Fix build for Godot 4 (#107)
This commit is contained in:
@@ -1,4 +1,4 @@
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image: barichello/godot-ci:3.4.2
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image: barichello/godot-ci:4.0.2
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# NOTE: the `cd` command in each build stage is not necessary if your
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# project.godot is at the repo root
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@@ -10,18 +10,28 @@ cache:
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- .import/
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stages:
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- import-assets
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- export
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- deploy
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variables:
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EXPORT_NAME: test-project
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# Open the editor to import assets in case the cache was empty or outdated
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import-assets:
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stage: import-assets
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script:
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- godot -v -e --quit --headless
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artifacts:
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paths:
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- .import/
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linux:
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stage: export
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script:
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- mkdir -v -p build/linux
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- cd $EXPORT_NAME
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- godot -v --export "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64
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- godot -v --export-release --headless "Linux/X11" ../build/linux/$EXPORT_NAME.x86_64
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artifacts:
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name: $EXPORT_NAME-$CI_JOB_NAME
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paths:
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@@ -32,7 +42,7 @@ windows:
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script:
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- mkdir -v -p build/windows
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- cd $EXPORT_NAME
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- godot -v --export "Windows Desktop" ../build/windows/$EXPORT_NAME.exe
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- godot -v --export-release --headless "Windows Desktop" ../build/windows/$EXPORT_NAME.exe
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artifacts:
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name: $EXPORT_NAME-$CI_JOB_NAME
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paths:
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@@ -43,7 +53,7 @@ mac:
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script:
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- mkdir -v -p build/mac
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- cd $EXPORT_NAME
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- godot -v --export "Mac OSX" ../build/mac/$EXPORT_NAME.zip
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- godot -v --export-release --headless "Mac OSX" ../build/mac/$EXPORT_NAME.zip
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artifacts:
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name: $EXPORT_NAME-$CI_JOB_NAME
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paths:
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@@ -54,7 +64,7 @@ web:
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script:
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- mkdir -v -p build/web
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- cd $EXPORT_NAME
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- godot -v --export "HTML5" ../build/web/index.html
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- godot -v --export-release --headless "HTML5" ../build/web/index.html
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artifacts:
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name: $EXPORT_NAME-$CI_JOB_NAME
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paths:
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@@ -66,7 +76,7 @@ android_debug:
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script:
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- mkdir -v -p build/android
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- cd $EXPORT_NAME
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- godot -v --export-debug "Android Debug" ../build/android/$EXPORT_NAME-debug.apk
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- godot -v --export-debug --headless "Android Debug" ../build/android/$EXPORT_NAME-debug.apk
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artifacts:
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name: $EXPORT_NAME-$CI_JOB_NAME
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paths:
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@@ -92,7 +102,7 @@ android:
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- sed 's@keystore/release=".*"@keystore/release="'/root/release.keystore'"@g' -i export_presets.cfg
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- sed 's@keystore/release_user=".*"@keystore/release_user="'$SECRET_RELEASE_KEYSTORE_USER'"@g' -i export_presets.cfg
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- sed 's@keystore/release_password=".*"@keystore/release_password="'$SECRET_RELEASE_KEYSTORE_PASSWORD'"@g' -i export_presets.cfg
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- godot -v --export "Android" ../build/android/$EXPORT_NAME.apk
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- godot -v --export-release --headless "Android" ../build/android/$EXPORT_NAME.apk
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artifacts:
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name: $EXPORT_NAME-$CI_JOB_NAME
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paths:
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28
Dockerfile
28
Dockerfile
@@ -1,4 +1,4 @@
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FROM ubuntu:focal
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FROM ubuntu:jammy
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LABEL author="https://github.com/aBARICHELLO/godot-ci/graphs/contributors"
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USER root
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@@ -7,8 +7,6 @@ RUN apt-get update && apt-get install -y --no-install-recommends \
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ca-certificates \
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git \
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git-lfs \
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python \
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python-openssl \
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unzip \
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wget \
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zip \
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@@ -17,13 +15,11 @@ RUN apt-get update && apt-get install -y --no-install-recommends \
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rsync \
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&& rm -rf /var/lib/apt/lists/*
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ENV JAVA_HOME=/usr/lib/jvm/java-11-openjdk-amd64
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ARG GODOT_VERSION="3.4.2"
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ARG GODOT_VERSION="4.0.2"
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ARG RELEASE_NAME="stable"
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ARG SUBDIR=""
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ARG GODOT_TEST_ARGS=""
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ARG GODOT_PLATFORM="linux_headless.64"
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ARG GODOT_PLATFORM="linux.x86_64"
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RUN wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}${SUBDIR}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_${GODOT_PLATFORM}.zip \
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&& wget https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION}${SUBDIR}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_export_templates.tpz \
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@@ -53,17 +49,17 @@ RUN wget https://dl.google.com/android/repository/commandlinetools-linux-7583922
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ENV PATH="${ANDROID_HOME}/cmdline-tools/cmdline-tools/bin:${PATH}"
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RUN yes | sdkmanager --licenses \
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&& sdkmanager "platform-tools" "build-tools;30.0.3" "platforms;android-29" "cmdline-tools;latest" "cmake;3.10.2.4988404" "ndk;21.4.7075529"
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&& sdkmanager "platform-tools" "build-tools;33.0.2" "platforms;android-33" "cmdline-tools;latest" "cmake;3.22.1" "ndk;25.2.9519653"
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# Adding android keystore and settings
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RUN keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 \
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&& mv debug.keystore /root/debug.keystore
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RUN godot -e -q ${GODOT_TEST_ARGS}
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RUN echo 'export/android/android_sdk_path = "/usr/lib/android-sdk"' >> ~/.config/godot/editor_settings-3.tres
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RUN echo 'export/android/debug_keystore = "/root/debug.keystore"' >> ~/.config/godot/editor_settings-3.tres
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RUN echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ~/.config/godot/editor_settings-3.tres
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RUN echo 'export/android/debug_keystore_pass = "android"' >> ~/.config/godot/editor_settings-3.tres
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RUN echo 'export/android/force_system_user = false' >> ~/.config/godot/editor_settings-3.tres
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RUN echo 'export/android/timestamping_authority_url = ""' >> ~/.config/godot/editor_settings-3.tres
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RUN echo 'export/android/shutdown_adb_on_exit = true' >> ~/.config/godot/editor_settings-3.tres
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RUN godot -v -e --quit --headless ${GODOT_TEST_ARGS}
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RUN echo 'export/android/android_sdk_path = "/usr/lib/android-sdk"' >> ~/.config/godot/editor_settings-4.tres
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RUN echo 'export/android/debug_keystore = "/root/debug.keystore"' >> ~/.config/godot/editor_settings-4.tres
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RUN echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ~/.config/godot/editor_settings-4.tres
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RUN echo 'export/android/debug_keystore_pass = "android"' >> ~/.config/godot/editor_settings-4.tres
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RUN echo 'export/android/force_system_user = false' >> ~/.config/godot/editor_settings-4.tres
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RUN echo 'export/android/timestamping_authority_url = ""' >> ~/.config/godot/editor_settings-4.tres
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RUN echo 'export/android/shutdown_adb_on_exit = true' >> ~/.config/godot/editor_settings-4.tres
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