Fix Godot CLI arguments to use --headless everywhere (#113)

- Use long-form `--verbose` and `--editor` for better readability.
This commit is contained in:
Hugo Locurcio
2023-12-21 17:43:37 +01:00
committed by GitHub
parent 0400d7855a
commit c1f87c9e12
2 changed files with 12 additions and 12 deletions

View File

@@ -5,7 +5,7 @@ env:
GODOT_VERSION: 3.3.4
EXPORT_NAME: test-project
PROJECT_PATH: test-project
jobs:
export-windows:
name: Windows Export
@@ -25,7 +25,7 @@ jobs:
run: |
mkdir -v -p build/windows
cd $PROJECT_PATH
godot -v --export "Windows Desktop" ../build/windows/$EXPORT_NAME.exe
godot --headless --verbose --export-release "Windows Desktop" ../build/windows/$EXPORT_NAME.exe
- name: Upload Artifact
uses: actions/upload-artifact@v1
with:
@@ -50,7 +50,7 @@ jobs:
run: |
mkdir -v -p build/linux
cd $PROJECT_PATH
godot -v --export "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64
godot --headless --verbose --export-release "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64
- name: Upload Artifact
uses: actions/upload-artifact@v1
with:
@@ -75,7 +75,7 @@ jobs:
run: |
mkdir -v -p build/web
cd $PROJECT_PATH
godot -v --export "HTML5" ../build/web/index.html
godot --headless --verbose --export-release "HTML5" ../build/web/index.html
- name: Upload Artifact
uses: actions/upload-artifact@v1
with:
@@ -108,7 +108,7 @@ jobs:
run: |
mkdir -v -p build/mac
cd $PROJECT_PATH
godot -v --export "Mac OSX" ../build/mac/$EXPORT_NAME.zip
godot --headless --verbose --export-release "Mac OSX" ../build/mac/$EXPORT_NAME.zip
- name: Upload Artifact
uses: actions/upload-artifact@v1
with: