MAX_OVERSAMPLED_BLOCK_SIZE],
dry_wet_ratio: [f32; MAX_OVERSAMPLED_BLOCK_SIZE],
}
impl Default for ScratchBuffers {
fn default() -> Self {
Self {
drive: [0.0; MAX_OVERSAMPLED_BLOCK_SIZE],
warmth: [0.0; MAX_OVERSAMPLED_BLOCK_SIZE],
aura: [0.0; MAX_OVERSAMPLED_BLOCK_SIZE],
output_gain: [0.0; MAX_OVERSAMPLED_BLOCK_SIZE],
dry_wet_ratio: [0.0; MAX_OVERSAMPLED_BLOCK_SIZE],
}
}
}
// The parameters are the same as in the original plugin, except that they have different value
// names
#[derive(Params)]
struct SoftVacuumParams {
/// The drive/multistage parameter. Goes from `[0, 2]`, which is displayed as `0%` through
/// `200%`. Above 100% up to four distortion stages are applied.
#[id = "drive"]
drive: FloatParam,
/// The 'warmth' DC bias parameter. Shown as a percentage in this version.
#[id = "warmth"]
warmth: FloatParam,
/// The 'aura' parameter which is essentially extra input gain. Shown as a percentage, but maps
/// to a `[0, pi]` value.
#[id = "aura"]
aura: FloatParam,
/// The output gain, shown in decibel.
#[id = "output_gain"]
pub output_gain: FloatParam,
/// A linear dry/wet mix parameter.
#[id = "dry_wet_ratio"]
pub dry_wet_ratio: FloatParam,
/// The current oversampling factor. This is the 2-logarithm of the oversampling amount. 0
/// corresponds to 1x/no oversampling, 1 to 2x oversampling, 2 to 4x, etc..
#[id = "oversampling_factor"]
pub oversampling_factor: IntParam,
}
impl Default for SoftVacuumParams {
fn default() -> Self {
// This is set by the `oversampling_factor` parameter and is used by the smoothers of the
// other parmaeters so the oversampling amount always stays in sync
let oversampling_times = Arc::new(AtomicF32::new(oversampling_factor_to_times(
DEFAULT_OVERSAMPLING_FACTOR,
) as f32));
Self {
// Goes up to 200%, with the second half being nonlinear
drive: FloatParam::new("Drive", 0.0, FloatRange::Linear { min: 0.0, max: 2.0 })
.with_unit("%")
.with_smoother(SmoothingStyle::OversamplingAware(
oversampling_times.clone(),
&SmoothingStyle::Linear(20.0),
))
.with_value_to_string(formatters::v2s_f32_percentage(0))
.with_string_to_value(formatters::s2v_f32_percentage()),
warmth: FloatParam::new("Warmth", 0.0, FloatRange::Linear { min: 0.0, max: 1.0 })
.with_unit("%")
.with_smoother(SmoothingStyle::OversamplingAware(
oversampling_times.clone(),
&SmoothingStyle::Linear(10.0),
))
.with_value_to_string(formatters::v2s_f32_percentage(0))
.with_string_to_value(formatters::s2v_f32_percentage()),
aura: FloatParam::new("Aura", 0.0, FloatRange::Linear { min: 0.0, max: PI })
.with_unit("%")
.with_smoother(SmoothingStyle::OversamplingAware(
oversampling_times.clone(),
&SmoothingStyle::Linear(10.0),
))
// We're displaying the value as a percentage even though it goes from `[0, pi]`
.with_value_to_string({
let formatter = formatters::v2s_f32_percentage(0);
Arc::new(move |value| formatter(value / PI))
})
.with_string_to_value({
let formatter = formatters::s2v_f32_percentage();
Arc::new(move |string| formatter(string).map(|value| value * PI))
}),
output_gain: FloatParam::new(
"Output Gain",
util::db_to_gain(0.0),
FloatRange::Skewed {
min: util::db_to_gain(-40.0),
max: util::db_to_gain(0.0),
factor: FloatRange::gain_skew_factor(-40.0, 0.0),
},
)
.with_unit(" dB")
// The value does not go down to 0 so we can do logarithmic here
.with_smoother(SmoothingStyle::OversamplingAware(
oversampling_times.clone(),
&SmoothingStyle::Logarithmic(10.0),
))
.with_value_to_string(formatters::v2s_f32_gain_to_db(2))
.with_string_to_value(formatters::s2v_f32_gain_to_db()),
dry_wet_ratio: FloatParam::new("Mix", 1.0, FloatRange::Linear { min: 0.0, max: 1.0 })
.with_unit("%")
.with_smoother(SmoothingStyle::OversamplingAware(
oversampling_times.clone(),
&SmoothingStyle::Linear(10.0),
))
.with_value_to_string(formatters::v2s_f32_percentage(0))
.with_string_to_value(formatters::s2v_f32_percentage()),
oversampling_factor: IntParam::new(
"Oversampling",
DEFAULT_OVERSAMPLING_FACTOR as i32,
IntRange::Linear {
min: 0,
max: MAX_OVERSAMPLING_FACTOR as i32,
},
)
.with_unit("x")
.with_callback(Arc::new(move |new_factor| {
oversampling_times.store(
oversampling_factor_to_times(new_factor as usize) as f32,
Ordering::Relaxed,
);
}))
.with_value_to_string(Arc::new(|value| {
// NIH-plug prevents `value` from being out of range and thus negative
let oversampling_times = oversampling_factor_to_times(value as usize);
oversampling_times.to_string()
}))
.with_string_to_value(Arc::new(|string| {
let oversampling_times: usize = string.parse().ok()?;
Some(oversampling_times_to_factor(oversampling_times) as i32)
})),
}
}
}
impl Default for SoftVacuum {
fn default() -> Self {
Self {
params: Arc::new(SoftVacuumParams::default()),
hard_vacuum_processors: Vec::new(),
oversamplers: Vec::new(),
slew_oversamplers: Vec::new(),
scratch_buffers: Box::default(),
}
}
}
impl Plugin for SoftVacuum {
const NAME: &'static str = "Soft Vacuum";
const VENDOR: &'static str = "Robbert van der Helm";
const URL: &'static str = env!("CARGO_PKG_HOMEPAGE");
const EMAIL: &'static str = "mail@robbertvanderhelm.nl";
const VERSION: &'static str = env!("CARGO_PKG_VERSION");
const AUDIO_IO_LAYOUTS: &'static [AudioIOLayout] = &[
AudioIOLayout {
main_input_channels: NonZeroU32::new(2),
main_output_channels: NonZeroU32::new(2),
..AudioIOLayout::const_default()
},
AudioIOLayout {
main_input_channels: NonZeroU32::new(1),
main_output_channels: NonZeroU32::new(1),
..AudioIOLayout::const_default()
},
];
type SysExMessage = ();
type BackgroundTask = ();
fn params(&self) -> Arc<dyn Params> {
self.params.clone()
}
fn initialize(
&mut self,
audio_io_layout: &AudioIOLayout,
_buffer_config: &BufferConfig,
context: &mut impl InitContext<Self>,
) -> bool {
let num_channels = audio_io_layout
.main_output_channels
.expect("Plugin was initialized without any outputs")
.get() as usize;
self.hard_vacuum_processors
.resize_with(num_channels, hard_vacuum::HardVacuum::default);
self.oversamplers.resize_with(num_channels, || {
oversampling::Lanczos3Oversampler::new(MAX_BLOCK_SIZE, MAX_OVERSAMPLING_FACTOR)
});
self.slew_oversamplers.resize_with(num_channels, || {
oversampling::Lanczos3Oversampler::new(MAX_BLOCK_SIZE, MAX_OVERSAMPLING_FACTOR)
});
if let Some(oversampler) = self.oversamplers.first() {
context.set_latency_samples(
oversampler.latency(self.params.oversampling_factor.value() as usize),
);
}
true
}
fn reset(&mut self) {
for hard_vacuum in &mut self.hard_vacuum_processors {
hard_vacuum.reset();
}
for oversampler in &mut self.oversamplers {
oversampler.reset();
}
for oversampler in &mut self.slew_oversamplers {
oversampler.reset();
}
}
fn process(
&mut self,
buffer: &mut Buffer,
_aux: &mut AuxiliaryBuffers,
context: &mut impl ProcessContext<Self>,
) -> ProcessStatus {
let oversampling_factor = self.params.oversampling_factor.value() as usize;
let oversampling_times = oversampling_factor_to_times(oversampling_factor);
// If the oversampling factor parameter is changed then the host needs to know about the new
// latency
if let Some(oversampler) = self.oversamplers.first() {
context.set_latency_samples(oversampler.latency(oversampling_factor));
}
for (_, block) in buffer.iter_blocks(MAX_BLOCK_SIZE) {
let block_len = block.samples();
let upsampled_block_len = block_len * oversampling_times;
// These are the parameters for the distortion algorithm
let drive = &mut self.scratch_buffers.drive;
self.params
.drive
.smoothed
.next_block(drive, upsampled_block_len);
let warmth = &mut self.scratch_buffers.warmth;
self.params
.warmth
.smoothed
.next_block(warmth, upsampled_block_len);
let aura = &mut self.scratch_buffers.aura;
self.params
.aura
.smoothed
.next_block(aura, upsampled_block_len);
// And the general output mixing
let output_gain = &mut self.scratch_buffers.output_gain;
self.params
.output_gain
.smoothed
.next_block(output_gain, upsampled_block_len);
let dry_wet_ratio = &mut self.scratch_buffers.dry_wet_ratio;
self.params
.dry_wet_ratio
.smoothed
.next_block(dry_wet_ratio, upsampled_block_len);
for (block_channel, ((oversampler, slew_oversampler), hard_vacuum)) in
block.into_iter().zip(
self.oversamplers
.iter_mut()
.zip(self.slew_oversamplers.iter_mut())
.zip(self.hard_vacuum_processors.iter_mut()),
)
{
// The slew signal is computed and oversampled first. This is then used as a control
// signal in the oversampled version of the algorithm so it sounds more similar to
// the non-oversampled version. Otherwise the slews are necessarily going to be much
// lower.
let mut slews = [0.0f32; MAX_BLOCK_SIZE];
for (sample, slew) in block_channel.iter().zip(slews.iter_mut()) {
*slew = hard_vacuum.compute_slew(*sample);
}
let upsampled_slews =
slew_oversampler.upsample_only(&mut slews, oversampling_factor);
oversampler.process(block_channel, oversampling_factor, |upsampled| {
assert!(upsampled.len() == upsampled_block_len);
for (sample_idx, (sample, slew)) in
upsampled.iter_mut().zip(upsampled_slews).enumerate()
{
// SAFETY: We already made sure that the blocks are equal in size. We could
// zip iterators instead but with six iterators that's already a bit
// too much without a first class way to zip more than two iterators
// together into a single tuple of iterators.
let hard_vacuum_params = hard_vacuum::Params {
drive: unsafe { *drive.get_unchecked(sample_idx) },
warmth: unsafe { *warmth.get_unchecked(sample_idx) },
aura: unsafe { *aura.get_unchecked(sample_idx) },
};
let output_gain = unsafe { *output_gain.get_unchecked(sample_idx) };
let dry_wet_ratio = unsafe { *dry_wet_ratio.get_unchecked(sample_idx) };
let distorted =
hard_vacuum.process_with_slew(*sample, &hard_vacuum_params, *slew);
*sample = (distorted * output_gain * dry_wet_ratio)
+ (*sample * (1.0 - dry_wet_ratio));
}
});
}
}
ProcessStatus::Normal
}
}
// Used in the conversion for the oversampling amount parameter
const fn oversampling_factor_to_times(factor: usize) -> usize {
2usize.pow(factor as u32)
}
const fn oversampling_times_to_factor(times: usize) -> usize {
times.ilog2() as usize
}
impl ClapPlugin for SoftVacuum {
const CLAP_ID: &'static str = "nl.robbertvanderhelm.soft-vacuum";
const CLAP_DESCRIPTION: Option<&'static str> =
Some("Airwindows Hard Vacuum port with oversampling");
const CLAP_MANUAL_URL: Option<&'static str> = Some(Self::URL);
const CLAP_SUPPORT_URL: Option<&'static str> = None;
const CLAP_FEATURES: &'static [ClapFeature] = &[
ClapFeature::AudioEffect,
ClapFeature::Stereo,
ClapFeature::Mono,
ClapFeature::Distortion,
];
}
impl Vst3Plugin for SoftVacuum {
const VST3_CLASS_ID: [u8; 16] = *b"SoftVacuum.RvdH.";
const VST3_SUBCATEGORIES: &'static [Vst3SubCategory] =
&[Vst3SubCategory::Fx, Vst3SubCategory::Distortion];
}
nih_export_clap!(SoftVacuum);
nih_export_vst3!(SoftVacuum);

View File

@@ -0,0 +1,646 @@
// Soft Vacuum: Airwindows Hard Vacuum port with oversampling
// Copyright (C) 2023 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
use nih_plug::debug::*;
/// The kernel used in `Lanczos3Oversampler`. Specified here as a constant since it is a constant.
/// Precomputed since compile-time floating point arithmetic is still unstable.
///
/// Computed using:
///
/// ```python
/// LANCZOS_A = 3
///
/// x = np.arange(-LANCZOS_A * 2 + 1, LANCZOS_A * 2) / 2
/// np.sinc(x) * np.sinc(x / LANCZOS_A)
/// ```
///
/// Note the `+1` at the start of the range and the lack of `+1` at the (exclusive) end of the
/// range. This is because we can ommit the first and last point because they are always zero.
const LANCZOS3_UPSAMPLING_KERNEL: [f32; 11] = [
0.02431708,
-0.0,
-0.13509491,
0.0,
0.6079271,
1.0,
0.6079271,
0.0,
-0.13509491,
-0.0,
0.02431708,
];
/// `LANCZOS3_UPSAMPLING_KERNEL` divided by two, used for downsampling so that upsampling followed
/// by downsampling results in unity gain.
const LANCZOS3_DOWNSAMPLING_KERNEL: [f32; 11] = [
0.01215854,
-0.0,
-0.06754746,
0.0,
0.30396355,
0.5,
0.30396355,
0.0,
-0.06754746,
-0.0,
0.01215854,
];
/// The latency introduced by the two filter kernels defined above, in samples.
const LANZCOS3_KERNEL_LATENCY: usize = LANCZOS3_UPSAMPLING_KERNEL.len() / 2;
/// A barebones multi-stage linear-phase oversampler that uses the lanzcos kernel with a=3 for a
/// good approximation of a windowed sinc with only a 11 point kernel function (the kernel is
/// actually 13 points, but the outer two points are both zero can can thus be omitted). This can be
/// done much more efficiently but I was in a hurry and this is simple to implement without having
/// to look anything up.
///
/// This only handles a single audio channel. Use multiple instances for multichannel audio.
#[derive(Debug)]
pub struct Lanczos3Oversampler {
/// The state used for each oversampling stage. Also contains stages that are not being used, so
/// the number of stages can change without allocating. The number of currently active
/// stages/the oversampling factor passed to [`process()`][Self::process()] determines how many
/// of these are actually used.
stages: Vec<Lanzcos3Stage>,
/// The oversampler's latency. Precomputed for each possible number of active stages.
latencies: Vec<u32>,
}
/// A single oversampling stage. Contains the ring buffers and current position in that ringbuffer
/// used for convolving the filter with the inputs in the upsampling and downsampling parts of the
/// stage.
#[derive(Debug, Clone)]
struct Lanzcos3Stage {
/// The amount of oversampling that happens at this stage. Will be 2 for the first stage, 4 for
/// the second stage, 8 for the third stage, and so forth. Used to calculate the stage's effect
/// on the oversampling's latency.
oversampling_amount: usize,
/// These ring buffers contain `LANCZOS3_UPSAMPLING_KERNEL.len()` samples. The upsampling ring
/// buffer contains room to delay the signal further to make sure the _total_
/// (upsampling+downsampling) latency imposed on the signal is divisible by the stage's
/// oversampling amount. That is needed to avoid fractional latency.
upsampling_rb: Vec<f32>,
upsampling_write_pos: usize,
/// The additional delay for the upsampling needed to make this stage impose an integer amount
/// of latency. The stage's _total_ (upsampling+downsampling) latency needs to be divisible by
/// the stage's oversampling amount.
additional_upsampling_latency: usize,
/// No additional latency needs to be imposed for the downsampling, so to keep things simple
/// this doesn't add any additional delay.
downsampling_rb: [f32; LANCZOS3_DOWNSAMPLING_KERNEL.len()],
downsampling_write_pos: usize,
scratch_buffer: Vec<f32>,
}
impl Lanczos3Oversampler {
/// Create a new oversampler that can oversample to up to the specified oversampling factor, or
/// the 2-logarithm of the oversampling amount. 1x oversampling (aka, do nothing) = 0, 2x
/// oversampling = 1, 4x oversampling = 3, etc. The actual amount of oversampling stages used is
/// passed to the `process()` function, and must be set to `max_factor` or lower.
pub fn new(maximum_block_size: usize, max_factor: usize) -> Self {
let mut stages = Vec::with_capacity(max_factor);
for stage in 0..max_factor {
stages.push(Lanzcos3Stage::new(maximum_block_size, stage))
}
// Since the number of active oversampling stages is passed to the process function, we also
// need to know the effective latencies of all possible oversampling settings in advance.
let latencies = stages
.iter()
.map(|stage| stage.effective_latency())
.scan(0, |total_latency, latency| {
*total_latency += latency;
Some(*total_latency)
})
.collect();
Self { stages, latencies }
}
/// Reset the oversampling filters to their initial states.
pub fn reset(&mut self) {
for stage in &mut self.stages {
stage.reset();
}
}
/// Get the latency in samples for the given oversampling factor. Fractional latency is
/// automatically avoided.
