image: barichello/godot-ci:3.0.2 variables: EXPORT_NAME: gamine stages: - export - deploy before_script: - cd game - mkdir -v -p build/linux - mkdir -v -p build/windows - mkdir -v -p build/mac - mkdir -v -p build/web linux: stage: export script: - godot -v --export "Linux/X11" ./build/linux/$EXPORT_NAME.x86_64 artifacts: name: $EXPORT_NAME-$CI_JOB_NAME paths: - game/build/linux only: - tags windows: stage: export script: - godot -v --export "Windows Desktop" ./build/windows/$EXPORT_NAME.exe artifacts: name: $EXPORT_NAME-$CI_JOB_NAME paths: - game/build/windows only: - tags mac: stage: export script: - godot -v --export "Mac OSX" ./build/mac/$EXPORT_NAME.zip artifacts: name: $EXPORT_NAME-$CI_JOB_NAME paths: - game/build/mac only: - tags web: stage: export script: - godot -v --export "HTML5" ./build/web/index.html artifacts: name: $EXPORT_NAME-$CI_JOB_NAME paths: - game/build/web only: - tags # Use project root to deploy for the gh-pages branch deploy-github-pages: stage: deploy dependencies: - web script: - cd ../ - git checkout gh-pages - mv game/build/web/** . - git config user.email artur@barichello.me - git config user.name abarichello - git remote add github $REMOTE_URL - git add -A - 'git commit -m "Auto: Deploy GitHub Page $EXPORT_NAME-$CI_JOB_NAME$" -m "Deploy from GitLab pipeline \#$CI_PIPELINE_ID"' - git push github gh-pages -f only: - tags