Update for Godot 4.3 (#149)
`editor_settings.tres` is now split per minor version since 4.3. This also updates mono.Dockerfile to match the main Dockerfile.
This commit is contained in:
9
.github/workflows/release.yml
vendored
9
.github/workflows/release.yml
vendored
@@ -24,14 +24,14 @@ jobs:
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steps:
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- uses: actions/checkout@v3
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- run: echo IMAGE_OWNER=$(echo ${{ github.repository_owner }} | tr '[:upper:]' '[:lower:]') >> $GITHUB_ENV
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- name: Login to GitHub Container Registry
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- name: Login to GitHub Container Registry
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uses: docker/login-action@v1.14.1
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with:
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registry: ghcr.io
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username: ${{ github.repository_owner }}
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password: ${{ secrets.GITHUB_TOKEN }}
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- name: Login to DockerHub
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uses: docker/login-action@v1
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uses: docker/login-action@v1
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with:
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username: ${{ secrets.DOCKERHUB_USERNAME }}
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password: ${{ secrets.DOCKERHUB_TOKEN }}
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@@ -58,14 +58,14 @@ jobs:
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steps:
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- uses: actions/checkout@v3
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- run: echo IMAGE_OWNER=$(echo ${{ github.repository_owner }} | tr '[:upper:]' '[:lower:]') >> $GITHUB_ENV
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- name: Login to GitHub Container Registry
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- name: Login to GitHub Container Registry
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uses: docker/login-action@v1.14.1
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with:
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registry: ghcr.io
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username: ${{ github.repository_owner }}
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password: ${{ secrets.GITHUB_TOKEN }}
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- name: Login to DockerHub
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uses: docker/login-action@v1
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uses: docker/login-action@v1
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with:
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username: ${{ secrets.DOCKERHUB_USERNAME }}
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password: ${{ secrets.DOCKERHUB_TOKEN }}
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@@ -85,4 +85,3 @@ jobs:
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RELEASE_NAME=${{ needs.version.outputs.release_name }}
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ZIP_GODOT_PLATFORM=${{ startsWith( needs.version.outputs.version, '3.' ) && 'linux_headless_64' || 'linux_x86_64' }}
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FILENAME_GODOT_PLATFORM=${{ startsWith( needs.version.outputs.version, '3.' ) && 'linux_headless.64' || 'linux.x86_64' }}
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36
Dockerfile
36
Dockerfile
@@ -17,9 +17,18 @@ RUN apt-get update && apt-get install -y --no-install-recommends \
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osslsigncode \
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&& rm -rf /var/lib/apt/lists/*
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ARG GODOT_VERSION="4.2.1"
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# When in doubt, see the downloads page: https://downloads.tuxfamily.org/godotengine/
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ARG GODOT_VERSION="4.3"
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# Example values: stable, beta3, rc1, dev2, etc.
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# Also change the `SUBDIR` argument below when NOT using stable.
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ARG RELEASE_NAME="stable"
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# This is only needed for non-stable builds (alpha, beta, RC)
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# e.g. SUBDIR "/beta3"
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# Use an empty string "" when the RELEASE_NAME is "stable".
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ARG SUBDIR=""
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ARG GODOT_TEST_ARGS=""
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ARG GODOT_PLATFORM="linux.x86_64"
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@@ -40,7 +49,7 @@ RUN /opt/butler/bin/butler -V
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ENV PATH="/opt/butler/bin:${PATH}"
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# Download and setup android-sdk
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# Download and set up Android SDK to export to Android.
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ENV ANDROID_HOME="/usr/lib/android-sdk"
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RUN wget https://dl.google.com/android/repository/commandlinetools-linux-7583922_latest.zip \
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&& unzip commandlinetools-linux-*_latest.zip -d cmdline-tools \
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@@ -52,19 +61,22 @@ ENV PATH="${ANDROID_HOME}/cmdline-tools/cmdline-tools/bin:${PATH}"
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RUN yes | sdkmanager --licenses \
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&& sdkmanager "platform-tools" "build-tools;33.0.2" "platforms;android-33" "cmdline-tools;latest" "cmake;3.22.1" "ndk;25.2.9519653"
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# Adding android keystore and settings
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# Add Android keystore and settings.
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RUN keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 \
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&& mv debug.keystore /root/debug.keystore
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RUN godot -v -e --quit --headless ${GODOT_TEST_ARGS}
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RUN echo 'export/android/android_sdk_path = "/usr/lib/android-sdk"' >> ~/.config/godot/editor_settings-4.tres
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RUN echo 'export/android/debug_keystore = "/root/debug.keystore"' >> ~/.config/godot/editor_settings-4.tres
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RUN echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ~/.config/godot/editor_settings-4.tres
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RUN echo 'export/android/debug_keystore_pass = "android"' >> ~/.config/godot/editor_settings-4.tres
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RUN echo 'export/android/force_system_user = false' >> ~/.config/godot/editor_settings-4.tres
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RUN echo 'export/android/timestamping_authority_url = ""' >> ~/.config/godot/editor_settings-4.tres
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RUN echo 'export/android/shutdown_adb_on_exit = true' >> ~/.config/godot/editor_settings-4.tres
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# Godot editor settings are stored per minor version since 4.3.
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# `${GODOT_VERSION:0:3}` transforms a string of the form `x.y.z` into `x.y`, even if it's already `x.y` (until Godot 4.9).
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RUN echo 'export/android/android_sdk_path = "/usr/lib/android-sdk"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
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RUN echo 'export/android/debug_keystore = "/root/debug.keystore"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
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RUN echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
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RUN echo 'export/android/debug_keystore_pass = "android"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
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RUN echo 'export/android/force_system_user = false' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
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RUN echo 'export/android/timestamping_authority_url = ""' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
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RUN echo 'export/android/shutdown_adb_on_exit = true' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
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# Download and set up rcedit to change Windows executable icons on export.
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RUN wget https://github.com/electron/rcedit/releases/download/v2.0.0/rcedit-x64.exe -O /opt/rcedit.exe
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RUN echo 'export/windows/rcedit = "/opt/rcedit.exe"' >> ~/.config/godot/editor_settings-4.tres
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RUN echo 'export/windows/wine = "/usr/bin/wine64-stable"' >> ~/.config/godot/editor_settings-4.tres
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RUN echo 'export/windows/rcedit = "/opt/rcedit.exe"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
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RUN echo 'export/windows/wine = "/usr/bin/wine64-stable"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
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@@ -12,38 +12,43 @@ RUN apt-get update && apt-get install -y --no-install-recommends \
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unzip \
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wget \
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zip \
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openjdk-17-jdk-headless \
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adb \
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rsync \
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wine64 \
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osslsigncode \
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&& rm -rf /var/lib/apt/lists/*
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# When in doubt see the downloads page
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# https://downloads.tuxfamily.org/godotengine/
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ARG GODOT_VERSION="3.4.2"
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# When in doubt, see the downloads page: https://downloads.tuxfamily.org/godotengine/
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ARG GODOT_VERSION="4.3"
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# Example values: stable, beta3, rc1, alpha2, etc.
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# Also change the SUBDIR property when NOT using stable
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# Example values: stable, beta3, rc1, dev2, etc.
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# Also change the `SUBDIR` argument below when NOT using stable.
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ARG RELEASE_NAME="stable"
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# This is only needed for non-stable builds (alpha, beta, RC)
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# e.g. SUBDIR "/beta3"
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# Use an empty string "" when the RELEASE_NAME is "stable"
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# Use an empty string "" when the RELEASE_NAME is "stable".
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ARG SUBDIR=""
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ARG ZIP_GODOT_PLATFORM="linux_headless_64"
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ARG FILENAME_GODOT_PLATFORM="linux_headless.64"
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RUN wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}${SUBDIR}/mono/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${ZIP_GODOT_PLATFORM}.zip \
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&& wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}${SUBDIR}/mono/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_export_templates.tpz
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ARG GODOT_TEST_ARGS=""
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ARG GODOT_PLATFORM="linux.x86_64"
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RUN mkdir ~/.cache \
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# NOTE: Mono downloads use an underscore instead of a dot between `linux` and `x86_64` in their URL
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# and folder name within the ZIP, but not in the binary file name within the ZIP.
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ARG GODOT_ZIP_PLATFORM="linux_x86_64"
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RUN wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}${SUBDIR}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${GODOT_ZIP_PLATFORM}.zip \
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&& wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}${SUBDIR}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_export_templates.tpz \
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&& mkdir ~/.cache \
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&& mkdir -p ~/.config/godot \
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&& mkdir -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME}.mono \
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&& unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${ZIP_GODOT_PLATFORM}.zip \
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&& mv Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${ZIP_GODOT_PLATFORM}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${FILENAME_GODOT_PLATFORM} /usr/local/bin/godot \
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&& mv Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${ZIP_GODOT_PLATFORM}/GodotSharp /usr/local/bin/GodotSharp \
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&& unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${GODOT_ZIP_PLATFORM}.zip \
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&& mv Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${GODOT_ZIP_PLATFORM}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${GODOT_PLATFORM} /usr/local/bin/godot \
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&& mv Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${GODOT_ZIP_PLATFORM}/GodotSharp /usr/local/bin/GodotSharp \
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&& unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_export_templates.tpz \
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&& mv templates/* ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME}.mono \
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&& rm -f Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_export_templates.tpz Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${ZIP_GODOT_PLATFORM}.zip
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&& rm -f Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_export_templates.tpz Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${GODOT_ZIP_PLATFORM}.zip
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ADD getbutler.sh /opt/butler/getbutler.sh
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RUN bash /opt/butler/getbutler.sh
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@@ -51,6 +56,34 @@ RUN /opt/butler/bin/butler -V
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ENV PATH="/opt/butler/bin:${PATH}"
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# Download and set up Android SDK to export to Android.
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ENV ANDROID_HOME="/usr/lib/android-sdk"
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RUN wget https://dl.google.com/android/repository/commandlinetools-linux-7583922_latest.zip \
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&& unzip commandlinetools-linux-*_latest.zip -d cmdline-tools \
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&& mv cmdline-tools $ANDROID_HOME/ \
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&& rm -f commandlinetools-linux-*_latest.zip
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ENV PATH="${ANDROID_HOME}/cmdline-tools/cmdline-tools/bin:${PATH}"
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RUN yes | sdkmanager --licenses \
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&& sdkmanager "platform-tools" "build-tools;33.0.2" "platforms;android-33" "cmdline-tools;latest" "cmake;3.22.1" "ndk;25.2.9519653"
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# Add Android keystore and settings.
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RUN keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 \
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&& mv debug.keystore /root/debug.keystore
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RUN godot -v -e --quit --headless ${GODOT_TEST_ARGS}
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# Godot editor settings are stored per minor version since 4.3.
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# `${GODOT_VERSION:0:3}` transforms a string of the form `x.y.z` into `x.y`, even if it's already `x.y` (until Godot 4.9).
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RUN echo 'export/android/android_sdk_path = "/usr/lib/android-sdk"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
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RUN echo 'export/android/debug_keystore = "/root/debug.keystore"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
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RUN echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
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RUN echo 'export/android/debug_keystore_pass = "android"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
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RUN echo 'export/android/force_system_user = false' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
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RUN echo 'export/android/timestamping_authority_url = ""' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
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RUN echo 'export/android/shutdown_adb_on_exit = true' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
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# Download and set up rcedit to change Windows executable icons on export.
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RUN wget https://github.com/electron/rcedit/releases/download/v2.0.0/rcedit-x64.exe -O /opt/rcedit.exe
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RUN echo 'export/windows/rcedit = "/opt/rcedit.exe"' >> ~/.config/godot/editor_settings-4.tres
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RUN echo 'export/windows/wine = "/usr/bin/wine64-stable"' >> ~/.config/godot/editor_settings-4.tres
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RUN echo 'export/windows/rcedit = "/opt/rcedit.exe"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
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RUN echo 'export/windows/wine = "/usr/bin/wine64-stable"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
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