image: barichello/godot-ci:3.1 variables: EXPORT_NAME: gameoff stages: - export - deploy before_script: - mkdir -v -p build/linux - mkdir -v -p build/windows - mkdir -v -p build/mac - mkdir -v -p build/web linux: stage: export script: - godot -v --export "Linux/X11" ./build/linux/$EXPORT_NAME.x86_64 artifacts: name: $EXPORT_NAME-$CI_JOB_NAME paths: - build/linux windows: stage: export script: - godot -v --export "Windows Desktop" ./build/windows/$EXPORT_NAME.exe artifacts: name: $EXPORT_NAME-$CI_JOB_NAME paths: - build/windows mac: stage: export script: - godot -v --export "Mac OSX" ./build/mac/$EXPORT_NAME.zip artifacts: name: $EXPORT_NAME-$CI_JOB_NAME paths: - build/mac web: stage: export script: - godot -v --export "HTML5" ./build/web/index.html artifacts: name: $EXPORT_NAME-$CI_JOB_NAME paths: - build/web # Use project root to deploy for the gh-pages branch deploy-github-pages: stage: deploy dependencies: - web script: - git checkout gh-pages - rm -f *.md - mv build/web/** . - git config user.email $GIT_EMAIL - git config user.name $GIT_USERNAME - git remote add github $REMOTE_URL - git add -A - 'git commit -m "ci: Deploy GitHub Page $EXPORT_NAME-$CI_JOB_NAME$" -m "Deploy from GitLab pipeline \#$CI_PIPELINE_ID"' - git push github gh-pages -f