add "bring your own gui" example plugins

This commit is contained in:
Billy Messenger
2024-12-14 17:10:03 -06:00
parent 400eb3156f
commit ac1caecd2d
11 changed files with 2343 additions and 14 deletions

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[package]
name = "byo_gui_gl"
version = "0.1.0"
edition = "2021"
authors = ["Billy Messenger <60663878+BillyDM@users.noreply.github.com>"]
license = "ISC"
description = "A simple example plugin with a raw OpenGL context for rendering"
[lib]
# The `lib` artifact is needed for the standalone target
crate-type = ["cdylib", "lib"]
[dependencies]
nih_plug = { path = "../../../", features = ["assert_process_allocs", "standalone"] }
baseview = { git = "https://github.com/RustAudio/baseview.git", rev = "9a0b42c09d712777b2edb4c5e0cb6baf21e988f0", features = ["opengl"] }
raw-window-handle = "0.5"
glow = "0.16"
crossbeam = "0.8"
atomic_float = "0.1"
# To make the state persistable
serde = { version = "1.0", features = ["derive"] }

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//! This plugin demonstrates how to "bring your own GUI toolkit" using a raw OpenGL context.
use baseview::{gl::GlConfig, WindowHandle, WindowOpenOptions, WindowScalePolicy};
use crossbeam::atomic::AtomicCell;
use nih_plug::params::persist::PersistentField;
use nih_plug::prelude::*;
use raw_window_handle::{HasRawWindowHandle, RawWindowHandle};
use serde::{Deserialize, Serialize};
use std::sync::{
atomic::{AtomicBool, Ordering},
Arc,
};
/// The time it takes for the peak meter to decay by 12 dB after switching to complete silence.
const PEAK_METER_DECAY_MS: f64 = 150.0;
pub struct CustomGlWindow {
gui_context: Arc<dyn GuiContext>,
gl: Arc<glow::Context>,
vertex_array: glow::NativeVertexArray,
program: glow::NativeProgram,
#[allow(unused)]
params: Arc<MyPluginParams>,
#[allow(unused)]
peak_meter: Arc<AtomicF32>,
}
impl Drop for CustomGlWindow {
fn drop(&mut self) {
use glow::HasContext as _;
unsafe {
self.gl.delete_program(self.program);
self.gl.delete_vertex_array(self.vertex_array);
}
}
}
impl CustomGlWindow {
fn new(
window: &mut baseview::Window<'_>,
gui_context: Arc<dyn GuiContext>,
params: Arc<MyPluginParams>,
peak_meter: Arc<AtomicF32>,
_scaling_factor: f32,
) -> Self {
use glow::HasContext as _;
// TODO: Return an error instead of panicking once baseview gets thats
// ability.
let gl_context = window
.gl_context()
.expect("failed to get baseview gl context");
let (gl, vertex_array, program) = unsafe {
gl_context.make_current();
#[allow(clippy::arc_with_non_send_sync)]
let gl = Arc::new(glow::Context::from_loader_function(|s| {
gl_context.get_proc_address(s)
}));
let vertex_array = gl
.create_vertex_array()
.expect("Cannot create vertex array");
gl.bind_vertex_array(Some(vertex_array));
let program = gl.create_program().expect("Cannot create program");
let (vertex_shader_source, fragment_shader_source) = (
r#"const vec2 verts[3] = vec2[3](
vec2(0.5f, 1.0f),
vec2(0.0f, 0.0f),
vec2(1.0f, 0.0f)
);
out vec2 vert;
void main() {
vert = verts[gl_VertexID];
gl_Position = vec4(vert - 0.5, 0.0, 1.0);
}"#,
r#"precision mediump float;
in vec2 vert;
out vec4 color;
void main() {
color = vec4(vert, 0.5, 1.0);
}"#,
);
let shader_sources = [
(glow::VERTEX_SHADER, vertex_shader_source),
(glow::FRAGMENT_SHADER, fragment_shader_source),
];
let mut shaders = Vec::with_capacity(shader_sources.len());
for (shader_type, shader_source) in shader_sources.iter() {
let shader = gl
.create_shader(*shader_type)
.expect("Cannot create shader");
gl.shader_source(shader, &format!("{}\n{}", "#version 130", shader_source));
gl.compile_shader(shader);
if !gl.get_shader_compile_status(shader) {
panic!("{}", gl.get_shader_info_log(shader));
}
gl.attach_shader(program, shader);
shaders.push(shader);
}
gl.link_program(program);
if !gl.get_program_link_status(program) {
panic!("{}", gl.get_program_info_log(program));
}
for shader in shaders {
gl.detach_shader(program, shader);
gl.delete_shader(shader);
}
gl.use_program(Some(program));
gl_context.make_not_current();
(gl, vertex_array, program)
};
Self {
gui_context,
gl,
vertex_array,
program,
params,
peak_meter,
}
}
}
impl baseview::WindowHandler for CustomGlWindow {
fn on_frame(&mut self, window: &mut baseview::Window) {
use glow::HasContext as _;
// Do rendering here.
let (_width, _height) = self.params.editor_state.size();
let gl_context = window
.gl_context()
.expect("failed to get baseview gl context");
unsafe {
gl_context.make_current();
self.gl.clear_color(0.05, 0.05, 0.05, 1.0);
self.gl.clear(glow::COLOR_BUFFER_BIT);
self.gl.draw_arrays(glow::TRIANGLES, 0, 3);
gl_context.swap_buffers();
gl_context.make_not_current();
}
}
fn on_event(
&mut self,
_window: &mut baseview::Window,
event: baseview::Event,
) -> baseview::EventStatus {
// Use this to set parameter values.
let _param_setter = ParamSetter::new(self.gui_context.as_ref());
match &event {
// Do event processing here.
baseview::Event::Window(event) => match event {
baseview::WindowEvent::Resized(window_info) => {
self.params.editor_state.size.store((
window_info.logical_size().width.round() as u32,
window_info.logical_size().height.round() as u32,
));
}
_ => {}
},
_ => {}
}
baseview::EventStatus::Captured
}
}
#[derive(Debug, Serialize, Deserialize)]
pub struct CustomGlEditorState {
/// The window's size in logical pixels before applying `scale_factor`.
#[serde(with = "nih_plug::params::persist::serialize_atomic_cell")]
size: AtomicCell<(u32, u32)>,
/// Whether the editor's window is currently open.
#[serde(skip)]
open: AtomicBool,
}
impl CustomGlEditorState {
pub fn from_size(size: (u32, u32)) -> Arc<Self> {
Arc::new(Self {
size: AtomicCell::new(size),
open: AtomicBool::new(false),
})
}
/// Returns a `(width, height)` pair for the current size of the GUI in logical pixels.
pub fn size(&self) -> (u32, u32) {
self.size.load()
}
/// Whether the GUI is currently visible.
// Called `is_open()` instead of `open()` to avoid the ambiguity.
pub fn is_open(&self) -> bool {
self.open.load(Ordering::Acquire)
}
}
impl<'a> PersistentField<'a, CustomGlEditorState> for Arc<CustomGlEditorState> {
fn set(&self, new_value: CustomGlEditorState) {
self.size.store(new_value.size.load());
}
fn map<F, R>(&self, f: F) -> R
where
F: Fn(&CustomGlEditorState) -> R,
{
f(self)
}
}
pub struct CustomGlEditor {
params: Arc<MyPluginParams>,
peak_meter: Arc<AtomicF32>,
/// The scaling factor reported by the host, if any. On macOS this will never be set and we
/// should use the system scaling factor instead.
scaling_factor: AtomicCell<Option<f32>>,
}
impl Editor for CustomGlEditor {
fn spawn(
&self,
parent: ParentWindowHandle,
context: Arc<dyn GuiContext>,
) -> Box<dyn std::any::Any + Send> {
let (unscaled_width, unscaled_height) = self.params.editor_state.size();
let scaling_factor = self.scaling_factor.load();
let gui_context = Arc::clone(&context);
let params = Arc::clone(&self.params);
let peak_meter = Arc::clone(&self.peak_meter);
let window = baseview::Window::open_parented(
&ParentWindowHandleAdapter(parent),
WindowOpenOptions {
title: String::from("OpenGL Window"),
// Baseview should be doing the DPI scaling for us
size: baseview::Size::new(unscaled_width as f64, unscaled_height as f64),
// NOTE: For some reason passing 1.0 here causes the UI to be scaled on macOS but
// not the mouse events.
scale: scaling_factor
.map(|factor| WindowScalePolicy::ScaleFactor(factor as f64))
.unwrap_or(WindowScalePolicy::SystemScaleFactor),
gl_config: Some(GlConfig {
version: (3, 2),
red_bits: 8,
blue_bits: 8,
green_bits: 8,
alpha_bits: 8,
depth_bits: 24,
stencil_bits: 8,
samples: None,
srgb: true,
double_buffer: true,
vsync: false,
..Default::default()
}),
},
move |window: &mut baseview::Window<'_>| -> CustomGlWindow {
CustomGlWindow::new(
window,
gui_context,
params,
peak_meter,
scaling_factor.unwrap_or(1.0),
)
},
);
self.params.editor_state.open.store(true, Ordering::Release);
Box::new(CustomGlEditorHandle {
state: self.params.editor_state.clone(),
window,
})
}
fn size(&self) -> (u32, u32) {
self.params.editor_state.size()
}
fn set_scale_factor(&self, factor: f32) -> bool {
// If the editor is currently open then the host must not change the current HiDPI scale as
// we don't have a way to handle that. Ableton Live does this.
if self.params.editor_state.is_open() {
return false;
}
self.scaling_factor.store(Some(factor));
true
}
fn param_value_changed(&self, _id: &str, _normalized_value: f32) {
// As mentioned above, for now we'll always force a redraw to allow meter widgets to work
// correctly. In the future we can use an `Arc<AtomicBool>` and only force a redraw when
// that boolean is set.
}
fn param_modulation_changed(&self, _id: &str, _modulation_offset: f32) {}
fn param_values_changed(&self) {
// Same
}
}
/// The window handle used for [`EguiEditor`].
struct CustomGlEditorHandle {
state: Arc<CustomGlEditorState>,
window: WindowHandle,
}
/// The window handle enum stored within 'WindowHandle' contains raw pointers. Is there a way around
/// having this requirement?
unsafe impl Send for CustomGlEditorHandle {}
impl Drop for CustomGlEditorHandle {
fn drop(&mut self) {
self.state.open.store(false, Ordering::Release);
// XXX: This should automatically happen when the handle gets dropped, but apparently not
self.window.close();
}
}
/// This version of `baseview` uses a different version of `raw_window_handle than NIH-plug, so we
/// need to adapt it ourselves.
struct ParentWindowHandleAdapter(nih_plug::editor::ParentWindowHandle);
unsafe impl HasRawWindowHandle for ParentWindowHandleAdapter {
fn raw_window_handle(&self) -> RawWindowHandle {
match self.0 {
ParentWindowHandle::X11Window(window) => {
let mut handle = raw_window_handle::XcbWindowHandle::empty();
handle.window = window;
RawWindowHandle::Xcb(handle)
}
ParentWindowHandle::AppKitNsView(ns_view) => {
let mut handle = raw_window_handle::AppKitWindowHandle::empty();
handle.ns_view = ns_view;
RawWindowHandle::AppKit(handle)
}
ParentWindowHandle::Win32Hwnd(hwnd) => {
let mut handle = raw_window_handle::Win32WindowHandle::empty();
handle.hwnd = hwnd;
RawWindowHandle::Win32(handle)
}
}
}
}
/// This is mostly identical to the gain example, minus some fluff, and with a GUI.
pub struct MyPlugin {
params: Arc<MyPluginParams>,
/// Needed to normalize the peak meter's response based on the sample rate.
peak_meter_decay_weight: f32,
/// The current data for the peak meter. This is stored as an [`Arc`] so we can share it between
/// the GUI and the audio processing parts. If you have more state to share, then it's a good
/// idea to put all of that in a struct behind a single `Arc`.
///
/// This is stored as voltage gain.
peak_meter: Arc<AtomicF32>,
}
#[derive(Params)]
pub struct MyPluginParams {
/// The editor state, saved together with the parameter state so the custom scaling can be
/// restored.
#[persist = "editor-state"]
editor_state: Arc<CustomGlEditorState>,
#[id = "gain"]
pub gain: FloatParam,
#[id = "foobar"]
pub some_int: IntParam,
}
impl Default for MyPlugin {
fn default() -> Self {
Self {
params: Arc::new(MyPluginParams::default()),
peak_meter_decay_weight: 1.0,
peak_meter: Arc::new(AtomicF32::new(util::MINUS_INFINITY_DB)),
}
}
}
impl Default for MyPluginParams {
fn default() -> Self {
Self {
editor_state: CustomGlEditorState::from_size((400, 300)),
// See the main gain example for more details
gain: FloatParam::new(
"Gain",
util::db_to_gain(0.0),
FloatRange::Skewed {
min: util::db_to_gain(-30.0),
max: util::db_to_gain(30.0),
factor: FloatRange::gain_skew_factor(-30.0, 30.0),
},
)
.with_smoother(SmoothingStyle::Logarithmic(50.0))
.with_unit(" dB")
.with_value_to_string(formatters::v2s_f32_gain_to_db(2))
.with_string_to_value(formatters::s2v_f32_gain_to_db()),
some_int: IntParam::new("Something", 3, IntRange::Linear { min: 0, max: 3 }),
}
}
}
impl Plugin for MyPlugin {
const NAME: &'static str = "BYO GUI Example (OpenGL)";
const VENDOR: &'static str = "Moist Plugins GmbH";
const URL: &'static str = "https://youtu.be/dQw4w9WgXcQ";
const EMAIL: &'static str = "info@example.com";
const VERSION: &'static str = env!("CARGO_PKG_VERSION");
const AUDIO_IO_LAYOUTS: &'static [AudioIOLayout] = &[
AudioIOLayout {
main_input_channels: NonZeroU32::new(2),
main_output_channels: NonZeroU32::new(2),
..AudioIOLayout::const_default()
},
AudioIOLayout {
main_input_channels: NonZeroU32::new(1),
main_output_channels: NonZeroU32::new(1),
..AudioIOLayout::const_default()
},
];
const SAMPLE_ACCURATE_AUTOMATION: bool = true;
type SysExMessage = ();
type BackgroundTask = ();
fn params(&self) -> Arc<dyn Params> {
self.params.clone()
}
fn editor(&mut self, _async_executor: AsyncExecutor<Self>) -> Option<Box<dyn Editor>> {
Some(Box::new(CustomGlEditor {
params: Arc::clone(&self.params),
peak_meter: Arc::clone(&self.peak_meter),
// TODO: We can't get the size of the window when baseview does its own scaling, so if the
// host does not set a scale factor on Windows or Linux we should just use a factor of
// 1. That may make the GUI tiny but it also prevents it from getting cut off.
#[cfg(target_os = "macos")]
scaling_factor: AtomicCell::new(None),
#[cfg(not(target_os = "macos"))]
scaling_factor: AtomicCell::new(Some(1.0)),
}))
}
fn initialize(
&mut self,
_audio_io_layout: &AudioIOLayout,
buffer_config: &BufferConfig,
_context: &mut impl InitContext<Self>,
) -> bool {
// After `PEAK_METER_DECAY_MS` milliseconds of pure silence, the peak meter's value should
// have dropped by 12 dB
self.peak_meter_decay_weight = 0.25f64
.powf((buffer_config.sample_rate as f64 * PEAK_METER_DECAY_MS / 1000.0).recip())
as f32;
true
}
fn process(
&mut self,
buffer: &mut Buffer,
_aux: &mut AuxiliaryBuffers,
_context: &mut impl ProcessContext<Self>,
) -> ProcessStatus {
for channel_samples in buffer.iter_samples() {
let mut amplitude = 0.0;
let num_samples = channel_samples.len();
let gain = self.params.gain.smoothed.next();
for sample in channel_samples {
*sample *= gain;
amplitude += *sample;
}
// To save resources, a plugin can (and probably should!) only perform expensive
// calculations that are only displayed on the GUI while the GUI is open
if self.params.editor_state.is_open() {
amplitude = (amplitude / num_samples as f32).abs();
let current_peak_meter = self.peak_meter.load(std::sync::atomic::Ordering::Relaxed);
let new_peak_meter = if amplitude > current_peak_meter {
amplitude
} else {
current_peak_meter * self.peak_meter_decay_weight
+ amplitude * (1.0 - self.peak_meter_decay_weight)
};
self.peak_meter
.store(new_peak_meter, std::sync::atomic::Ordering::Relaxed)
}
}
ProcessStatus::Normal
}
}
impl ClapPlugin for MyPlugin {
const CLAP_ID: &'static str = "com.moist-plugins-gmbh.byo-gui-gl";
const CLAP_DESCRIPTION: Option<&'static str> =
Some("A simple example plugin with a raw OpenGL context for rendering");
const CLAP_MANUAL_URL: Option<&'static str> = Some(Self::URL);
const CLAP_SUPPORT_URL: Option<&'static str> = None;
const CLAP_FEATURES: &'static [ClapFeature] = &[
ClapFeature::AudioEffect,
ClapFeature::Stereo,
ClapFeature::Mono,
ClapFeature::Utility,
];
}
impl Vst3Plugin for MyPlugin {
const VST3_CLASS_ID: [u8; 16] = *b"ByoGuiOpenGLWooo";
const VST3_SUBCATEGORIES: &'static [Vst3SubCategory] =
&[Vst3SubCategory::Fx, Vst3SubCategory::Tools];
}
nih_export_clap!(MyPlugin);
nih_export_vst3!(MyPlugin);

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use nih_plug::prelude::*;
use byo_gui_gl::MyPlugin;
fn main() {
nih_export_standalone::<MyPlugin>();
}