diff --git a/README.md b/README.md index 8ee9905..58ce43c 100644 --- a/README.md +++ b/README.md @@ -18,7 +18,16 @@ https://hub.docker.com/r/barichello/godot-ci/ ### Mono/C# -To build a godot project with Mono enabled, change the image tag from `barichello/godot-ci:VERSION` to `barichello/godot-ci:mono-VERSION` in `.gitlab-ci.yml` (Gitlab) or `godot-ci.yml` (Github). e.g. `barichello/godot-ci:mono-3.2.1`. +To build a Godot project with Mono (C#) enabled, you must do two things for each job: +1. Change the container's `image` tag from `barichello/godot-ci:VERSION` to `barichello/godot-ci:mono-VERSION` in `.gitlab-ci.yml` (Gitlab) or `godot-ci.yml` (Github). (e.g. `barichello/godot-ci:mono-3.2.1`). +2. You will also need to change your "Setup" step's run commands (looks like `run: mv /root/.local ...`) from ending with `...${GODOT_VERSION}.stable` to ending with `...${GODOT_VERSION}.stable.mono`. You will need to do this for both directories in the command. +```bash +mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable +``` +becomes: +```bash +mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable.mono ~/.local/share/godot/templates/${GODOT_VERSION}.stable.mono +``` ### Android