Update test project for Godot 4.3 (#159)

Co-authored-by: Andi Susanto <and1zero@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
Andi Susanto
2024-10-24 05:06:47 +08:00
committed by GitHub
parent dd1db58f33
commit 9a460209d7
25 changed files with 876 additions and 522 deletions

56
test-project/scenes/Projectile.tscn Executable file → Normal file
View File

@@ -1,65 +1,47 @@
[gd_scene load_steps=6 format=2]
[gd_scene load_steps=7 format=3 uid="uid://dwr8aulhrbt85"]
[ext_resource path="res://scripts/Projectile.gd" type="Script" id=1]
[ext_resource path="res://scripts/ColoredEntity.gd" type="Script" id=2]
[ext_resource path="res://resources/img/missile-placeholder.png" type="Texture" id=3]
[ext_resource type="Script" path="res://scripts/Projectile.gd" id="1"]
[ext_resource type="Script" path="res://scripts/ColoredEntity.gd" id="2"]
[ext_resource type="Texture2D" uid="uid://my3jd38hyc7k" path="res://resources/img/missile-placeholder.png" id="3"]
[sub_resource type="RectangleShape2D" id=1]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_13bxk"]
custom_solver_bias = 0.0
extents = Vector2( 24, 24 )
[sub_resource type="RectangleShape2D" id="1"]
size = Vector2(48, 48)
[sub_resource type="CircleShape2D" id=2]
custom_solver_bias = 0.0
[sub_resource type="CircleShape2D" id="2"]
radius = 143.093
[node name="Projectile" type="RigidBody2D"]
input_pickable = false
collision_layer = 0
collision_mask = 0
mode = 0
mass = 3.0
gravity_scale = 1.0
custom_integrator = false
continuous_cd = 0
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
linear_velocity = Vector2( 0, 0 )
physics_material_override = SubResource("PhysicsMaterial_13bxk")
linear_damp = -1.0
angular_velocity = 0.0
angular_damp = 100.0
script = ExtResource( 1 )
script = ExtResource("1")
[node name="Mask" type="Node2D" parent="."]
script = ExtResource( 2 )
script = ExtResource("2")
[node name="Sprite" type="Sprite" parent="Mask"]
texture = ExtResource( 3 )
[node name="Sprite2D" type="Sprite2D" parent="Mask"]
texture = ExtResource("3")
[node name="Collision" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
shape = SubResource("1")
[node name="VisibilityNotifier" type="VisibilityNotifier2D" parent="."]
rect = Rect2( -12, -12, 22, 24 )
[node name="VisibleOnScreenNotifier3D" type="VisibleOnScreenNotifier2D" parent="."]
rect = Rect2(-12, -12, 22, 24)
[node name="ExplosionArea" type="Area2D" parent="."]
input_pickable = true
gravity_vec = Vector2( 0, 1 )
gravity = 98.0
linear_damp = 0.1
angular_damp = 1.0
collision_layer = 0
collision_mask = 0
audio_bus_override = false
audio_bus_name = "Master"
gravity = 98.0
[node name="ExplosionShape" type="CollisionShape2D" parent="ExplosionArea"]
shape = SubResource( 2 )
shape = SubResource("2")
[connection signal="body_entered" from="." to="." method="_on_Projectile_body_entered"]
[connection signal="screen_exited" from="VisibilityNotifier" to="." method="_on_VisibilityNotifier2D_screen_exited"]
[connection signal="screen_exited" from="VisibleOnScreenNotifier3D" to="." method="_on_VisibilityNotifier2D_screen_exited"]
[connection signal="body_entered" from="ExplosionArea" to="." method="_on_ExplosionArea_body_entered"]
[connection signal="body_exited" from="ExplosionArea" to="." method="_on_ExplosionArea_body_exited"]