///
/// # Panics
///
/// Panics if `factor > max_factor`.
pub fn latency(&self, factor: usize) -> u32 {
if factor == 0 {
0
} else {
self.latencies[factor - 1]
}
}
/// Upsample `block` using the specified oversampling factor, process the upsampled version
/// using `f`, and then downsample it again and write the results back to `block` with a
/// [`latency()`][Self::latency()] sample delay.
///
/// # Panics
///
/// Panics if `factor > max_factor`, or if `block`'s length is longer than the maximum block
/// size.
pub fn process(&mut self, block: &mut [f32], factor: usize, f: impl FnOnce(&mut [f32])) {
assert!(factor <= self.stages.len());
// This is the 1x oversampling case, this should also modify the block to be consistent
if factor == 0 {
f(block);
return;
}
assert!(
block.len() <= self.stages[0].scratch_buffer.len() / 2,
"The block's size exceeds the maximum block size"
);
let upsampled = self.upsample_from(block, factor);
f(upsampled);
self.downsample_to(block, factor)
}
/// An upsample-only version of `process` that returns the upsampled version of the signal that
/// would normally be passed to `process`'s callback. Useful for upsampling control signals.
///
/// # Panics
///
/// Panics if `factor > max_factor`, or if `block`'s length is longer than the maximum block
/// size.
pub fn upsample_only<'a>(&'a mut self, block: &'a mut [f32], factor: usize) -> &'a mut [f32] {
assert!(factor <= self.stages.len());
// This is the 1x oversampling case, this should also modify the block to be consistent
if factor == 0 {
return block;
}
assert!(
block.len() <= self.stages[0].scratch_buffer.len() / 2,
"The block's size exceeds the maximum block size"
);
self.upsample_from(block, factor)
}
/// Upsample `block` through `factor` oversampling stages. Returns a reference to the
/// oversampled output stored in the last `LancZos3Stage`'s scratch buffer **with the correct
/// length**. This is a multiple of `block`'s length, which may be shorter than the entire
/// scratch buffer's length if `block` is shorter than the configured maximum block length.
///
/// # Panics
///
/// Panics if `block`'s length is longer than the maximum block size, if the number of
/// oversampling is smaller than `factor`, or if `factor` is zero. This is already checked for
/// in the process function.
fn upsample_from(&mut self, block: &[f32], factor: usize) -> &mut [f32] {
assert_ne!(factor, 0);
assert!(factor <= self.stages.len());
// The first stage is upsampled from `block`, and everything after that is upsampled from
// the stage preceeding it
self.stages[0].upsample_from(block);
let mut previous_upsampled_block_len = block.len() * 2;
for to_stage_idx in 1..factor {
// This requires splitting the vector so we can borrow the from-stage immutably and the
// to-stage mutably at the same time
let ([.., from], [to, ..]) = self.stages.split_at_mut(to_stage_idx) else { unreachable!() };
to.upsample_from(&from.scratch_buffer[..previous_upsampled_block_len]);
previous_upsampled_block_len *= 2;
}
&mut self.stages[factor - 1].scratch_buffer[..previous_upsampled_block_len]
}
/// Downsample starting from the `factor`th oversampling stage, writing the results from
/// downsampling the first stage to `block`. `block`'s actual length is taken into account to
/// compute the length of the oversampled blocks.
///
/// # Panics
///
/// Panics if `block`'s length is longer than the maximum block size, if the number of
/// oversampling is smaller than `factor`, or if `factor` is zero. This is already checked for
/// in the process function.
fn downsample_to(&mut self, block: &mut [f32], factor: usize) {
assert_ne!(factor, 0);
assert!(factor <= self.stages.len());
// This is the reverse of `upsample_from`. Starting from the last stage, the oversampling
// stages are downsampled to the previous stage and then the first stage is downsampled to
// `block`.
let mut next_downsampled_block_len = block.len() * 2usize.pow(factor as u32 - 1);
for to_stage_idx in (1..factor).rev() {
// This requires splitting the vector so we can borrow the from-stage immutably and the
// to-stage mutably at the same time
let ([.., to], [from, ..]) = self.stages.split_at_mut(to_stage_idx) else { unreachable!() };
from.downsample_to(&mut to.scratch_buffer[..next_downsampled_block_len]);
next_downsampled_block_len /= 2;
}
// And then the first stage downsamples to `block`
assert_eq!(next_downsampled_block_len, block.len());
self.stages[0].downsample_to(block);
}
}
impl Lanzcos3Stage {
/// Create a `stage_number`th oversampling stage, where `stage_number` is this stage's
/// zero-based index in a list of stages. Stage 0 handles the 2x oversampling, stage 1 handles
/// the 4x oversampling, stage 2 handles the 8x oversampling, etc.. This is used to make sure
/// the stage's effect on the total latency is always an integer amount.
///
/// The maximum block size is used to allocate enough scratch space for oversampling that many
/// samples *at the base sample rate*. The scratch buffer's size automatically takes the stage
/// number into account.
pub fn new(maximum_block_size: usize, stage_number: usize) -> Self {
let oversampling_amount = 2usize.pow(stage_number as u32 + 1);
// In theory we would only need to delay one of these, but we'll distribute the delay
// cleanly
assert!(LANCZOS3_UPSAMPLING_KERNEL.len() == LANCZOS3_DOWNSAMPLING_KERNEL.len());
assert!(LANCZOS3_UPSAMPLING_KERNEL.len() % 2 == 1);
// This is the latency of the upsampling and downsampling filter, at the base sample rate.
// Because this stage's filtering happens at a higher sample rate (`oversampling_amount`
// times the base sample rate), we need to make sure that the delay imposed _on this higher
// sample rate_ results in an integer amount of latency at the base sample rate. To do that,
// the delay needs to be divisible by `oversampling_amount`. This extra delay is only
// applied to the upsampling part to keep the downsampling simpler.
let uncompensated_stage_latency = LANZCOS3_KERNEL_LATENCY + LANZCOS3_KERNEL_LATENCY;
// Say the oversampling amount is 4, then an uncompensated stage latency of 8 results in 0
// additional samples of delay, 9 in 3, 10 in 2, 11 in 1, 12 in 0, etc. This is added to the
// upsampling filter.
let additional_delay_required = (-(uncompensated_stage_latency as isize))
.rem_euclid(oversampling_amount as isize)
as usize;
Self {
oversampling_amount,
upsampling_rb: vec![0.0; LANCZOS3_UPSAMPLING_KERNEL.len() + additional_delay_required],
upsampling_write_pos: 0,
additional_upsampling_latency: additional_delay_required,
downsampling_rb: [0.0; LANCZOS3_DOWNSAMPLING_KERNEL.len()],
downsampling_write_pos: 0,
scratch_buffer: vec![0.0; maximum_block_size * oversampling_amount],
}
}
pub fn reset(&mut self) {
// Resetting the positions is not needed, but it also doesn't hurt
self.upsampling_rb.fill(0.0);
self.upsampling_write_pos = 0;
self.downsampling_rb.fill(0.0);
self.downsampling_write_pos = 0;
}
/// The stage's effect on the oversampling's latency as a whole. This is already divided by the
/// stage's oversampling amount.
pub fn effective_latency(&self) -> u32 {
let uncompensated_stage_latency = LANZCOS3_KERNEL_LATENCY + LANZCOS3_KERNEL_LATENCY;
let total_stage_latency = uncompensated_stage_latency + self.additional_upsampling_latency;
let effective_latency = total_stage_latency as f32 / self.oversampling_amount as f32;
assert!(effective_latency.fract() == 0.0);
effective_latency as u32
}
/// Upsample `block` 2x and write the results to this stage's scratch buffer.
///
/// # Panics
///
/// Panics if `block`'s times two exceeds the scratch buffer's size.
pub fn upsample_from(&mut self, block: &[f32]) {
let output_length = block.len() * 2;
assert!(output_length <= self.scratch_buffer.len());
// We'll first zero-stuff the input, and then run that through the lanczos halfband filter
for (input_sample_idx, input_sample) in block.iter().enumerate() {
let output_sample_idx = input_sample_idx * 2;
self.scratch_buffer[output_sample_idx] = *input_sample;
self.scratch_buffer[output_sample_idx + 1] = 0.0;
}
// The zero-stuffed input is now run through the lanczos filter, which is a windowed sinc
// filter where every even tap has a value of zero. That means that if the filter is
// centered on a non-zero sample, the output must be equal to that sample and we can thus
// skip the convolution step entirely. Another important consideration is that we are
// imposing an additional `self.additional_upsampling_latency` samples of delay on the input
// to make sure the effective latency of the oversampling is always an integer amount.
let mut direct_read_pos =
(self.upsampling_write_pos + LANZCOS3_KERNEL_LATENCY) % self.upsampling_rb.len();
for output_sample_idx in 0..output_length {
// For a more intuitive description, imagine that `self.additional_upsampling_latency`
// is 2, and `self.upsampling_write_pos` is currently 0. For an 11-tap filter (like the
// lanczos3 kernel with the zero points removed from both ends), the situation after
// this statement would look like this:
//
// [n, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12]
// ^-- self.upsampling_write_pos
self.upsampling_rb[self.upsampling_write_pos] = self.scratch_buffer[output_sample_idx];
// The read/write head position needs to be incremented before filtering so that the
// just-added sample becomes the last sample in the ring buffer (if the additional
// latency/delay is 0)
self.upsampling_write_pos += 1;
if self.upsampling_write_pos == self.upsampling_rb.len() {
self.upsampling_write_pos = 0;
}
direct_read_pos += 1;
if direct_read_pos == self.upsampling_rb.len() {
direct_read_pos = 0;
}
// We can now read starting from the new `self.upsampling_write_pos`. This will cause
// the output to be delayed by `self.additional_upsampling_latency` samples. The range
// used for convolution is visualized below. It in this example it takes 2 additional
// iterations of this loop before sample `n` is considered again. Even output samples
// can directly be read from the ring buffer without convolution at the visualized
// offset.
//
// [n, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12]
// ^--------------^---------------^
// └- direct_read_position
//
// NOTE: 'Even samples' is considered from the perspective of a zero latency filter. In
// this case the evenness of the filter's latency also needs to be considered. If
// it's odd then the direct reading should also happen for odd indexed samples.
self.scratch_buffer[output_sample_idx] =
if output_sample_idx % 2 == (LANZCOS3_KERNEL_LATENCY % 2) {
nih_debug_assert_eq!(
self.upsampling_rb[(direct_read_pos + self.upsampling_rb.len() - 1)
% self.upsampling_rb.len()],
0.0
);
nih_debug_assert_eq!(
self.upsampling_rb[(direct_read_pos + 1) % self.upsampling_rb.len()],
0.0
);
self.upsampling_rb[direct_read_pos]
} else {
convolve_rb(
&self.upsampling_rb,
&LANCZOS3_UPSAMPLING_KERNEL,
self.upsampling_write_pos,
)
};
}
}
/// Downsample starting from the last oversampling stage, writing the results from downsampling
/// the first stage to `block`. `block`'s actual length is taken into account to compute the
/// length of the oversampled blocks.
///
/// # Panics
///
/// Panics if `block`'s divided by two exceeds the scratch buffer's size.
pub fn downsample_to(&mut self, block: &mut [f32]) {
let input_length = block.len() * 2;
assert!(input_length <= self.scratch_buffer.len());
// The additional delay to make the latency integer has already been taken into account in
// the upsampling part, so the downsampling is more straightforward
for input_sample_idx in 0..input_length {
self.downsampling_rb[self.downsampling_write_pos] =
self.scratch_buffer[input_sample_idx];
// The read/write head position needs to be incremented before filtering so that the
// just-added sample becomes the last sample in the ring buffer
self.downsampling_write_pos += 1;
if self.downsampling_write_pos == LANCZOS3_DOWNSAMPLING_KERNEL.len() {
self.downsampling_write_pos = 0;
}
// Because downsampling by a factor of two is filtering followed by decimation (where
// you take every even sample), we only need to compute the filtered output for the even
// samples. This is similar to how we only need to filter half the samples in the
// upsampling step.
if input_sample_idx % 2 == 0 {
let output_sample_idx = input_sample_idx / 2;
block[output_sample_idx] = convolve_rb(
&self.downsampling_rb,
// NOTE: This is `LANCZOS3_UPSAMPLING_KERNEL`, but with a factor two gain
// decrease to compensate for the 2x gain increase that happened during
// the upsampling
&LANCZOS3_DOWNSAMPLING_KERNEL,
self.downsampling_write_pos,
)
}
}
}
}
/// Convolve `input_ring_buffer` with `kernel`, with `input_ring_buffer` rotated so that it starts
/// at `ring_buffer_pos` and then wraps back around to the start.
