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@@ -4,82 +4,167 @@
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//! This is essentially a slimmed down version of the `LinuxEventLoop`.
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use crossbeam::channel;
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use parking_lot::Mutex;
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use std::sync::atomic::{AtomicIsize, Ordering};
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use std::sync::{Arc, Weak};
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use std::thread::{self, JoinHandle};
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use super::MainThreadExecutor;
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use crate::util::permit_alloc;
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/// See the module's documentation. This is a slimmed down version of the `LinuxEventLoop` that can
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/// be used with other OS and plugin format specific event loop implementations.
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pub(crate) struct BackgroundThread<T> {
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/// A thread that act as our worker thread. When [`schedule_gui()`][Self::schedule_gui()] is
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/// called, this thread will be woken up to execute the task on the executor. This is wrapped in
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/// an `Option` so the thread can be taken out of it and joined when this struct gets dropped.
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worker_thread: Option<JoinHandle<()>>,
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/// A channel for waking up the worker thread and having it perform one of the tasks from
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/// [`Message`].
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tasks_sender: channel::Sender<Message<T>>,
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/// See the module's documentation. This is a background thread that can be used to run tasks on.
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/// The implementation shares a single thread between all of a plugin's instances hosted in the same
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/// process.
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pub(crate) struct BackgroundThread<T, E> {
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/// The object that actually executes the task `T`. We'll send a weak reference to this to the
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/// worker thread whenever a task needs to be executed. This allows multiple plugin instances to
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/// share the same worker thread.
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executor: Arc<E>,
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/// A thread that act as our worker thread. When [`schedule()`][Self::schedule()] is called,
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/// this thread will be woken up to execute the task on the executor. When the last worker
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/// thread handle gets dropped the thread is shut down.
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worker_thread: WorkerThreadHandle<T, E>,
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}
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/// A handle for the singleton worker thread. This lets multiple instances of the same plugin share
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/// a worker thread, and when the last instance gets dropped the worker thread gets terminated.
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struct WorkerThreadHandle<T, E> {
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pub(self) tasks_sender: channel::Sender<Message<T, E>>,
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/// The thread's reference count. Shared between all handles to the same thread. This is
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/// decrased by one when the struct is dropped.
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reference_count: Arc<AtomicIsize>,
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/// The thread's join handle. Joined when the reference count reaches 0.
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join_handle: Arc<Mutex<Option<JoinHandle<()>>>>,
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}
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/// A message for communicating with the worker thread.
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enum Message<T> {
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/// A new task for the event loop to execute.
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Task(T),
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/// Shut down the worker thread.
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enum Message<T, E> {
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/// A new task for the event loop to execute along with the executor that should execute the
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/// task. A reference to the executor is sent alongside because multiple plugin instances may
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/// share the same background thread.
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Task((T, Weak<E>)),
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/// Shut down the worker thread. Send when the last reference to the thread is dropped.
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Shutdown,
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}
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impl<T> BackgroundThread<T>
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impl<T, E> BackgroundThread<T, E>
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where
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T: Send + 'static,
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E: MainThreadExecutor<T> + 'static,
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{
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pub fn new_and_spawn<E>(executor: Arc<E>) -> Self
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where
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E: MainThreadExecutor<T> + 'static,
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{
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let (tasks_sender, tasks_receiver) = channel::bounded(super::TASK_QUEUE_CAPACITY);
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pub fn get_or_create(executor: Arc<E>) -> Self {
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Self {
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// With our drop implementation we guarantee that this thread never outlives this struct
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worker_thread: Some(
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thread::Builder::new()
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.name(String::from("bg-worker"))
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.spawn(move || worker_thread(tasks_receiver, Arc::downgrade(&executor)))
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.expect("Could not spawn background worker thread"),
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),
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tasks_sender,
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executor,
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// The same worker thread can be shared by multiple instances. Lifecycle management
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// happens through reference counting.
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worker_thread: get_or_create_worker_thread(),
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}
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}
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pub fn schedule(&self, task: T) -> bool {
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// NOTE: This may check the current thread ID, which involves an allocation whenever this
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// first happens on a new thread because of the way thread local storage works
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permit_alloc(|| self.tasks_sender.try_send(Message::Task(task)).is_ok())
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permit_alloc(|| {
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self.worker_thread
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.tasks_sender
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.try_send(Message::Task((task, Arc::downgrade(&self.executor))))
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.is_ok()
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})
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}
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}
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impl<T> Drop for BackgroundThread<T> {
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// Rust does not allow us to use the `T` and `E` type variable in statics, so this is a
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// workaround to have a singleton that also works if for whatever reason there arem ultiple `T`
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// and `E`s in a single process (won't happen with normal plugin usage, but sho knwos).
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lazy_static::lazy_static! {
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static ref HANDLE_MAP: Mutex<anymap::Map<dyn anymap::any::Any + Send + 'static>> =
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Mutex::new(anymap::Map::new());
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}
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impl<T, E> Clone for WorkerThreadHandle<T, E> {
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fn clone(&self) -> Self {
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Self {
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tasks_sender: self.tasks_sender.clone(),
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reference_count: self.reference_count.clone(),
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join_handle: self.join_handle.clone(),
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}
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}
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}
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impl<T, E> Drop for WorkerThreadHandle<T, E> {
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fn drop(&mut self) {
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self.tasks_sender
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.send(Message::Shutdown)
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.expect("Failed while sending worker thread shutdown request");
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if let Some(join_handle) = self.worker_thread.take() {
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// If the host for whatever reason instantiates and destroys a plugin at the same time from
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// different threads, we need to make sure this doesn't do anything weird.
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let _handle_map = HANDLE_MAP.lock();
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// The thread is shut down and joined when the last handle is dropped
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if self.reference_count.fetch_sub(1, Ordering::SeqCst) == 1 {
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self.tasks_sender
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.send(Message::Shutdown)
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.expect("Failed while sending worker thread shutdown request");
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let join_handle = self
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.join_handle
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.lock()
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.take()
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.expect("The thread has already been joined");
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join_handle.join().expect("Worker thread panicked");
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}
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}
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}
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/// Either acquire a handle for an existing worker thread or create one if it does not yet exists.
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/// This allows multiple plugin instances to share a worker thread. Reference counting happens
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/// automatically as part of this function and `WorkerThreadHandle`'s lifecycle.
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fn get_or_create_worker_thread<T, E>() -> WorkerThreadHandle<T, E>
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where
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T: Send + 'static,
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E: MainThreadExecutor<T> + 'static,
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{
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// The map entry contains both the thread's reference count
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// NOTE: This uses `AtomicIsize` for a reason. The `HANDLE_MAP` also holds a reference to this
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// thread handle, and its `Drop` implementation will also fire if the
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// `Option<WorkerThreadHandle<T, E>>` is ever overwritten. This will cause the reference
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// count to become -1 which is fine.
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let mut handle_map = HANDLE_MAP.lock();
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let (reference_count, worker_thread_handle) = handle_map
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.entry::<(Arc<AtomicIsize>, Option<WorkerThreadHandle<T, E>>)>()
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.or_insert_with(|| (Arc::new(AtomicIsize::new(0)), None));
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// When this is the first reference to the worker thread, the thread is (re)initialized
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if reference_count.fetch_add(1, Ordering::SeqCst) <= 0 {
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let (tasks_sender, tasks_receiver) = channel::bounded(super::TASK_QUEUE_CAPACITY);
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let join_handle = thread::Builder::new()
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.name(String::from("bg-worker"))
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.spawn(move || worker_thread(tasks_receiver))
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.expect("Could not spawn background worker thread");
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// This needs special handling if `worker_thread_handle` was already a `Some` value because
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// the `Drop` will decrease the reference count when it gets overwritten. There may be a
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// better alternative to this.
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if worker_thread_handle.is_some() {
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reference_count.fetch_add(1, Ordering::SeqCst);
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}
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*worker_thread_handle = Some(WorkerThreadHandle {
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tasks_sender,
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reference_count: reference_count.clone(),
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join_handle: Arc::new(Mutex::new(Some(join_handle))),
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});
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}
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worker_thread_handle.clone().unwrap()
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}
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/// The worker thread used in [`EventLoop`] that executes incoming tasks on the event loop's
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/// executor.
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fn worker_thread<T, E>(tasks_receiver: channel::Receiver<Message<T>>, executor: Weak<E>)
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fn worker_thread<T, E>(tasks_receiver: channel::Receiver<Message<T, E>>)
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where
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T: Send,
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E: MainThreadExecutor<T>,
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{
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loop {
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match tasks_receiver.recv() {
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Ok(Message::Task(task)) => match executor.upgrade() {
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Ok(Message::Task((task, executor))) => match executor.upgrade() {
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Some(e) => e.execute(task, true),
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None => {
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nih_trace!(
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