Update test project for Godot 4.3 (#159)
Co-authored-by: Andi Susanto <and1zero@users.noreply.github.com> Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
This commit is contained in:
29
test-project/scenes/EnemyGenerator.tscn
Executable file → Normal file
29
test-project/scenes/EnemyGenerator.tscn
Executable file → Normal file
@@ -1,38 +1,29 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=3 format=3 uid="uid://b2fpxxnc2fq3o"]
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[ext_resource path="res://scripts/EnemyGenerator.gd" type="Script" id=1]
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[ext_resource type="Script" path="res://scripts/EnemyGenerator.gd" id="1"]
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[sub_resource type="Curve2D" id=1]
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bake_interval = 5.0
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[sub_resource type="Curve2D" id="1"]
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_data = {
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"points": PoolVector2Array( 0, 0, 0, 0, 802.371, -163.584, 0, 0, 0, 0, 959.909, -42.497, 0, 0, 0, 0, 1955.58, -35.2126, 0, 0, 0, 0, 1977.69, -34.257, 0, 0, 0, 0, 2072.89, -95.3282, 0, 0, 0, 0, 2171.96, -161.2, 0, 0, 0, 0, 1329.54, -162.398, 0, 0, 0, 0, 958.623, -161.461, 0, 0, 0, 0, 801.772, -163.584, 0, 0, 0, 0, 802.371, -163.584 )
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"points": PackedVector2Array(0, 0, 0, 0, 802.371, -163.584, 0, 0, 0, 0, 959.909, -42.497, 0, 0, 0, 0, 1955.58, -35.2126, 0, 0, 0, 0, 1977.69, -34.257, 0, 0, 0, 0, 2072.89, -95.3282, 0, 0, 0, 0, 2171.96, -161.2, 0, 0, 0, 0, 1329.54, -162.398, 0, 0, 0, 0, 958.623, -161.461, 0, 0, 0, 0, 801.772, -163.584, 0, 0, 0, 0, 802.371, -163.584)
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}
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point_count = 10
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[node name="EnemyGenerator" type="Node2D"]
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script = ExtResource( 1 )
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script = ExtResource("1")
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[node name="Enemies" type="Node" parent="."]
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[node name="SpawnArea" type="Path2D" parent="."]
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self_modulate = Color( 0.5, 0.6, 1, 0.7 )
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curve = SubResource( 1 )
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self_modulate = Color(0.5, 0.6, 1, 0.7)
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curve = SubResource("1")
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[node name="SpawnLocation" type="PathFollow2D" parent="SpawnArea"]
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position = Vector2( 802.371, -163.584 )
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rotation = 0.655325
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offset = 0.0
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h_offset = 0.0
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v_offset = 0.0
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rotate = true
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cubic_interp = true
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loop = true
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lookahead = 4.0
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position = Vector2(802.371, -163.584)
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rotation = 0.655312
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[node name="SpawnTimer" type="Timer" parent="."]
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process_mode = 1
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wait_time = 1.5
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one_shot = false
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autostart = true
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[connection signal="start" from="." to="." method="_on_EnemyGenerator_start"]
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