Update for Godot 4.3 (#149)

`editor_settings.tres` is now split per minor version since 4.3.

This also updates mono.Dockerfile to match the main Dockerfile.
This commit is contained in:
Hugo Locurcio
2024-10-07 02:42:35 +02:00
committed by GitHub
parent bd9eea16d1
commit b176746f3d
3 changed files with 78 additions and 34 deletions

View File

@@ -85,4 +85,3 @@ jobs:
RELEASE_NAME=${{ needs.version.outputs.release_name }} RELEASE_NAME=${{ needs.version.outputs.release_name }}
ZIP_GODOT_PLATFORM=${{ startsWith( needs.version.outputs.version, '3.' ) && 'linux_headless_64' || 'linux_x86_64' }} ZIP_GODOT_PLATFORM=${{ startsWith( needs.version.outputs.version, '3.' ) && 'linux_headless_64' || 'linux_x86_64' }}
FILENAME_GODOT_PLATFORM=${{ startsWith( needs.version.outputs.version, '3.' ) && 'linux_headless.64' || 'linux.x86_64' }} FILENAME_GODOT_PLATFORM=${{ startsWith( needs.version.outputs.version, '3.' ) && 'linux_headless.64' || 'linux.x86_64' }}

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@@ -17,9 +17,18 @@ RUN apt-get update && apt-get install -y --no-install-recommends \
osslsigncode \ osslsigncode \
&& rm -rf /var/lib/apt/lists/* && rm -rf /var/lib/apt/lists/*
ARG GODOT_VERSION="4.2.1" # When in doubt, see the downloads page: https://downloads.tuxfamily.org/godotengine/
ARG GODOT_VERSION="4.3"
# Example values: stable, beta3, rc1, dev2, etc.
# Also change the `SUBDIR` argument below when NOT using stable.
ARG RELEASE_NAME="stable" ARG RELEASE_NAME="stable"
# This is only needed for non-stable builds (alpha, beta, RC)
# e.g. SUBDIR "/beta3"
# Use an empty string "" when the RELEASE_NAME is "stable".
ARG SUBDIR="" ARG SUBDIR=""
ARG GODOT_TEST_ARGS="" ARG GODOT_TEST_ARGS=""
ARG GODOT_PLATFORM="linux.x86_64" ARG GODOT_PLATFORM="linux.x86_64"
@@ -40,7 +49,7 @@ RUN /opt/butler/bin/butler -V
ENV PATH="/opt/butler/bin:${PATH}" ENV PATH="/opt/butler/bin:${PATH}"
# Download and setup android-sdk # Download and set up Android SDK to export to Android.
ENV ANDROID_HOME="/usr/lib/android-sdk" ENV ANDROID_HOME="/usr/lib/android-sdk"
RUN wget https://dl.google.com/android/repository/commandlinetools-linux-7583922_latest.zip \ RUN wget https://dl.google.com/android/repository/commandlinetools-linux-7583922_latest.zip \
&& unzip commandlinetools-linux-*_latest.zip -d cmdline-tools \ && unzip commandlinetools-linux-*_latest.zip -d cmdline-tools \
@@ -52,19 +61,22 @@ ENV PATH="${ANDROID_HOME}/cmdline-tools/cmdline-tools/bin:${PATH}"
RUN yes | sdkmanager --licenses \ RUN yes | sdkmanager --licenses \
&& sdkmanager "platform-tools" "build-tools;33.0.2" "platforms;android-33" "cmdline-tools;latest" "cmake;3.22.1" "ndk;25.2.9519653" && sdkmanager "platform-tools" "build-tools;33.0.2" "platforms;android-33" "cmdline-tools;latest" "cmake;3.22.1" "ndk;25.2.9519653"
# Adding android keystore and settings # Add Android keystore and settings.
RUN keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 \ RUN keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 \
&& mv debug.keystore /root/debug.keystore && mv debug.keystore /root/debug.keystore
RUN godot -v -e --quit --headless ${GODOT_TEST_ARGS} RUN godot -v -e --quit --headless ${GODOT_TEST_ARGS}
RUN echo 'export/android/android_sdk_path = "/usr/lib/android-sdk"' >> ~/.config/godot/editor_settings-4.tres # Godot editor settings are stored per minor version since 4.3.
RUN echo 'export/android/debug_keystore = "/root/debug.keystore"' >> ~/.config/godot/editor_settings-4.tres # `${GODOT_VERSION:0:3}` transforms a string of the form `x.y.z` into `x.y`, even if it's already `x.y` (until Godot 4.9).
RUN echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ~/.config/godot/editor_settings-4.tres RUN echo 'export/android/android_sdk_path = "/usr/lib/android-sdk"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
RUN echo 'export/android/debug_keystore_pass = "android"' >> ~/.config/godot/editor_settings-4.tres RUN echo 'export/android/debug_keystore = "/root/debug.keystore"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
RUN echo 'export/android/force_system_user = false' >> ~/.config/godot/editor_settings-4.tres RUN echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
RUN echo 'export/android/timestamping_authority_url = ""' >> ~/.config/godot/editor_settings-4.tres RUN echo 'export/android/debug_keystore_pass = "android"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
RUN echo 'export/android/shutdown_adb_on_exit = true' >> ~/.config/godot/editor_settings-4.tres RUN echo 'export/android/force_system_user = false' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
RUN echo 'export/android/timestamping_authority_url = ""' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
RUN echo 'export/android/shutdown_adb_on_exit = true' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
# Download and set up rcedit to change Windows executable icons on export.
RUN wget https://github.com/electron/rcedit/releases/download/v2.0.0/rcedit-x64.exe -O /opt/rcedit.exe RUN wget https://github.com/electron/rcedit/releases/download/v2.0.0/rcedit-x64.exe -O /opt/rcedit.exe
RUN echo 'export/windows/rcedit = "/opt/rcedit.exe"' >> ~/.config/godot/editor_settings-4.tres RUN echo 'export/windows/rcedit = "/opt/rcedit.exe"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
RUN echo 'export/windows/wine = "/usr/bin/wine64-stable"' >> ~/.config/godot/editor_settings-4.tres RUN echo 'export/windows/wine = "/usr/bin/wine64-stable"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres

View File

@@ -12,38 +12,43 @@ RUN apt-get update && apt-get install -y --no-install-recommends \
unzip \ unzip \
wget \ wget \
zip \ zip \
openjdk-17-jdk-headless \
adb \
rsync \ rsync \
wine64 \ wine64 \
osslsigncode \ osslsigncode \
&& rm -rf /var/lib/apt/lists/* && rm -rf /var/lib/apt/lists/*
# When in doubt see the downloads page # When in doubt, see the downloads page: https://downloads.tuxfamily.org/godotengine/
# https://downloads.tuxfamily.org/godotengine/ ARG GODOT_VERSION="4.3"
ARG GODOT_VERSION="3.4.2"
# Example values: stable, beta3, rc1, alpha2, etc. # Example values: stable, beta3, rc1, dev2, etc.
# Also change the SUBDIR property when NOT using stable # Also change the `SUBDIR` argument below when NOT using stable.
ARG RELEASE_NAME="stable" ARG RELEASE_NAME="stable"
# This is only needed for non-stable builds (alpha, beta, RC) # This is only needed for non-stable builds (alpha, beta, RC)
# e.g. SUBDIR "/beta3" # e.g. SUBDIR "/beta3"
# Use an empty string "" when the RELEASE_NAME is "stable" # Use an empty string "" when the RELEASE_NAME is "stable".
ARG SUBDIR="" ARG SUBDIR=""
ARG ZIP_GODOT_PLATFORM="linux_headless_64"
ARG FILENAME_GODOT_PLATFORM="linux_headless.64"
RUN wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}${SUBDIR}/mono/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${ZIP_GODOT_PLATFORM}.zip \ ARG GODOT_TEST_ARGS=""
&& wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}${SUBDIR}/mono/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_export_templates.tpz ARG GODOT_PLATFORM="linux.x86_64"
RUN mkdir ~/.cache \ # NOTE: Mono downloads use an underscore instead of a dot between `linux` and `x86_64` in their URL
# and folder name within the ZIP, but not in the binary file name within the ZIP.
ARG GODOT_ZIP_PLATFORM="linux_x86_64"
RUN wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}${SUBDIR}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${GODOT_ZIP_PLATFORM}.zip \
&& wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}${SUBDIR}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_export_templates.tpz \
&& mkdir ~/.cache \
&& mkdir -p ~/.config/godot \ && mkdir -p ~/.config/godot \
&& mkdir -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME}.mono \ && mkdir -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME}.mono \
&& unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${ZIP_GODOT_PLATFORM}.zip \ && unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${GODOT_ZIP_PLATFORM}.zip \
&& mv Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${ZIP_GODOT_PLATFORM}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${FILENAME_GODOT_PLATFORM} /usr/local/bin/godot \ && mv Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${GODOT_ZIP_PLATFORM}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${GODOT_PLATFORM} /usr/local/bin/godot \
&& mv Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${ZIP_GODOT_PLATFORM}/GodotSharp /usr/local/bin/GodotSharp \ && mv Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${GODOT_ZIP_PLATFORM}/GodotSharp /usr/local/bin/GodotSharp \
&& unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_export_templates.tpz \ && unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_export_templates.tpz \
&& mv templates/* ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME}.mono \ && mv templates/* ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME}.mono \
&& rm -f Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_export_templates.tpz Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${ZIP_GODOT_PLATFORM}.zip && rm -f Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_export_templates.tpz Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${GODOT_ZIP_PLATFORM}.zip
ADD getbutler.sh /opt/butler/getbutler.sh ADD getbutler.sh /opt/butler/getbutler.sh
RUN bash /opt/butler/getbutler.sh RUN bash /opt/butler/getbutler.sh
@@ -51,6 +56,34 @@ RUN /opt/butler/bin/butler -V
ENV PATH="/opt/butler/bin:${PATH}" ENV PATH="/opt/butler/bin:${PATH}"
# Download and set up Android SDK to export to Android.
ENV ANDROID_HOME="/usr/lib/android-sdk"
RUN wget https://dl.google.com/android/repository/commandlinetools-linux-7583922_latest.zip \
&& unzip commandlinetools-linux-*_latest.zip -d cmdline-tools \
&& mv cmdline-tools $ANDROID_HOME/ \
&& rm -f commandlinetools-linux-*_latest.zip
ENV PATH="${ANDROID_HOME}/cmdline-tools/cmdline-tools/bin:${PATH}"
RUN yes | sdkmanager --licenses \
&& sdkmanager "platform-tools" "build-tools;33.0.2" "platforms;android-33" "cmdline-tools;latest" "cmake;3.22.1" "ndk;25.2.9519653"
# Add Android keystore and settings.
RUN keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 \
&& mv debug.keystore /root/debug.keystore
RUN godot -v -e --quit --headless ${GODOT_TEST_ARGS}
# Godot editor settings are stored per minor version since 4.3.
# `${GODOT_VERSION:0:3}` transforms a string of the form `x.y.z` into `x.y`, even if it's already `x.y` (until Godot 4.9).
RUN echo 'export/android/android_sdk_path = "/usr/lib/android-sdk"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
RUN echo 'export/android/debug_keystore = "/root/debug.keystore"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
RUN echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
RUN echo 'export/android/debug_keystore_pass = "android"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
RUN echo 'export/android/force_system_user = false' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
RUN echo 'export/android/timestamping_authority_url = ""' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
RUN echo 'export/android/shutdown_adb_on_exit = true' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
# Download and set up rcedit to change Windows executable icons on export.
RUN wget https://github.com/electron/rcedit/releases/download/v2.0.0/rcedit-x64.exe -O /opt/rcedit.exe RUN wget https://github.com/electron/rcedit/releases/download/v2.0.0/rcedit-x64.exe -O /opt/rcedit.exe
RUN echo 'export/windows/rcedit = "/opt/rcedit.exe"' >> ~/.config/godot/editor_settings-4.tres RUN echo 'export/windows/rcedit = "/opt/rcedit.exe"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
RUN echo 'export/windows/wine = "/usr/bin/wine64-stable"' >> ~/.config/godot/editor_settings-4.tres RUN echo 'export/windows/wine = "/usr/bin/wine64-stable"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres