mirror of
https://github.com/robbert-vdh/nih-plug.git
synced 2026-07-01 02:36:54 +00:00
Introduce egui window resizability
This commit is contained in:
committed by
Robbert van der Helm
parent
bba7064441
commit
91a0ff745e
@@ -20,7 +20,7 @@ nih_plug = { path = "..", default-features = false }
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raw-window-handle = "0.5"
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baseview = { git = "https://github.com/RustAudio/baseview.git", rev = "45465c5f46abed6c6ce370fffde5edc8e4cd5aa3" }
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crossbeam = "0.8"
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egui-baseview = { git = "https://github.com/BillyDM/egui-baseview.git", rev = "68c4d0e8e5c1c702a888a245f4ac50eddfdfcaed", default-features = false }
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egui-baseview = { git = "https://github.com/BillyDM/egui-baseview.git", rev = "87a6cbead6cf89ca27c2f0448e480e901cc2754d", default-features = false }
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parking_lot = "0.12"
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# To make the state persistable
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serde = { version = "1.0", features = ["derive"] }
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@@ -1,6 +1,10 @@
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//! An [`Editor`] implementation for egui.
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use crate::egui::Vec2;
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use crate::egui::ViewportCommand;
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use crate::EguiState;
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use baseview::gl::GlConfig;
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use baseview::PhySize;
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use baseview::{Size, WindowHandle, WindowOpenOptions, WindowScalePolicy};
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use crossbeam::atomic::AtomicCell;
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use egui_baseview::egui::Context;
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@@ -11,8 +15,6 @@ use raw_window_handle::{HasRawWindowHandle, RawWindowHandle};
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use std::sync::atomic::Ordering;
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use std::sync::Arc;
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use crate::EguiState;
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/// An [`Editor`] implementation that calls an egui draw loop.
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pub(crate) struct EguiEditor<T> {
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pub(crate) egui_state: Arc<EguiState>,
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@@ -67,6 +69,7 @@ where
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let build = self.build.clone();
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let update = self.update.clone();
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let state = self.user_state.clone();
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let egui_state = self.egui_state.clone();
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let (unscaled_width, unscaled_height) = self.egui_state.size();
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let scaling_factor = self.scaling_factor.load();
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@@ -100,9 +103,25 @@ where
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},
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state,
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move |egui_ctx, _queue, state| build(egui_ctx, &mut state.write()),
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move |egui_ctx, _queue, state| {
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move |egui_ctx, queue, state| {
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let setter = ParamSetter::new(context.as_ref());
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// If the window was requested to resize
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if let Some(new_size) = egui_state.requested_size.swap(None) {
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// Ask the plugin host to resize to self.size()
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if context.request_resize() {
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// Resize the content of egui window
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queue.resize(PhySize::new(new_size.0, new_size.1));
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egui_ctx.send_viewport_cmd(ViewportCommand::InnerSize(Vec2::new(
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new_size.0 as f32,
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new_size.1 as f32,
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)));
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// Update the state
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egui_state.size.store(new_size);
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}
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}
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// For now, just always redraw. Most plugin GUIs have meters, and those almost always
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// need a redraw. Later we can try to be a bit more sophisticated about this. Without
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// this we would also have a blank GUI when it gets first opened because most DAWs open
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@@ -119,8 +138,16 @@ where
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})
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}
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/// Size of the editor window
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fn size(&self) -> (u32, u32) {
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self.egui_state.size()
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let new_size = self.egui_state.requested_size.load();
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// This method will be used to ask the host for new size.
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// If the editor is currently being resized and new size hasn't been consumed and set yet, return new requested size.
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if let Some(new_size) = new_size {
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new_size
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} else {
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self.egui_state.size()
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}
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}
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fn set_scale_factor(&self, factor: f32) -> bool {
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@@ -21,6 +21,7 @@ compile_error!("There's currently no software rendering support for egui");
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pub use egui_baseview::egui;
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mod editor;
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pub mod resizable_window;
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pub mod widgets;
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/// Create an [`Editor`] instance using an [`egui`][::egui] GUI. Using the user state parameter is
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@@ -66,6 +67,11 @@ pub struct EguiState {
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/// The window's size in logical pixels before applying `scale_factor`.
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#[serde(with = "nih_plug::params::persist::serialize_atomic_cell")]
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size: AtomicCell<(u32, u32)>,
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/// The new size of the window, if it was requested to resize by the GUI.
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#[serde(skip)]
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requested_size: AtomicCell<Option<(u32, u32)>>,
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/// Whether the editor's window is currently open.
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#[serde(skip)]
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open: AtomicBool,
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@@ -90,6 +96,7 @@ impl EguiState {
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pub fn from_size(width: u32, height: u32) -> Arc<EguiState> {
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Arc::new(EguiState {
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size: AtomicCell::new((width, height)),
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requested_size: Default::default(),
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open: AtomicBool::new(false),
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})
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}
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@@ -104,4 +111,9 @@ impl EguiState {
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pub fn is_open(&self) -> bool {
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self.open.load(Ordering::Acquire)
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}
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/// Set the new size that will be used to resize the window if the host allows.
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fn set_requested_size(&self, new_size: (u32, u32)) {
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self.requested_size.store(Some(new_size));
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}
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}
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80
nih_plug_egui/src/resizable_window.rs
Normal file
80
nih_plug_egui/src/resizable_window.rs
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@@ -0,0 +1,80 @@
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//! Resizable window wrapper for Egui editor.
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//!
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//!
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use crate::egui::{pos2, CentralPanel, Context, Id, Rect, Response, Sense, Ui, Vec2};
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use crate::EguiState;
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use egui_baseview::egui::InnerResponse;
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/// Adds a corner to the plugin window that can be dragged in order to resize it.
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/// Resizing happens through plugin API, hence a custom implementation is needed.
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pub struct ResizableWindow {
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id: Id,
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min_size: Vec2,
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}
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impl ResizableWindow {
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pub fn new(id_source: impl std::hash::Hash) -> Self {
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Self {
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id: Id::new(id_source),
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min_size: Vec2::splat(16.0),
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}
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}
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/// Won't shrink to smaller than this
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#[inline]
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pub fn min_size(mut self, min_size: impl Into<Vec2>) -> Self {
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self.min_size = min_size.into();
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self
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}
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pub fn show<R>(
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self,
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context: &Context,
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egui_state: &EguiState,
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add_contents: impl FnOnce(&mut Ui) -> R,
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) -> InnerResponse<R> {
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CentralPanel::default().show(context, move |ui| {
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let ui_rect = ui.clip_rect();
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let mut content_ui = ui.child_ui(ui_rect, *ui.layout());
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let ret = add_contents(&mut content_ui);
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let corner_size = Vec2::splat(ui.visuals().resize_corner_size);
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let corner_rect = Rect::from_min_size(ui_rect.max - corner_size, corner_size);
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let corner_response = ui.interact(corner_rect, self.id.with("corner"), Sense::drag());
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if let Some(pointer_pos) = corner_response.interact_pointer_pos() {
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let desired_size = (pointer_pos - ui_rect.min + 0.5 * corner_response.rect.size())
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.max(self.min_size);
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if corner_response.dragged() {
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egui_state.set_requested_size((
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desired_size.x.round() as u32,
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desired_size.y.round() as u32,
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));
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}
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}
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paint_resize_corner(&content_ui, &corner_response);
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ret
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})
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}
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}
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pub fn paint_resize_corner(ui: &Ui, response: &Response) {
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let stroke = ui.style().interact(response).fg_stroke;
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let painter = ui.painter();
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let rect = response.rect.translate(-Vec2::splat(2.0)); // move away from the corner
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let cp = painter.round_pos_to_pixels(rect.max);
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let mut w = 2.0;
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while w <= rect.width() && w <= rect.height() {
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painter.line_segment([pos2(cp.x - w, cp.y), pos2(cp.x, cp.y - w)], stroke);
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w += 4.0;
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}
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}
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