From 9fd1c3aee07670e930e08eb735f96e8c85aafc32 Mon Sep 17 00:00:00 2001 From: abarichello Date: Mon, 18 May 2020 16:17:43 -0300 Subject: [PATCH] Import test project as example TODO: update gitlab-ci template to also use the test-project --- .gitattributes | 2 + .github/workflows/godot-ci.yml | 38 +- README.md | 12 +- test-project/.gitignore | 309 ++++++++ test-project/.gitlab-ci.yml | 101 +++ test-project/LICENSE | 674 ++++++++++++++++++ test-project/README.md | 3 + test-project/default_env.tres | 102 +++ test-project/export_presets.cfg | 104 +++ test-project/icon.png | Bin 0 -> 3498 bytes test-project/icon.png.import | 31 + test-project/project.godot | 62 ++ test-project/resources/gimp/1.xcf | Bin 0 -> 1500 bytes test-project/resources/gimp/2.xcf | Bin 0 -> 2454 bytes test-project/resources/gimp/cat0.xcf | Bin 0 -> 52803 bytes test-project/resources/img/1.png | Bin 0 -> 511 bytes test-project/resources/img/1.png.import | 31 + test-project/resources/img/2.png | Bin 0 -> 846 bytes test-project/resources/img/2.png.import | 31 + .../resources/img/bullet-placeholder.png | Bin 0 -> 682 bytes .../img/bullet-placeholder.png.import | 31 + test-project/resources/img/cat0.png | Bin 0 -> 4898 bytes test-project/resources/img/cat0.png.import | 31 + test-project/resources/img/coil.png | Bin 0 -> 360 bytes test-project/resources/img/coil.png.import | 31 + .../resources/img/missile-placeholder.png | Bin 0 -> 214 bytes .../img/missile-placeholder.png.import | 31 + test-project/scenes/Arena.tscn | 10 + test-project/scenes/Background.tscn | 28 + test-project/scenes/Base.tscn | 46 ++ test-project/scenes/Cannon.tscn | 54 ++ test-project/scenes/ColoredEntity.tscn | 7 + test-project/scenes/EnemyGenerator.tscn | 40 ++ test-project/scenes/GLOBAL.tscn | 7 + test-project/scenes/Game.tscn | 21 + test-project/scenes/HUD.tscn | 128 ++++ test-project/scenes/Main.tscn | 68 ++ test-project/scenes/Player.tscn | 36 + test-project/scenes/Projectile.tscn | 65 ++ test-project/scripts/Arena.gd | 7 + test-project/scripts/Base.gd | 22 + test-project/scripts/Cannon.gd | 48 ++ test-project/scripts/ColoredEntity.gd | 37 + test-project/scripts/EnemyGenerator.gd | 40 ++ test-project/scripts/GLOBAL.gd | 44 ++ test-project/scripts/Game.gd | 4 + test-project/scripts/HUD.gd | 15 + test-project/scripts/Main.gd | 25 + test-project/scripts/Player.gd | 25 + test-project/scripts/Projectile.gd | 68 ++ 50 files changed, 2453 insertions(+), 16 deletions(-) create mode 100644 .gitattributes create mode 100755 test-project/.gitignore create mode 100755 test-project/.gitlab-ci.yml create mode 100755 test-project/LICENSE create mode 100755 test-project/README.md create mode 100755 test-project/default_env.tres create mode 100755 test-project/export_presets.cfg create mode 100755 test-project/icon.png create mode 100755 test-project/icon.png.import create mode 100755 test-project/project.godot create mode 100755 test-project/resources/gimp/1.xcf create mode 100755 test-project/resources/gimp/2.xcf create mode 100755 test-project/resources/gimp/cat0.xcf create mode 100755 test-project/resources/img/1.png create mode 100755 test-project/resources/img/1.png.import create mode 100755 test-project/resources/img/2.png create mode 100755 test-project/resources/img/2.png.import create mode 100755 test-project/resources/img/bullet-placeholder.png create mode 100755 test-project/resources/img/bullet-placeholder.png.import create mode 100755 test-project/resources/img/cat0.png create mode 100755 test-project/resources/img/cat0.png.import create mode 100755 test-project/resources/img/coil.png create mode 100755 test-project/resources/img/coil.png.import create mode 100755 test-project/resources/img/missile-placeholder.png create mode 100755 test-project/resources/img/missile-placeholder.png.import create mode 100755 test-project/scenes/Arena.tscn create mode 100755 test-project/scenes/Background.tscn create mode 100755 test-project/scenes/Base.tscn create mode 100755 test-project/scenes/Cannon.tscn create mode 100755 test-project/scenes/ColoredEntity.tscn create mode 100755 test-project/scenes/EnemyGenerator.tscn create mode 100755 test-project/scenes/GLOBAL.tscn create mode 100755 test-project/scenes/Game.tscn create mode 100755 test-project/scenes/HUD.tscn create mode 100755 test-project/scenes/Main.tscn create mode 100755 test-project/scenes/Player.tscn create mode 100755 test-project/scenes/Projectile.tscn create mode 100755 test-project/scripts/Arena.gd create mode 100755 test-project/scripts/Base.gd create mode 100755 test-project/scripts/Cannon.gd create mode 100755 test-project/scripts/ColoredEntity.gd create mode 100755 test-project/scripts/EnemyGenerator.gd create mode 100755 test-project/scripts/GLOBAL.gd create mode 100755 test-project/scripts/Game.gd create mode 100755 test-project/scripts/HUD.gd create mode 100755 test-project/scripts/Main.gd create mode 100755 test-project/scripts/Player.gd create mode 100755 test-project/scripts/Projectile.gd diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..d51afb9 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Ignore GDScript since it isn't really relevant to the project and only used as example +*.gd linguist-detectable=false \ No newline at end of file diff --git a/.github/workflows/godot-ci.yml b/.github/workflows/godot-ci.yml index 548cc54..e72be74 100644 --- a/.github/workflows/godot-ci.yml +++ b/.github/workflows/godot-ci.yml @@ -16,35 +16,41 @@ jobs: uses: actions/checkout@v1 - name: Setup run: | - mkdir -v -p build/linux build/windows build/mac build/web ~/.local/share/godot/templates + mkdir -v -p ~/.local/share/godot/templates mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable - name: Windows Build - run: godot -v --export "Windows Desktop" ./build/windows/$EXPORT_NAME.exe + run: | + cd test-project + mkdir -v -p build/windows + godot -v --export "Windows Desktop" ./build/windows/$EXPORT_NAME.exe - name: Upload Artifact uses: actions/upload-artifact@v1 with: name: windows - path: ./build/windows/ + path: test-project/build/windows/ export-linux: name: Linux Export runs-on: ubuntu-latest container: - image: docker://barichello/godot-ci:3.2.1 + image: barichello/godot-ci:3.2.1 steps: - name: Checkout uses: actions/checkout@v1 - name: Setup run: | - mkdir -v -p build/linux build/windows build/mac build/web ~/.local/share/godot/templates + mkdir -v -p ~/.local/share/godot/templates mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable - name: Linux Build - run: godot -v --export "Linux/X11" ./build/linux/$EXPORT_NAME.x86_64 + run: | + cd test-project + mkdir -v -p build/linux + godot -v --export "Linux/X11" ./build/linux/$EXPORT_NAME.x86_64 - name: Upload Artifact uses: actions/upload-artifact@v1 with: name: linux - path: ./build/linux/ + path: test-project/build/linux/ export-web: name: Web Export @@ -56,15 +62,18 @@ jobs: uses: actions/checkout@v1 - name: Setup run: | - mkdir -v -p build/linux build/windows build/mac build/web ~/.local/share/godot/templates + mkdir -v -p ~/.local/share/godot/templates mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable - name: Web Build - run: godot -v --export "HTML5" ./build/web/index.html + run: | + cd test-project + mkdir -v -p build/web + godot -v --export "HTML5" ./build/web/index.html - name: Upload Artifact uses: actions/upload-artifact@v1 with: name: web - path: ./build/web/ + path: test-project/build/web/ export-mac: name: Mac Export @@ -76,12 +85,15 @@ jobs: uses: actions/checkout@v1 - name: Setup run: | - mkdir -v -p build/linux build/windows build/mac build/web ~/.local/share/godot/templates + mkdir -v -p ~/.local/share/godot/templates mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable - name: Mac Build - run: godot -v --export "Mac OSX" ./build/mac/$EXPORT_NAME.zip + run: | + cd test-project + mkdir -v -p build/mac + godot -v --export "Mac OSX" ./build/mac/$EXPORT_NAME.zip - name: Upload Artifact uses: actions/upload-artifact@v1 with: name: mac - path: ./build/mac/ + path: test-project/build/mac/ diff --git a/README.md b/README.md index ff0a21b..05859bf 100644 --- a/README.md +++ b/README.md @@ -21,9 +21,9 @@ https://hub.docker.com/r/barichello/godot-ci/ Here's a mapping between each supported CI service and the template jobs. -|CI|Template| -|-|-| -|GitLab CI|[Godot Exports](https://github.com/aBARICHELLO/godot-ci/blob/master/.gitlab-ci.yml#L22-L56) / [GitHub Pages](https://github.com/aBARICHELLO/godot-ci/blob/master/.gitlab-ci.yml#L59-L74) / [GitLab Pages](https://github.com/aBARICHELLO/godot-ci/blob/master/.gitlab-ci.yml#L77-L89) / [Itch.io](https://github.com/aBARICHELLO/godot-ci/blob/master/.gitlab-ci.yml#L91-L111) +|CI|Template|Example +|-|-|-| +|GitLab CI|[Godot Exports](https://github.com/aBARICHELLO/godot-ci/blob/master/.gitlab-ci.yml#L22-L56) / [GitHub Pages](https://github.com/aBARICHELLO/godot-ci/blob/master/.gitlab-ci.yml#L59-L74) / [GitLab Pages](https://github.com/aBARICHELLO/godot-ci/blob/master/.gitlab-ci.yml#L77-L89) / [Itch.io](https://github.com/aBARICHELLO/godot-ci/blob/master/.gitlab-ci.yml#L91-L111)|[GitLab CI Pipelines](https://gitlab.com/BARICHELLO/game-off/pipelines) |GitHub Actions|[Godot Exports](https://github.com/aBARICHELLO/godot-ci/blob/master/.github/workflows/godot-ci.yml#L9-L87) ## Environment configuration @@ -55,3 +55,9 @@ Secrets needed for a Itch.io deploy via GitLab CI: | ITCHIO_USERNAME | Your username on Itch.io, as in your personal page will be at `https://.itch.io` |`username` | ITCHIO_GAME | the name of your game on Itchio, as in your game will be available at `https://.itch.io/` |`game` | BUTLER_API_KEY | An [Itch.io API key](https://itch.io/user/settings/api-keys) is necessary for Butler so that the CI can authenticate on Itch.io on your behalf. **Make that API key `Masked`(GitLab CI) to keep it secret** |`xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx` + +## Troubleshoot + +#### Problems while exporting +- Check that the export names on `export_presets.cfg` match the ones used in your CI script. +- Check the paths used in your CI script, some commands may be running in the wrong place if you are keeping the project in a folder (like the `test-project` template) or not. diff --git a/test-project/.gitignore b/test-project/.gitignore new file mode 100755 index 0000000..a7fd341 --- /dev/null +++ b/test-project/.gitignore @@ -0,0 +1,309 @@ +# Godot auto generated files +*.gen.* +**/.import/ + +# Documentation generated by doxygen or from classes.xml +doc/_build/ + +# Javascript specific +*.bc + +# Android specific +platform/android/java/build.gradle +platform/android/java/.gradle +platform/android/java/.gradletasknamecache +platform/android/java/local.properties +platform/android/java/project.properties +platform/android/java/build.gradle +platform/android/java/AndroidManifest.xml +platform/android/java/libs/* +platform/android/java/assets + +# General c++ generated files +*.lib +*.o +*.ox +*.a +*.ax +*.d +*.so +# Include gdsqlite lib +!*.64.so +!*.32.so +*.os +*.Plo +*.lo + +# Libs generated files +.deps/* +.dirstamp + +# Gprof output +gmon.out + +# Vim temp files +*.swo +*.swp + +# QT project files +*.config +*.creator +*.files +*.includes + +# Eclipse CDT files +.cproject +.settings/ + +# Misc +.DS_Store +logs/ + +# for projects that use SCons for building: http://http://www.scons.org/ +.sconf_temp +.sconsign.dblite +*.pyc + + +# https://github.com/github/gitignore/blob/master/VisualStudio.gitignore +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. + +# User-specific files +*.suo +*.user +*.sln.docstates +*.sln +*.vcxproj* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +x64/ +build/ +bld/ +[Bb]in/ +[Oo]bj/ +*.debug +*.dSYM + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# Hints for improving IntelliSense, created together with VS project +cpp.hint + +# Visualizers for the VS debugger +*.natvis + +#NUNIT +*.VisualState.xml +TestResult.xml + +*.o +*.a +*_i.c +*_p.c +*_i.h +*.ilk +*.meta +*.obj +*.pch +*.pdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*.log +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.opendb +*.VC.VC.opendb +enc_temp_folder/ + +# Visual Studio profiler +*.psess +*.vsp +*.vspx + +# CodeLite project files +*.project +*.workspace +.codelite/ + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# JustCode is a .NET coding addin-in +.JustCode + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# NCrunch +*.ncrunch* +_NCrunch_* +.*crunch*.local.xml + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml + +# NuGet Packages Directory +## TODO: If you have NuGet Package Restore enabled, uncomment the next line +#packages/* +## TODO: If the tool you use requires repositories.config, also uncomment the next line +#!packages/repositories.config + +# Enable "build/" folder in the NuGet Packages folder since NuGet packages use it for MSBuild targets +# This line needs to be after the ignore of the build folder (and the packages folder if the line above has been uncommented) +!packages/build/ + +# Windows Azure Build Output +csx/ +*.build.csdef + +# Windows Store app package directory +AppPackages/ + +# Others +*.Cache +ClientBin/ +[Ss]tyle[Cc]op.* +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.pfx +*.publishsettings +node_modules/ + +# KDE +.directory + +#Kdevelop project files +*.kdev4 + +# xCode +xcuserdata + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file to a newer +# Visual Studio version. Backup files are not needed, because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm + +# SQL Server files +App_Data/*.mdf +App_Data/*.ldf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings + +# Microsoft Fakes +FakesAssemblies/ + +# ========================= +# Windows detritus +# ========================= + +# Windows image file caches +Thumbs.db +ehthumbs.db + +# Folder config file +Desktop.ini + +# Recycle Bin used on file shares +$RECYCLE.BIN/ +logo.h +*.autosave + +# https://github.com/github/gitignore/blob/master/Global/Tags.gitignore +# Ignore tags created by etags, ctags, gtags (GNU global) and cscope +TAGS +!TAGS/ +tags +!tags/ +gtags.files +GTAGS +GRTAGS +GPATH +cscope.files +cscope.out +cscope.in.out +cscope.po.out +godot.creator.* + +projects/ +platform/windows/godot_res.res + +# Visual Studio 2017 and Visual Studio Code workspace folder +/.vs +/.vscode + +# Scons progress indicator +.scons_node_count diff --git a/test-project/.gitlab-ci.yml b/test-project/.gitlab-ci.yml new file mode 100755 index 0000000..19d106f --- /dev/null +++ b/test-project/.gitlab-ci.yml @@ -0,0 +1,101 @@ +image: barichello/godot-ci:3.2 + +stages: + - export + - deploy + +variables: + EXPORT_NAME: game-off + +before_script: + - mkdir -v -p build/linux + - mkdir -v -p build/windows + - mkdir -v -p build/mac + - mkdir -v -p build/web + +linux: + stage: export + script: + - godot -v --export "Linux/X11" ./build/linux/$EXPORT_NAME.x86_64 + artifacts: + name: $EXPORT_NAME-$CI_JOB_NAME + paths: + - build/linux + +windows: + stage: export + script: + - godot -v --export "Windows Desktop" ./build/windows/$EXPORT_NAME.exe + artifacts: + name: $EXPORT_NAME-$CI_JOB_NAME + paths: + - build/windows + +mac: + stage: export + script: + - godot -v --export "Mac OSX" ./build/mac/$EXPORT_NAME.zip + artifacts: + name: $EXPORT_NAME-$CI_JOB_NAME + paths: + - build/mac + +web: + stage: export + script: + - godot -v --export "HTML5" ./build/web/index.html + artifacts: + name: $EXPORT_NAME-$CI_JOB_NAME + paths: + - build/web + +# GitHub Pages Deploy +deploy-github-pages: + stage: deploy + dependencies: + - web + script: + - git checkout gh-pages + - rm -f *.md + - mv build/web/** . + - git config user.email $GIT_EMAIL + - git config user.name $GIT_USERNAME + - git remote add github $REMOTE_URL + - git add -A + - 'git commit -m "ci: GitHub Page $EXPORT_NAME:$CI_JOB_NAME" -m "Deploy from GitLab pipeline #$CI_PIPELINE_ID" || true' + - git push github gh-pages -f + +# GitLab Pages Deploy +pages: + stage: deploy + dependencies: + - web + script: + - git checkout pages + - rm -f *.md + - mv build/web/** ./public + artifacts: + paths: + - public + +# Itch.io Deploy +itchio:linux: + stage: deploy + script: + - butler push ./build/linux $ITCHIO_USERNAME/$ITCHIO_GAME:linux + dependencies: + - linux + +itchio:windows: + stage: deploy + script: + - butler push ./build/windows $ITCHIO_USERNAME/$ITCHIO_GAME:windows + dependencies: + - windows + +itchio:macosx: + stage: deploy + script: + - butler push ./build/mac $ITCHIO_USERNAME/$ITCHIO_GAME:mac + dependencies: + - mac diff --git a/test-project/LICENSE b/test-project/LICENSE new file mode 100755 index 0000000..f288702 --- /dev/null +++ b/test-project/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/test-project/README.md b/test-project/README.md new file mode 100755 index 0000000..a72780a --- /dev/null +++ b/test-project/README.md @@ -0,0 +1,3 @@ +# test-project + +Example project used for [godot-ci](https://github.com/aBARICHELLO/godot-ci).
diff --git a/test-project/default_env.tres b/test-project/default_env.tres new file mode 100755 index 0000000..4a4b981 --- /dev/null +++ b/test-project/default_env.tres @@ -0,0 +1,102 @@ +[gd_resource type="Environment" load_steps=2 format=2] + +[sub_resource type="ProceduralSky" id=1] + +radiance_size = 4 +sky_top_color = Color( 0.647059, 0.839216, 0.945098, 1 ) +sky_horizon_color = Color( 0.839216, 0.917647, 0.980392, 1 ) +sky_curve = 0.09 +sky_energy = 1.0 +ground_bottom_color = Color( 0.156863, 0.184314, 0.211765, 1 ) +ground_horizon_color = Color( 0.423529, 0.396078, 0.372549, 1 ) +ground_curve = 0.02 +ground_energy = 1.0 +sun_color = Color( 1, 1, 1, 1 ) +sun_latitude = 35.0 +sun_longitude = 0.0 +sun_angle_min = 1.0 +sun_angle_max = 100.0 +sun_curve = 0.05 +sun_energy = 16.0 +texture_size = 2 + +[resource] + +background_mode = 2 +background_sky = SubResource( 1 ) +background_sky_custom_fov = 0.0 +background_color = Color( 0, 0, 0, 1 ) +background_energy = 1.0 +background_canvas_max_layer = 0 +ambient_light_color = Color( 0, 0, 0, 1 ) +ambient_light_energy = 1.0 +ambient_light_sky_contribution = 1.0 +fog_enabled = false +fog_color = Color( 0.5, 0.6, 0.7, 1 ) +fog_sun_color = Color( 1, 0.9, 0.7, 1 ) +fog_sun_amount = 0.0 +fog_depth_enabled = true +fog_depth_begin = 10.0 +fog_depth_curve = 1.0 +fog_transmit_enabled = false +fog_transmit_curve = 1.0 +fog_height_enabled = false +fog_height_min = 0.0 +fog_height_max = 100.0 +fog_height_curve = 1.0 +tonemap_mode = 0 +tonemap_exposure = 1.0 +tonemap_white = 1.0 +auto_exposure_enabled = false +auto_exposure_scale = 0.4 +auto_exposure_min_luma = 0.05 +auto_exposure_max_luma = 8.0 +auto_exposure_speed = 0.5 +ss_reflections_enabled = false +ss_reflections_max_steps = 64 +ss_reflections_fade_in = 0.15 +ss_reflections_fade_out = 2.0 +ss_reflections_depth_tolerance = 0.2 +ss_reflections_roughness = true +ssao_enabled = false +ssao_radius = 1.0 +ssao_intensity = 1.0 +ssao_radius2 = 0.0 +ssao_intensity2 = 1.0 +ssao_bias = 0.01 +ssao_light_affect = 0.0 +ssao_ao_channel_affect = 0.0 +ssao_color = Color( 0, 0, 0, 1 ) +ssao_quality = 0 +ssao_blur = 3 +ssao_edge_sharpness = 4.0 +dof_blur_far_enabled = false +dof_blur_far_distance = 10.0 +dof_blur_far_transition = 5.0 +dof_blur_far_amount = 0.1 +dof_blur_far_quality = 1 +dof_blur_near_enabled = false +dof_blur_near_distance = 2.0 +dof_blur_near_transition = 1.0 +dof_blur_near_amount = 0.1 +dof_blur_near_quality = 1 +glow_enabled = false +glow_levels/1 = false +glow_levels/2 = false +glow_levels/3 = true +glow_levels/4 = false +glow_levels/5 = true +glow_levels/6 = false +glow_levels/7 = false +glow_intensity = 0.8 +glow_strength = 1.0 +glow_bloom = 0.0 +glow_blend_mode = 2 +glow_hdr_threshold = 1.0 +glow_hdr_scale = 2.0 +glow_bicubic_upscale = false +adjustment_enabled = false +adjustment_brightness = 1.0 +adjustment_contrast = 1.0 +adjustment_saturation = 1.0 + diff --git a/test-project/export_presets.cfg b/test-project/export_presets.cfg new file mode 100755 index 0000000..02779d1 --- /dev/null +++ b/test-project/export_presets.cfg @@ -0,0 +1,104 @@ +[preset.0] + +name="Windows Desktop" +platform="Windows Desktop" +runnable=true +custom_features="" +export_filter="all_resources" +include_filter="" +exclude_filter="" +export_path="" +patch_list=PoolStringArray( ) + +[preset.0.options] + +texture_format/bptc=true +texture_format/s3tc=true +texture_format/etc=true +texture_format/etc2=true +texture_format/no_bptc_fallbacks=true +binary_format/64_bits=true +custom_template/release="" +custom_template/debug="" +application/icon="" +application/file_version="" +application/product_version="" +application/company_name="" +application/product_name="" +application/file_description="" +application/copyright="" +application/trademarks="" + +[preset.1] + +name="Mac