Update test project for Godot 4.3 (#159)

Co-authored-by: Andi Susanto <and1zero@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
Andi Susanto
2024-10-24 05:06:47 +08:00
committed by GitHub
parent dd1db58f33
commit 9a460209d7
25 changed files with 876 additions and 522 deletions

14
test-project/scripts/Cannon.gd Executable file → Normal file
View File

@@ -1,6 +1,6 @@
extends "res://scripts/ColoredEntity.gd"
onready var Bullet: PackedScene = preload("res://scenes/Projectile.tscn")
@onready var Bullet: PackedScene = preload("res://scenes/Projectile.tscn")
const RATE_OF_CHANGE: float = 0.9
const UPPER_LIMIT: int = -89
const LOWER_LIMIT: int = -5
@@ -11,8 +11,8 @@ func _ready():
self.highlight()
func _process(delta):
$Sprite.set_rotation(deg2rad(self.angle))
$Sprite.rect_size.y = 24
$Sprite2D.set_rotation(deg_to_rad(self.angle))
$Sprite2D.size.y = 24
func _input(event):
if Input.is_action_pressed("ui_up"):
@@ -30,10 +30,10 @@ func move_down() -> void:
func shoot() -> void:
if $FireCooldown.time_left == 0:
var NewBullet = Bullet.instance()
NewBullet.global_position = $Sprite/CannonTip.global_position
var NewBullet = Bullet.instantiate()
NewBullet.global_position = $Sprite2D/CannonTip.global_position
NewBullet.rotation_degrees = self.angle
var at: Vector2 = $Sprite/CannonTip.global_position - $Sprite/CannonBase.global_position
var at: Vector2 = $Sprite2D/CannonTip.global_position - $Sprite2D/CannonBase.global_position
NewBullet.shoot(at)
var BulletSprite = NewBullet.get_node("Mask")
@@ -42,7 +42,7 @@ func shoot() -> void:
else:
BulletSprite.lowlight()
NewBullet.setup(GLOBAL.BULLET, GLOBAL.BULLET_SPEED)
NewBullet.setup(GLOBAL.SpriteType.BULLET, GLOBAL.BULLET_SPEED)
NewBullet.update_collision_layer()
$Projectiles.add_child(NewBullet)
$FireCooldown.start()