Fix Godot CLI arguments to use --headless everywhere (#113)

- Use long-form `--verbose` and `--editor` for better readability.
This commit is contained in:
Hugo Locurcio
2023-12-21 17:43:37 +01:00
committed by GitHub
parent 0400d7855a
commit c1f87c9e12
2 changed files with 12 additions and 12 deletions

View File

@@ -5,7 +5,7 @@ env:
GODOT_VERSION: 3.3.4 GODOT_VERSION: 3.3.4
EXPORT_NAME: test-project EXPORT_NAME: test-project
PROJECT_PATH: test-project PROJECT_PATH: test-project
jobs: jobs:
export-windows: export-windows:
name: Windows Export name: Windows Export
@@ -25,7 +25,7 @@ jobs:
run: | run: |
mkdir -v -p build/windows mkdir -v -p build/windows
cd $PROJECT_PATH cd $PROJECT_PATH
godot -v --export "Windows Desktop" ../build/windows/$EXPORT_NAME.exe godot --headless --verbose --export-release "Windows Desktop" ../build/windows/$EXPORT_NAME.exe
- name: Upload Artifact - name: Upload Artifact
uses: actions/upload-artifact@v1 uses: actions/upload-artifact@v1
with: with:
@@ -50,7 +50,7 @@ jobs:
run: | run: |
mkdir -v -p build/linux mkdir -v -p build/linux
cd $PROJECT_PATH cd $PROJECT_PATH
godot -v --export "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64 godot --headless --verbose --export-release "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64
- name: Upload Artifact - name: Upload Artifact
uses: actions/upload-artifact@v1 uses: actions/upload-artifact@v1
with: with:
@@ -75,7 +75,7 @@ jobs:
run: | run: |
mkdir -v -p build/web mkdir -v -p build/web
cd $PROJECT_PATH cd $PROJECT_PATH
godot -v --export "HTML5" ../build/web/index.html godot --headless --verbose --export-release "HTML5" ../build/web/index.html
- name: Upload Artifact - name: Upload Artifact
uses: actions/upload-artifact@v1 uses: actions/upload-artifact@v1
with: with:
@@ -108,7 +108,7 @@ jobs:
run: | run: |
mkdir -v -p build/mac mkdir -v -p build/mac
cd $PROJECT_PATH cd $PROJECT_PATH
godot -v --export "Mac OSX" ../build/mac/$EXPORT_NAME.zip godot --headless --verbose --export-release "Mac OSX" ../build/mac/$EXPORT_NAME.zip
- name: Upload Artifact - name: Upload Artifact
uses: actions/upload-artifact@v1 uses: actions/upload-artifact@v1
with: with:

View File

@@ -21,14 +21,14 @@ variables:
import-assets: import-assets:
stage: import-assets stage: import-assets
script: script:
- godot -v -e --quit --headless - godot --headless --verbose --editor --quit
linux: linux:
stage: export stage: export
script: script:
- mkdir -v -p build/linux - mkdir -v -p build/linux
- cd $EXPORT_NAME - cd $EXPORT_NAME
- godot -v --export-release --headless "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64 - godot --headless --verbose --export-release "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64
artifacts: artifacts:
name: $EXPORT_NAME-$CI_JOB_NAME name: $EXPORT_NAME-$CI_JOB_NAME
paths: paths:
@@ -39,7 +39,7 @@ windows:
script: script:
- mkdir -v -p build/windows - mkdir -v -p build/windows
- cd $EXPORT_NAME - cd $EXPORT_NAME
- godot -v --export-release --headless "Windows Desktop" ../build/windows/$EXPORT_NAME.exe - godot --headless --verbose --export-release "Windows Desktop" ../build/windows/$EXPORT_NAME.exe
artifacts: artifacts:
name: $EXPORT_NAME-$CI_JOB_NAME name: $EXPORT_NAME-$CI_JOB_NAME
paths: paths:
@@ -50,7 +50,7 @@ mac:
script: script:
- mkdir -v -p build/mac - mkdir -v -p build/mac
- cd $EXPORT_NAME - cd $EXPORT_NAME
- godot -v --export-release --headless "Mac OSX" ../build/mac/$EXPORT_NAME.zip - godot --headless --verbose --export-release "Mac OSX" ../build/mac/$EXPORT_NAME.zip
artifacts: artifacts:
name: $EXPORT_NAME-$CI_JOB_NAME name: $EXPORT_NAME-$CI_JOB_NAME
paths: paths:
@@ -61,7 +61,7 @@ web:
script: script:
- mkdir -v -p build/web - mkdir -v -p build/web
- cd $EXPORT_NAME - cd $EXPORT_NAME
- godot -v --export-release --headless "HTML5" ../build/web/index.html - godot --headless --verbose --export-release "HTML5" ../build/web/index.html
artifacts: artifacts:
name: $EXPORT_NAME-$CI_JOB_NAME name: $EXPORT_NAME-$CI_JOB_NAME
paths: paths:
@@ -73,7 +73,7 @@ android_debug:
script: script:
- mkdir -v -p build/android - mkdir -v -p build/android
- cd $EXPORT_NAME - cd $EXPORT_NAME
- godot -v --export-debug --headless "Android Debug" ../build/android/$EXPORT_NAME-debug.apk - godot --headless --verbose --export-debug "Android Debug" ../build/android/$EXPORT_NAME-debug.apk
artifacts: artifacts:
name: $EXPORT_NAME-$CI_JOB_NAME name: $EXPORT_NAME-$CI_JOB_NAME
paths: paths:
@@ -99,7 +99,7 @@ android:
- sed 's@keystore/release=".*"@keystore/release="'/root/release.keystore'"@g' -i export_presets.cfg - sed 's@keystore/release=".*"@keystore/release="'/root/release.keystore'"@g' -i export_presets.cfg
- sed 's@keystore/release_user=".*"@keystore/release_user="'$SECRET_RELEASE_KEYSTORE_USER'"@g' -i export_presets.cfg - sed 's@keystore/release_user=".*"@keystore/release_user="'$SECRET_RELEASE_KEYSTORE_USER'"@g' -i export_presets.cfg
- sed 's@keystore/release_password=".*"@keystore/release_password="'$SECRET_RELEASE_KEYSTORE_PASSWORD'"@g' -i export_presets.cfg - sed 's@keystore/release_password=".*"@keystore/release_password="'$SECRET_RELEASE_KEYSTORE_PASSWORD'"@g' -i export_presets.cfg
- godot -v --export-release --headless "Android" ../build/android/$EXPORT_NAME.apk - godot --headless --verbose --export-release "Android" ../build/android/$EXPORT_NAME.apk
artifacts: artifacts:
name: $EXPORT_NAME-$CI_JOB_NAME name: $EXPORT_NAME-$CI_JOB_NAME
paths: paths: