Bump to Ubuntu 24.04, .NET 9.0, Godot 4.5, remove rcedit as it's not needed anymore (#184)
This commit is contained in:
6
.github/workflows/check-release.yml
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6
.github/workflows/check-release.yml
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@@ -8,7 +8,7 @@ on:
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jobs:
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fetch:
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name: Fetch Latest Godot Engine Release
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runs-on: ubuntu-22.04
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runs-on: ubuntu-24.04
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outputs:
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release_tag: ${{ steps.parse.outputs.tag }}
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steps:
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@@ -20,7 +20,7 @@ jobs:
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echo "tag=$TAG" >> $GITHUB_OUTPUT
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current:
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name: Fetch Current Godot CI release
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runs-on: ubuntu-22.04
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runs-on: ubuntu-24.04
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outputs:
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release_tag: ${{ steps.parse.outputs.tag }}
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steps:
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@@ -32,7 +32,7 @@ jobs:
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create:
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needs: [fetch, current]
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name: Create New Godot CI Release
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runs-on: ubuntu-22.04
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runs-on: ubuntu-24.04
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if: needs.fetch.outputs.release_tag != needs.current.outputs.release_tag
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steps:
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- uses: actions/checkout@v3
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8
.github/workflows/godot-ci.yml
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8
.github/workflows/godot-ci.yml
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@@ -11,7 +11,7 @@ env:
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jobs:
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export-windows:
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name: Windows Export
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runs-on: ubuntu-22.04 # Use 22.04 with godot 4
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runs-on: ubuntu-24.04 # Use 24.04 with godot 4
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container:
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image: barichello/godot-ci:4.3
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steps:
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@@ -39,7 +39,7 @@ jobs:
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export-linux:
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name: Linux Export
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runs-on: ubuntu-22.04 # Use 22.04 with godot 4
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runs-on: ubuntu-24.04 # Use 24.04 with godot 4
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container:
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image: barichello/godot-ci:4.3
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steps:
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@@ -65,7 +65,7 @@ jobs:
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export-web:
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name: Web Export
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runs-on: ubuntu-22.04 # Use 22.04 with godot 4
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runs-on: ubuntu-24.04 # Use 24.04 with godot 4
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container:
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image: barichello/godot-ci:4.3
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steps:
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@@ -99,7 +99,7 @@ jobs:
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export-mac:
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name: Mac Export
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runs-on: ubuntu-22.04 # Use 22.04 with godot 4
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runs-on: ubuntu-24.04 # Use 24.04 with godot 4
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container:
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image: barichello/godot-ci:4.3
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steps:
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8
.github/workflows/manual_build.yml
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8
.github/workflows/manual_build.yml
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@@ -20,7 +20,7 @@ env:
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jobs:
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version:
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name: Get Version
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runs-on: ubuntu-22.04
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runs-on: ubuntu-24.04
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outputs:
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dotnet_version: ${{ steps.calculate.outputs.dotnet_version }}
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steps:
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@@ -39,7 +39,7 @@ jobs:
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fi
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get_tags:
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name: Get Tags
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runs-on: ubuntu-22.04
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runs-on: ubuntu-24.04
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outputs:
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tags: ${{steps.write_tags.outputs.tags}}
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tags_mono: ${{steps.write_tags_mono.outputs.tags}}
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@@ -76,7 +76,7 @@ jobs:
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retention-days: 1
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build:
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name: Build Image
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runs-on: ubuntu-22.04
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runs-on: ubuntu-24.04
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needs: get_tags
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steps:
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- uses: actions/download-artifact@v4
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@@ -115,7 +115,7 @@ jobs:
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GODOT_PLATFORM=${{ startsWith( github.event.inputs.version, '3.' ) && 'linux_headless.64' || 'linux.x86_64' }}
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build-mono:
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name: Build Mono Image
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runs-on: ubuntu-22.04
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runs-on: ubuntu-24.04
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needs: [version, get_tags]
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steps:
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- uses: actions/download-artifact@v4
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6
.github/workflows/release.yml
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6
.github/workflows/release.yml
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@@ -7,7 +7,7 @@ env:
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jobs:
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version:
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name: Get Version
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runs-on: ubuntu-22.04
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runs-on: ubuntu-24.04
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outputs:
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version: ${{ steps.calculate.outputs.version }}
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release_name: ${{ steps.calculate.outputs.release_name }}
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@@ -32,7 +32,7 @@ jobs:
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build:
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name: Build Image
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runs-on: ubuntu-22.04
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runs-on: ubuntu-24.04
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needs: [version]
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steps:
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- uses: actions/checkout@v3
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@@ -66,7 +66,7 @@ jobs:
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GODOT_PLATFORM=${{ startsWith( needs.version.outputs.version, '3.' ) && 'linux_headless.64' || 'linux.x86_64' }}
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build-mono:
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name: Build Mono Image
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runs-on: ubuntu-22.04
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runs-on: ubuntu-24.04
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needs: [version]
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steps:
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- uses: actions/checkout@v3
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@@ -1,4 +1,4 @@
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FROM ubuntu:jammy
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FROM ubuntu:noble
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LABEL author="https://github.com/aBARICHELLO/godot-ci/graphs/contributors"
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USER root
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@@ -14,12 +14,11 @@ RUN apt-get update && apt-get install -y --no-install-recommends \
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adb \
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openjdk-17-jdk-headless \
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rsync \
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wine64 \
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osslsigncode \
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&& rm -rf /var/lib/apt/lists/*
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# When in doubt, see the downloads page: https://github.com/godotengine/godot-builds/releases/
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ARG GODOT_VERSION="4.4"
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ARG GODOT_VERSION="4.5"
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# Example values: stable, beta3, rc1, dev2, etc.
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# Also change the `SUBDIR` argument below when NOT using stable.
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@@ -80,7 +79,3 @@ RUN echo 'export/android/force_system_user = false' >> ~/.config/godot/editor_se
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RUN echo 'export/android/timestamping_authority_url = ""' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
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RUN echo 'export/android/shutdown_adb_on_exit = true' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
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# Download and set up rcedit to change Windows executable icons on export.
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RUN wget https://github.com/electron/rcedit/releases/download/v2.0.0/rcedit-x64.exe -O /opt/rcedit.exe
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RUN echo 'export/windows/rcedit = "/opt/rcedit.exe"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
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RUN echo 'export/windows/wine = "/usr/bin/wine64-stable"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
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@@ -1,4 +1,4 @@
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ARG IMAGE="mcr.microsoft.com/dotnet/sdk:8.0-jammy"
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ARG IMAGE="mcr.microsoft.com/dotnet/sdk:9.0-noble"
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FROM $IMAGE
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LABEL author="https://github.com/aBARICHELLO/godot-ci/graphs/contributors"
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@@ -15,12 +15,11 @@ RUN apt-get update && apt-get install -y --no-install-recommends \
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openjdk-17-jdk-headless \
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adb \
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rsync \
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wine64 \
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osslsigncode \
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&& rm -rf /var/lib/apt/lists/*
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# When in doubt, see the downloads page: https://github.com/godotengine/godot-builds/releases/
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ARG GODOT_VERSION="4.4"
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ARG GODOT_VERSION="4.5"
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# Example values: stable, beta3, rc1, dev2, etc.
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# Also change the `SUBDIR` argument below when NOT using stable.
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@@ -85,8 +84,3 @@ RUN echo 'export/android/debug_keystore_pass = "android"' >> ~/.config/godot/edi
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RUN echo 'export/android/force_system_user = false' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
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RUN echo 'export/android/timestamping_authority_url = ""' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
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RUN echo 'export/android/shutdown_adb_on_exit = true' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
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# Download and set up rcedit to change Windows executable icons on export.
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RUN wget https://github.com/electron/rcedit/releases/download/v2.0.0/rcedit-x64.exe -O /opt/rcedit.exe
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RUN echo 'export/windows/rcedit = "/opt/rcedit.exe"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
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RUN echo 'export/windows/wine = "/usr/bin/wine64-stable"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
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