Update Release Action for Godot 4.0 (#105)
* fix(release.yml): use new arguments for 4.0 * Update release.yml * Update release.yml * Update release.yml * Update manual_build.yml * support godot 4 * Revert "support godot 4" This reverts commit 5295542b0a753fa6f508bbc2fcaf9517e94a1181. * update for godot 4.0 * Update manual_build.yml * Update manual_build.yml
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4
.github/workflows/release.yml
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4
.github/workflows/release.yml
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@@ -49,6 +49,8 @@ jobs:
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build-args: |
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GODOT_VERSION=${{ needs.version.outputs.version }}
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RELEASE_NAME=${{ needs.version.outputs.release_name }}
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GODOT_TEST_ARGS=${{ startsWith( needs.version.outputs.version, '3.' ) && '' || '--headless --quit' }}
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GODOT_PLATFORM=${{ startsWith( needs.version.outputs.version, '3.' ) && 'linux_headless.64' || 'linux.x86_64' }}
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build-mono:
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name: Build Mono Image
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runs-on: ubuntu-20.04
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@@ -81,4 +83,6 @@ jobs:
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build-args: |
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GODOT_VERSION=${{ needs.version.outputs.version }}
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RELEASE_NAME=${{ needs.version.outputs.release_name }}
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ZIP_GODOT_PLATFORM=${{ startsWith( needs.version.outputs.version, '3.' ) && 'linux_headless_64' || 'linux_x86_64' }}
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FILENAME_GODOT_PLATFORM=${{ startsWith( needs.version.outputs.version, '3.' ) && 'linux_headless.64' || 'linux.x86_64' }}
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