FROM ubuntu:jammy LABEL author="https://github.com/aBARICHELLO/godot-ci/graphs/contributors" USER root SHELL ["/bin/bash", "-c"] ENV DEBIAN_FRONTEND=noninteractive RUN apt-get update && apt-get install -y --no-install-recommends \ ca-certificates \ git \ git-lfs \ unzip \ wget \ zip \ adb \ openjdk-17-jdk-headless \ rsync \ wine64 \ osslsigncode \ && rm -rf /var/lib/apt/lists/* # When in doubt, see the downloads page: https://github.com/godotengine/godot-builds/releases/ ARG GODOT_VERSION="4.4" # Example values: stable, beta3, rc1, dev2, etc. # Also change the `SUBDIR` argument below when NOT using stable. ARG RELEASE_NAME="stable" # This is only needed for non-stable builds (alpha, beta, RC) # e.g. SUBDIR "/beta3" # Use an empty string "" when the RELEASE_NAME is "stable". ARG SUBDIR="" ARG GODOT_TEST_ARGS="" ARG GODOT_PLATFORM="linux.x86_64" RUN wget https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-${RELEASE_NAME}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM}.zip \ && wget https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-${RELEASE_NAME}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz \ && mkdir ~/.cache \ && mkdir -p ~/.config/godot \ && mkdir -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME} \ && unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM}.zip \ && mv Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM} /usr/local/bin/godot \ && unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz \ && mv templates/* ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME} \ && rm -f Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM}.zip ADD getbutler.sh /opt/butler/getbutler.sh RUN bash /opt/butler/getbutler.sh RUN /opt/butler/bin/butler -V ENV PATH="/opt/butler/bin:${PATH}" # Download and set up Android SDK to export to Android. ENV ANDROID_HOME="/usr/lib/android-sdk" RUN wget https://dl.google.com/android/repository/commandlinetools-linux-7583922_latest.zip \ && unzip commandlinetools-linux-*_latest.zip -d cmdline-tools \ && mv cmdline-tools $ANDROID_HOME/ \ && rm -f commandlinetools-linux-*_latest.zip ENV PATH="${ANDROID_HOME}/cmdline-tools/cmdline-tools/bin:${PATH}" RUN yes | sdkmanager --licenses \ && sdkmanager "platform-tools" "build-tools;33.0.2" "platforms;android-33" "cmdline-tools;latest" "cmake;3.22.1" "ndk;25.2.9519653" # Add Android keystore and settings. RUN keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 \ && mv debug.keystore /root/debug.keystore RUN godot -v -e --quit --headless ${GODOT_TEST_ARGS} # Godot editor settings are stored per minor version since 4.3. # `${GODOT_VERSION:0:3}` transforms a string of the form `x.y.z` into `x.y`, even if it's already `x.y` (until Godot 4.9). RUN echo '[gd_resource type="EditorSettings" format=3]' > ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres RUN echo '[resource]' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres RUN echo 'export/android/java_sdk_path = "/usr/lib/jvm/java-17-openjdk-amd64"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres RUN echo 'export/android/android_sdk_path = "/usr/lib/android-sdk"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres RUN echo 'export/android/debug_keystore = "/root/debug.keystore"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres RUN echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres RUN echo 'export/android/debug_keystore_pass = "android"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres RUN echo 'export/android/force_system_user = false' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres RUN echo 'export/android/timestamping_authority_url = ""' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres RUN echo 'export/android/shutdown_adb_on_exit = true' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres # Download and set up rcedit to change Windows executable icons on export. RUN wget https://github.com/electron/rcedit/releases/download/v2.0.0/rcedit-x64.exe -O /opt/rcedit.exe RUN echo 'export/windows/rcedit = "/opt/rcedit.exe"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres RUN echo 'export/windows/wine = "/usr/bin/wine64-stable"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres