[gd_scene load_steps=6 format=2] [ext_resource path="res://scripts/Projectile.gd" type="Script" id=1] [ext_resource path="res://scripts/ColoredEntity.gd" type="Script" id=2] [ext_resource path="res://resources/img/missile-placeholder.png" type="Texture" id=3] [sub_resource type="RectangleShape2D" id=1] custom_solver_bias = 0.0 extents = Vector2( 24, 24 ) [sub_resource type="CircleShape2D" id=2] custom_solver_bias = 0.0 radius = 143.093 [node name="Projectile" type="RigidBody2D"] input_pickable = false collision_layer = 0 collision_mask = 0 mode = 0 mass = 3.0 gravity_scale = 1.0 custom_integrator = false continuous_cd = 0 contacts_reported = 0 contact_monitor = false sleeping = false can_sleep = true linear_velocity = Vector2( 0, 0 ) linear_damp = -1.0 angular_velocity = 0.0 angular_damp = 100.0 script = ExtResource( 1 ) [node name="Mask" type="Node2D" parent="."] script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="Mask"] texture = ExtResource( 3 ) [node name="Collision" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="VisibilityNotifier" type="VisibilityNotifier2D" parent="."] rect = Rect2( -12, -12, 22, 24 ) [node name="ExplosionArea" type="Area2D" parent="."] input_pickable = true gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 collision_layer = 0 collision_mask = 0 audio_bus_override = false audio_bus_name = "Master" [node name="ExplosionShape" type="CollisionShape2D" parent="ExplosionArea"] shape = SubResource( 2 ) [connection signal="body_entered" from="." to="." method="_on_Projectile_body_entered"] [connection signal="screen_exited" from="VisibilityNotifier" to="." method="_on_VisibilityNotifier2D_screen_exited"] [connection signal="body_entered" from="ExplosionArea" to="." method="_on_ExplosionArea_body_entered"] [connection signal="body_exited" from="ExplosionArea" to="." method="_on_ExplosionArea_body_exited"]