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Fix anti aliasing setting with iced OpenGL
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@@ -110,7 +110,7 @@ pub trait IcedEditor: 'static + Send + Sync + Sized {
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iced_baseview::renderer::settings::Settings {
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// Enable some anti-aliasing by default. Since GUIs are likely very simple and most of
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// the work will be on the CPU anyways this should not affect performance much.
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antialiasing: Some(iced_baseview::renderer::Antialiasing::MSAAx4),
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antialiasing: Some(iced_baseview::renderer::settings::Antialiasing::MSAAx4),
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..iced_baseview::renderer::settings::Settings::default()
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}
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}
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