///
/// # Panics
///
/// Assumes `input_ring_buffer` and `kernel` have the same length. May panic if they don't.
fn convolve_rb(input_ring_buffer: &[f32], kernel: &[f32], ring_buffer_pos: usize) -> f32 {
let mut total = 0.0;
nih_debug_assert!(input_ring_buffer.len() >= kernel.len());
// This is straightforward convolution. Could be implemented much more efficiently, but for our
// 11-tap filter this works fine
let num_samples_until_wraparound =
(input_ring_buffer.len() - ring_buffer_pos).min(kernel.len());
for (read_pos_offset, kernel_sample) in kernel
.iter()
.rev()
.take(num_samples_until_wraparound)
.enumerate()
{
total += kernel_sample * input_ring_buffer[ring_buffer_pos + read_pos_offset];
}
for (read_pos, kernel_sample) in kernel
.iter()
.rev()
// Needs to happen before the `enumerate`
.skip(num_samples_until_wraparound)
.enumerate()
{
total += kernel_sample * input_ring_buffer[read_pos];
}
total
}
#[cfg(test)]
mod tests {
use super::*;
mod convolve_rb {
use super::*;
#[test]
fn test_with_wrap() {
let input_rb = [1.0, 2.0, -3.0, 4.0];
let kernel = [1.0, 2.0, -0.0, -1.0];
let input_pos = 2;
// This should be `(-3.0 * -1.0) + (4.0 * 0.0) + (1.0 * 2.0) + (2.0 * 1.0) = 7.0`
let result = convolve_rb(&input_rb, &kernel, input_pos);
assert_eq!(result, 7.0);
}
#[test]
fn test_no_wrap() {
let input_rb = [1.0, 2.0, -3.0, 4.0];
let kernel = [1.0, 2.0, 0.0, -1.0];
let input_pos = 0;
// This should be `(1.0 * -1.0) + (2.0 * 0.0) + (-3.0 * 2.0) + (4.0 * 1.0) = 7.0`
let result = convolve_rb(&input_rb, &kernel, input_pos);
assert_eq!(result, -3.0);
}
}
mod oversampling {
use super::*;
fn argmax(iter: impl IntoIterator<Item = f32>) -> usize {
iter.into_iter()
.enumerate()
.max_by(|(_, value_a), (_, value_b)| value_a.total_cmp(value_b))
.unwrap()
.0
}
/// Makes sure that the reported latency is correct and is (more or less) an integer value
fn test_latency(oversampling_factor: usize) {
let mut delta_impulse = [0.0f32; 64];
delta_impulse[0] = 1.0;
let mut oversampler =
Lanczos3Oversampler::new(delta_impulse.len(), oversampling_factor);
let reported_latency = oversampler.latency(oversampling_factor) as usize;
assert!(
delta_impulse.len() > reported_latency,
"The delta impulse array is too small to test the latency at oversampling factor \
{oversampling_factor}, this is an error with the test case"
);
oversampler.process(&mut delta_impulse, oversampling_factor, |_| ());
let new_impulse_idx = argmax(delta_impulse);
assert_eq!(new_impulse_idx, reported_latency);
// The latency should also not be fractional
assert!(delta_impulse[new_impulse_idx] > delta_impulse[new_impulse_idx - 1]);
assert!(delta_impulse[new_impulse_idx] > delta_impulse[new_impulse_idx + 1]);
}
/// Checks whether the output matches the input when compensating for the latency. Also
/// applies a gain offset to make sure the process callback actually works.
fn test_sine_output(oversampling_factor: usize) {
// The gain applied to the oversampled version
const GAIN: f32 = 2.0;
// As a fraction of the sampling frequency
const FREQUENCY: f32 = 0.125;
let mut input = [0.0f32; 128];
for (i, sample) in input.iter_mut().enumerate() {
*sample = (i as f32 * (FREQUENCY * 2.0 * std::f32::consts::PI)).sin();
}
let mut output = input;
let mut oversampler = Lanczos3Oversampler::new(output.len(), oversampling_factor);
oversampler.process(&mut output, oversampling_factor, |upsampled| {
for sample in upsampled {
*sample *= GAIN;
}
});
let reported_latency = oversampler.latency(oversampling_factor) as usize;
for (input_sample_idx, input_sample) in input
.into_iter()
.enumerate()
.take(input.len() - reported_latency)
{
let output_sample_idx = input_sample_idx + reported_latency;
let output_sample = output[output_sample_idx];
// There can be quite a big difference between the input and output thanks to the
// filter's ringing
approx::assert_relative_eq!(input_sample * GAIN, output_sample, epsilon = 0.1);
}
}
#[test]
fn latency_2x() {
test_latency(1);
}
#[test]
fn latency_4x() {
test_latency(2);
}
#[test]
fn latency_8x() {
test_latency(3);
}
#[test]
fn latency_16x() {
test_latency(4);
}
#[test]
fn sine_output_2x() {
test_sine_output(1);
}
#[test]
fn sine_output_4x() {
test_sine_output(2);
}
#[test]
fn sine_output_8x() {
test_sine_output(3);
}
#[test]
fn sine_output_16x() {
test_sine_output(4);
}
}
}