[gd_scene load_steps=5 format=2] [ext_resource path="res://scripts/Main.gd" type="Script" id=1] [ext_resource path="res://scenes/Game.tscn" type="PackedScene" id=2] [ext_resource path="res://scenes/HUD.tscn" type="PackedScene" id=3] [sub_resource type="Curve2D" id=1] bake_interval = 5.0 _data = { "points": PoolVector2Array( 0, 0, 0, 0, 18.8947, 55.4928, 0, 0, 0, 0, -269.905, -419.567 ) } [node name="Main" type="Node2D"] script = ExtResource( 1 ) [node name="Game" parent="." instance=ExtResource( 2 )] [node name="Path2D" type="Path2D" parent="."] editor/display_folded = true self_modulate = Color( 0.5, 0.6, 1, 0.7 ) position = Vector2( 460.871, 779.989 ) rotation = -3.14159 scale = Vector2( 2.52308, -0.891921 ) curve = SubResource( 1 ) [node name="PathFollow2D" type="PathFollow2D" parent="Path2D"] position = Vector2( -17.0181, -3.58169 ) offset = 69.1956 h_offset = 0.0 v_offset = 0.0 rotate = false cubic_interp = true loop = false lookahead = 4.0 [node name="MenuCamera" type="Camera2D" parent="Path2D/PathFollow2D"] position = Vector2( 21.2, 58.5266 ) anchor_mode = 1 rotating = false current = true zoom = Vector2( 0.5, 0.5 ) limit_left = -10000000 limit_top = -10000000 limit_right = 10000000 limit_bottom = 10000000 limit_smoothed = false drag_margin_h_enabled = true drag_margin_v_enabled = true smoothing_enabled = false smoothing_speed = 5.0 offset_v = 0.0 offset_h = 0.0 drag_margin_left = 0.2 drag_margin_top = 0.2 drag_margin_right = 0.2 drag_margin_bottom = 0.2 editor_draw_screen = true editor_draw_limits = true editor_draw_drag_margin = true [node name="HUD" parent="." instance=ExtResource( 3 )] margin_left = 625.0 margin_top = 820.0 margin_right = 625.0 margin_bottom = 820.0 [connection signal="start_zoom_out" from="." to="." method="_on_Main_start_zoom_out"]