OSX" +platform="Mac OSX" +runnable=true +custom_features="" +export_filter="all_resources" +include_filter="" +exclude_filter="" +export_path="" +patch_list=PoolStringArray( ) + +[preset.1.options] + +custom_package/debug="" +custom_package/release="" +application/name="" +application/info="Made with Godot Engine" +application/icon="" +application/identifier="" +application/signature="" +application/short_version="1.0" +application/version="1.0" +application/copyright="" +display/high_res=true +texture_format/s3tc=true +texture_format/etc=true +texture_format/etc2=true + +[preset.2] + +name="Linux/X11" +platform="Linux/X11" +runnable=true +custom_features="" +export_filter="all_resources" +include_filter="" +exclude_filter="" +export_path="" +patch_list=PoolStringArray( ) + +[preset.2.options] + +texture_format/bptc=true +texture_format/s3tc=true +texture_format/etc=true +texture_format/etc2=true +texture_format/no_bptc_fallbacks=true +binary_format/64_bits=true +custom_template/release="" +custom_template/debug="" + +[preset.3] + +name="HTML5" +platform="HTML5" +runnable=true +custom_features="" +export_filter="all_resources" 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/dev/null +++ b/test-project/project.godot @@ -0,0 +1,62 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=4 + +_global_script_classes=[ ] +_global_script_class_icons={ + +} + +[application] + +config/name="gameoff" +run/main_scene="res://scenes/Main.tscn" +config/icon="res://icon.png" + +[autoload] + +GLOBAL="*res://scripts/GLOBAL.gd" + +[display] + +window/size/width=1920 +window/size/height=1080 +window/size/resizable=false + +[input] + +ui_up={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null) + ] +} +ui_down={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null) +, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null) + ] +} +swap={ +"deadzone": 0.5, +"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null) + ] +} +fire={ +"deadzone": 0.5, +"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) + ] +} + +[rendering] + 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+source_file="res://resources/img/cat0.png" +dest_files=[ "res://.import/cat0.png-c2a0d2145a7b7ae5da0c2cedfce916ba.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/test-project/resources/img/coil.png b/test-project/resources/img/coil.png new file mode 100755 index 0000000000000000000000000000000000000000..c65f703899b0ec799fbc5b6c09c9db4c539bbdeb GIT binary patch literal 360 zcmeAS@N?(olHy`uVBq!ia0vp^1|ZDA1|-9oezpTCwj^(N7l!{JxM1({$v_d#0*}aI z1_nK45N51cYF`EvWH0gbb!C6V&B-L9mbCmu2~bF~#5JPCIX^cyHLrxhxhOTUBsE2$ zJhLQ2!QIn0AiR-J9H{7mr;B4q#=W;Q0{NN^B$}4q{JZ{)-hz{>99|##{zgmWpV>PL 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"res://scripts/ColoredEntity.gd" + +onready var Bullet: PackedScene = preload("res://scenes/Projectile.tscn") +const RATE_OF_CHANGE: float = 0.9 +const UPPER_LIMIT: int = -89 +const LOWER_LIMIT: int = -5 + +var angle: float = -45.0 + +func _ready(): + self.highlight() + +func _process(delta): + $Sprite.set_rotation(deg2rad(self.angle)) + $Sprite.rect_size.y = 24 + +func _input(event): + if Input.is_action_pressed("ui_up"): + if self.angle > UPPER_LIMIT: + self.move_up() + if Input.is_action_pressed("ui_down"): + if self.angle < LOWER_LIMIT: + self.move_down() + +func move_up() -> void: + self.angle -= RATE_OF_CHANGE + +func move_down() -> void: + self.angle += RATE_OF_CHANGE + +func shoot() -> void: + if $FireCooldown.time_left == 0: + var NewBullet = Bullet.instance() + NewBullet.global_position = $Sprite/CannonTip.global_position + NewBullet.rotation_degrees = self.angle + var at: Vector2 = $Sprite/CannonTip.global_position - $Sprite/CannonBase.global_position + NewBullet.shoot(at) + + var BulletSprite = NewBullet.get_node("Mask") + if self.highlighted: + BulletSprite.highlight() + else: + BulletSprite.lowlight() + + NewBullet.setup(GLOBAL.BULLET, GLOBAL.BULLET_SPEED) + NewBullet.update_collision_layer() + $Projectiles.add_child(NewBullet) + $FireCooldown.start() diff --git a/test-project/scripts/ColoredEntity.gd b/test-project/scripts/ColoredEntity.gd new file mode 100755 index 0000000..bf498e3 --- /dev/null +++ b/test-project/scripts/ColoredEntity.gd @@ -0,0 +1,37 @@ +# Class with common color switch operations. +# Add to the group ColoredEntity if its color is not fixed and gets swapped with player input. +extends Node2D + +var current_color: Color = GLOBAL.LOWLIGHT +var highlighted: bool = false + +func _ready(): + self.update_color() + +func update_color() -> void: + if highlighted: + self.current_color = GLOBAL.HIGHLIGHT + else: + self.current_color = GLOBAL.LOWLIGHT + self.modulate = self.current_color + +func swap_color() -> void: + if current_color == GLOBAL.LOWLIGHT: + self.highlight() + else: + self.lowlight() + +func highlight(): + current_color = GLOBAL.HIGHLIGHT + highlighted = true + self.update_color() + +func lowlight(): + current_color = GLOBAL.LOWLIGHT + highlighted = false + self.update_color() + +func set_random_color() -> void: + randomize() + if randi() % 2 == 0: + self.swap_color() diff --git a/test-project/scripts/EnemyGenerator.gd b/test-project/scripts/EnemyGenerator.gd new file mode 100755 index 0000000..dfc236d --- /dev/null +++ b/test-project/scripts/EnemyGenerator.gd @@ -0,0 +1,40 @@ +extends Node2D + +onready var EnemyScene: PackedScene = preload("res://scenes/Projectile.tscn") +signal start +signal stop + +var Enemy + +func _ready(): + self.setup_enemy() + self.emit_signal("stop") + +func setup_enemy() -> void: + self.Enemy = EnemyScene.instance() + Enemy.setup(GLOBAL.MISSILE, GLOBAL.MISSILE_SPEED["max"]) + +func spawn_and_shoot_enemy() -> void: + var Duplicate = Enemy.duplicate(Node.DUPLICATE_USE_INSTANCING) + Duplicate.set_random_color() + Duplicate.update_collision_layer() + $Enemies.add_child(Duplicate) + + $SpawnArea/SpawnLocation.set_offset(randi()) + Duplicate.global_position = $SpawnArea/SpawnLocation.position + + var direction: Vector2 = (Vector2(0, 1080) - Duplicate.global_position).normalized() + var angle: float = Vector2(1, 0).angle_to(direction) + Duplicate.rotation = angle + Duplicate.shoot_missile(direction) + +# --- Signals --- + +func _on_SpawnTimer_timeout(): + self.spawn_and_shoot_enemy() + +func _on_EnemyGenerator_start(): + $SpawnTimer.start() + +func _on_EnemyGenerator_stop(): + $SpawnTimer.stop() diff --git a/test-project/scripts/GLOBAL.gd b/test-project/scripts/GLOBAL.gd new file mode 100755 index 0000000..922d183 --- /dev/null +++ b/test-project/scripts/GLOBAL.gd @@ -0,0 +1,44 @@ +extends Node + +enum SpriteType { BULLET = 0, MISSILE = 1 } + +var theme_index: int = 0 +var current_theme: Dictionary +var HIGHLIGHT: Color +var LOWLIGHT: Color + +const COLORSET_PY: Dictionary = { "high": Color(1, 1, 0.25), "low": Color(0.50, 0, 1) } +const COLORSET_OB: Dictionary = { "high": Color(1, 0.56, 0), "low": Color(0, 0.40, 1) } +const COLORSET_PB: Dictionary = { "high": Color(1, 0.50, 1), "low": Color(0, 0.75, 1) } +const COLORS: Array = [ + COLORSET_PY, + COLORSET_OB, + COLORSET_PB +] + +const DEF_SPEED: float = 5.0 +const MISSILE_SPEED: Dictionary = { "min": 30, "max": 60 } +const BULLET_SPEED: float = 10.0 + +const LOW_COLLISION: int = 2 +const HIGH_COLLISION: int = 3 + +func _ready(): + self.update_global_theme(self.theme_index) + +func update_global_theme(index: int): + self.theme_index = index + self.current_theme = COLORS[theme_index] + self.HIGHLIGHT = self.current_theme["high"] + self.LOWLIGHT = self.current_theme["low"] + self.update_colored_entities() + +func update_colored_entities() -> void: + var nodes: Array = self.get_tree().get_nodes_in_group("ColoredEntity") + for node in nodes: + node.update_color() + +func swap_nodes_color() -> void: + var nodes: Array = self.get_tree().get_nodes_in_group("ColoredEntity") + for node in nodes: + node.swap_color() diff --git a/test-project/scripts/Game.gd b/test-project/scripts/Game.gd new file mode 100755 index 0000000..09ce089 --- /dev/null +++ b/test-project/scripts/Game.gd @@ -0,0 +1,4 @@ +extends Node2D + +func _ready(): + pass diff --git a/test-project/scripts/HUD.gd b/test-project/scripts/HUD.gd new file mode 100755 index 0000000..53e7b43 --- /dev/null +++ b/test-project/scripts/HUD.gd @@ -0,0 +1,15 @@ +extends Control + +func _ready(): + pass + +# --- Signals --- + +func _on_Theme_Button_pressed(button_index: int) -> void: + GLOBAL.update_global_theme(button_index) + +func _on_StartButton_pressed(): + get_node("/root/Main").emit_signal("start_zoom_out") + get_node("/root/Main/Game/EnemyGenerator").emit_signal("start") + get_node("/root/Main/Game/Player").emit_signal("unblock") + self.hide() diff --git a/test-project/scripts/Main.gd b/test-project/scripts/Main.gd new file mode 100755 index 0000000..52081dd --- /dev/null +++ b/test-project/scripts/Main.gd @@ -0,0 +1,25 @@ +extends Node2D + +signal start_zoom_out + +const ZOOM_DELTA: float = 0.2 +const MOVE_DELTA: float = 0.353 + +onready var camera: Camera2D = $Path2D/PathFollow2D/MenuCamera +var camera_zooming: bool = false + +func _process(delta: float): + if camera_zooming: + self.zoom_out_proccess(delta) + +func zoom_out_proccess(delta: float) -> void: + var delta_speed = delta * ZOOM_DELTA + if camera.zoom < Vector2(1, 1): + camera.zoom += Vector2(delta_speed, delta_speed) + else: + self.camera_zooming = false + + $Path2D/PathFollow2D.unit_offset += delta * MOVE_DELTA + +func _on_Main_start_zoom_out(): + self.camera_zooming = true diff --git a/test-project/scripts/Player.gd b/test-project/scripts/Player.gd new file mode 100755 index 0000000..8ce8a6a --- /dev/null +++ b/test-project/scripts/Player.gd @@ -0,0 +1,25 @@ +extends "res://scripts/ColoredEntity.gd" + +signal unblock + +var blocked_controls: bool = true + +func _ready(): + self.highlight() + +func _input(event): + if blocked_controls: + return + + if Input.is_action_just_pressed("swap"): + GLOBAL.swap_nodes_color() + if Input.is_action_pressed("fire"): + self.shoot_bullet() + +func shoot_bullet() -> void: + $Cannon.shoot() + +# --- Signals --- + +func _on_Player_unblock(): + self.blocked_controls = false diff --git a/test-project/scripts/Projectile.gd b/test-project/scripts/Projectile.gd new file mode 100755 index 0000000..1ad7215 --- /dev/null +++ b/test-project/scripts/Projectile.gd @@ -0,0 +1,68 @@ +extends RigidBody2D + +var MissileSprite: Texture = load("res://resources/img/missile-placeholder.png") +var BulletSprite: Texture = load("res://resources/img/bullet-placeholder.png") + +var bodies_in_area: Array = [] +var sprite_type: int +var speed: float = GLOBAL.DEF_SPEED +var armed: bool = false + +func _ready(): + self.gravity_scale = 0.0 + self.friction = 0 + self.contact_monitor = true + self.contacts_reported = 1 + +func setup(sprite_type: int, speed: float) -> void: + self.sprite_type = sprite_type + self.speed = speed + + if sprite_type == GLOBAL.BULLET: + $Mask/Sprite.set_texture(self.BulletSprite) + self.armed = true + $ExplosionArea/ExplosionShape.disabled = false + else: + $Mask/Sprite.set_texture(self.MissileSprite) + +func shoot(at: Vector2) -> void: + var direction = (at - self.global_position) + self.linear_velocity = at * speed + +func shoot_missile(at: Vector2) -> void: + var direction = (at - self.global_position) + self.add_central_force(at * GLOBAL.MISSILE_SPEED["max"]) + +func set_random_color() -> void: + $Mask.set_random_color() + +func update_collision_layer() -> void: + if $Mask.highlighted: + self.set_collision_layer_bit(GLOBAL.HIGH_COLLISION, 1) + self.set_collision_mask_bit(GLOBAL.HIGH_COLLISION, 1) + $ExplosionArea.set_collision_layer_bit(GLOBAL.HIGH_COLLISION, 1) + $ExplosionArea.set_collision_mask_bit(GLOBAL.HIGH_COLLISION, 1) + else: + self.set_collision_layer_bit(GLOBAL.LOW_COLLISION, 1) + self.set_collision_mask_bit(GLOBAL.LOW_COLLISION, 1) + $ExplosionArea.set_collision_layer_bit(GLOBAL.LOW_COLLISION, 1) + $ExplosionArea.set_collision_mask_bit(GLOBAL.LOW_COLLISION, 1) + +# --- Signals --- + +func _on_VisibilityNotifier2D_screen_exited(): + self.queue_free() + +func _on_Projectile_body_entered(body: PhysicsBody2D): + if armed: + for missile in bodies_in_area: + missile.queue_free() + self.queue_free() + +func _on_ExplosionArea_body_entered(body: PhysicsBody2D): + if armed and body.get_node("Mask").highlighted == $Mask.highlighted: + bodies_in_area.push_front(body) + +func _on_ExplosionArea_body_exited(body: PhysicsBody2D): + if armed: + bodies_in_area.erase(body)